Chris Zimmerer

According to our database1, Chris Zimmerer authored at least 14 papers between 2014 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2022
Are You Referring to Me? - Giving Virtual Objects Awareness.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Reducing the Cognitive Load of Playing a Digital Tabletop Game with a Multimodal Interface.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

A Case Study on the Rapid Development of Natural and Synergistic Multimodal Interfaces for XR Use-Cases.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2020
Computing Object Selection Difficulty in VR using Run-time Contextual Analysis.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020

Finally on Par?! Multimodal and Unimodal Interaction for Open Creative Design Tasks in Virtual Reality.
Proceedings of the ICMI '20: International Conference on Multimodal Interaction, 2020

2019
"Paint that object yellow": Multimodal Interaction to Enhance Creativity During Design Tasks in VR.
Proceedings of the International Conference on Multimodal Interaction, 2019

2018
Semantic Fusion for Natural Multimodal Interfaces using Concurrent Augmented Transition Networks.
Multimodal Technol. Interact., 2018

Space Tentacles - Integrating Multimodal Input into a VR Adventure Game.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Follow the White Robot - A Role-Playing Game with a Robot Game Master.
Proceedings of the 17th International Conference on Autonomous Agents and MultiAgent Systems, 2018

2017
Cherry-Picking RIS Functionality - Integration of Game and VR Engine Sub-Systems based on Entities and Events.
Proceedings of the 10th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2017

2016
Maintainable management and access of lexical knowledge for multimodal virtual reality interfaces.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

An intelligent multimodal mixed reality real-time strategy game.
Proceedings of the 2016 IEEE Virtual Reality, 2016

2014
Fusion of Mixed-Reality Tabletop and Location-Based Applications for Pervasive Games.
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014

Exploring multimodal interaction techniques for a mixed reality digital surface.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014


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