Richard A. Bartle

Orcid: 0000-0003-2741-6359

According to our database1, Richard A. Bartle authored at least 15 papers between 2006 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2022
Coreference Annotation of an Arabic Corpus using a Virtual World Game.
Proceedings of the The Seventh Arabic Natural Language Processing Workshop, 2022

Apples and Oranges: A Study of "Tend & Befriend" as a Phenomenon in Digital Games.
Proceedings of the HCI in Games, 2022

LingoTowns: A Virtual World For Natural Language Annotation and Language Learning.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022

2020
Strategy Games: The Components of A Worthy Opponent.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020

2019
Making text annotation fun with a clicker game.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019

Wormingo: a 'true gamification' approach to anaphoric annotation.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019

The 2018 Hanabi competition.
Proceedings of the IEEE Conference on Games, 2019

The Design Of A Clicker Game for Text Labelling.
Proceedings of the IEEE Conference on Games, 2019

Incremental Game Mechanics Applied to Text Annotation.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019

Distributed Social Multi-Agent Negotiation Framework For Incomplete Information Games.
Proceedings of the 11th Computer Science and Electronic Engineering Conference, 2019

2018
Hexboard: A generic game framework for turn-based strategy games.
Proceedings of the 2018 10th Computer Science and Electronic Engineering Conference, 2018

2017
Evaluating and modelling Hanabi-playing agents.
Proceedings of the 2017 IEEE Congress on Evolutionary Computation, 2017

2014
Information reconstruction: unpicking the GamifIR call for papers.
Proceedings of the First International Workshop on Gamification for Information Retrieval, 2014

2010
A "Digital Culture, Play and Identity: A World of Warcraft Reader" Reader.
Game Stud., 2010

2006
Why Governments aren't Gods and Gods aren't Governments.
First Monday, 2006


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