Jon Chamberlain

According to our database1, Jon Chamberlain authored at least 37 papers between 2008 and 2019.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Bibliography

2019
Are Two Heads Better Than One? An Exploration of Ambiguity in Crowd-Collected Language Decisions from the Phrase Detectives Game.
Proceedings of the Companion of The 2019 World Wide Web Conference, 2019

An Open-Access Platform for Transparent and Reproducible Structured Searching.
Proceedings of the 42nd International ACM SIGIR Conference on Research and Development in Information Retrieval, 2019

A Crowdsourced Corpus of Multiple Judgments and Disagreement on Anaphoric Interpretation.
Proceedings of the 2019 Conference of the North American Chapter of the Association for Computational Linguistics: Human Language Technologies, 2019

Making text annotation fun with a clicker game.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019

Wormingo: a 'true gamification' approach to anaphoric annotation.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019

Rethinking 'Advanced Search': A New Approach to Complex Query Formulation.
Proceedings of the Advances in Information Retrieval, 2019



Overview of ImageCLEFcoral 2019 Task.
Proceedings of the Working Notes of CLEF 2019, 2019

The Design Of A Clicker Game for Text Labelling.
Proceedings of the IEEE Conference on Games, 2019

Incremental Game Mechanics Applied to Text Annotation.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019

A Visual Approach to Query Formulation for Systematic Search.
Proceedings of the 2019 Conference on Human Information Interaction and Retrieval, 2019

Exploring Language Style in Chatbots to Increase Perceived Product Value and User Engagement.
Proceedings of the 2019 Conference on Human Information Interaction and Retrieval, 2019

Crowdsourcing and Aggregating Nested Markable Annotations.
Proceedings of the 57th Conference of the Association for Computational Linguistics, 2019

2018
Comparing Bayesian Models of Annotation.
TACL, 2018

Optimising crowdsourcing efficiency: Amplifying human computation with validation.
it - Information Technology, 2018

Information retrieval in the workplace: A comparison of professional search practices.
Inf. Process. Manage., 2018

Scalable Visualisation of Sentiment and Stance.
Proceedings of the Eleventh International Conference on Language Resources and Evaluation, 2018

A Probabilistic Annotation Model for Crowdsourcing Coreference.
Proceedings of the 2018 Conference on Empirical Methods in Natural Language Processing, Brussels, Belgium, October 31, 2018

2017
Experiment-Driven Development of a GWAP for Marking Segments in Text.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017

2016
Phrase Detectives Corpus 1.0 Crowdsourced Anaphoric Coreference.
Proceedings of the Tenth International Conference on Language Resources and Evaluation LREC 2016, 2016

Real-World Expertise Retrieval: The Information Seeking Behaviour of Recruitment Professionals.
Proceedings of the Advances in Information Retrieval, 2016

2015
Phrase Detectives: Utilizing Collective Intelligence for Internet-Scale Language Resource Creation (Extended Abstract).
Proceedings of the Twenty-Fourth International Joint Conference on Artificial Intelligence, 2015

2014
User Performance Indicators In Task-Based Data Collection Systems.
Proceedings of the Workshop "Beyond single-shot text queries: bridging the gap(s) between research communities" co-located with iConference 2014, 2014

Groupsourcing: Problem Solving, Social Learning and Knowledge Discovery on Social Networks.
Proceedings of the Seconf AAAI Conference on Human Computation and Crowdsourcing, 2014

Groupsourcing: Distributed Problem Solving Using Social Networks.
Proceedings of the Seconf AAAI Conference on Human Computation and Crowdsourcing, 2014

The annotation-validation (AV) model: rewarding contribution using retrospective agreement.
Proceedings of the First International Workshop on Gamification for Information Retrieval, 2014

2013
Using Games to Create Language Resources: Successes and Limitations of the Approach.
Proceedings of the People's Web Meets NLP, Collaboratively Constructed Language Resources, 2013

Methods for Engaging and Evaluating Users of Human Computation Systems.
Proceedings of the Handbook of Human Computation, 2013

Phrase detectives: Utilizing collective intelligence for internet-scale language resource creation.
TiiS, 2013

2012
Markup Infrastructure for the Anaphoric Bank: Supporting Web Collaboration.
Proceedings of the Modeling, 2012

Motivations for Participation in Socially Networked Collective Intelligence Systems
CoRR, 2012

2011
Italian Anaphoric Annotation with the Phrase Detectives Game-with-a-Purpose.
Proceedings of the AI*IA 2011: Artificial Intelligence Around Man and Beyond, 2011

2009
A demonstration of human computation using the Phrase Detectives annotation game.
Proceedings of the ACM SIGKDD Workshop on Human Computation, Paris, France, June 28, 2009, 2009

Constructing an Anaphorically Annotated Corpus with Non-Experts: Assessing the Quality of Collaborative Annotations.
Proceedings of the 1st 2009 Workshop on The People's Web Meets NLP: Collaboratively Constructed Semantic Resources@IJCNLP 2009, 2009

2008
ANAWIKI: Creating Anaphorically Annotated Resources through Web Cooperation.
Proceedings of the International Conference on Language Resources and Evaluation, 2008

Addressing the Resource Bottleneck to Create Large-Scale Annotated Texts.
Proceedings of the Semantics in Text Processing. STEP 2008 Conference Proceedings, 2008


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