Martin Fischbach

Affiliations:
  • University of Wuerzburg, Germany


According to our database1, Martin Fischbach authored at least 28 papers between 2011 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2022
Are You Referring to Me? - Giving Virtual Objects Awareness.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Reducing the Cognitive Load of Playing a Digital Tabletop Game with a Multimodal Interface.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

A Case Study on the Rapid Development of Natural and Synergistic Multimodal Interfaces for XR Use-Cases.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2020
Computing Object Selection Difficulty in VR using Run-time Contextual Analysis.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020

Finally on Par?! Multimodal and Unimodal Interaction for Open Creative Design Tasks in Virtual Reality.
Proceedings of the ICMI '20: International Conference on Multimodal Interaction, 2020

2019
Brain Activity in Virtual Reality: Assessing Signal Quality of High-Resolution EEG While Using Head-Mounted Displays.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

2018
Semantic Fusion for Natural Multimodal Interfaces using Concurrent Augmented Transition Networks.
Multimodal Technol. Interact., 2018

Space Tentacles - Integrating Multimodal Input into a VR Adventure Game.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Effects of VE Transition Techniques on Presence, Illusion of Virtual Body Ownership, Efficiency, and Naturalness.
Proceedings of the Symposium on Spatial User Interaction, 2018

Follow the White Robot - A Role-Playing Game with a Robot Game Master.
Proceedings of the 17th International Conference on Autonomous Agents and MultiAgent Systems, 2018

2017
Enhancing Software Quality of Multimodal Interactive Systems.
PhD thesis, 2017

Semantic Entity-Component State Management Techniques to Enhance Software Quality for Multimodal VR-Systems.
IEEE Trans. Vis. Comput. Graph., 2017

2016
Maintainable management and access of lexical knowledge for multimodal virtual reality interfaces.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

A low-cost, variable, interactive surface for mixed-reality tabletop games.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

Low-cost raycast-based coordinate system registration for consumer depth cameras.
Proceedings of the 2016 IEEE Virtual Reality, 2016

An intelligent multimodal mixed reality real-time strategy game.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Semantics-based software techniques for maintainable multimodal input processing in real-time interactive systems.
Proceedings of the 9th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2016

2015
Software Techniques for Multimodal Input Processing in Realtime Interactive Systems.
Proceedings of the 2015 ACM on International Conference on Multimodal Interaction, Seattle, WA, USA, November 09, 2015

2014
Fusion of Mixed-Reality Tabletop and Location-Based Applications for Pervasive Games.
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014

Exploring multimodal interaction techniques for a mixed reality digital surface.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014

Engineering Variance: Software Techniques for Scalable, Customizable, and Reusable Multimodal Processing.
Proceedings of the Human-Computer Interaction. Theories, Methods, and Tools, 2014

2012
Evaluating scala, actors, & ontologies for intelligent realtime interactive systems.
Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology, 2012

smARTbox: out-of-the-box technologies for interactive art and exhibition.
Proceedings of the Virtual Reality International Conference, 2012

Evaluation von Headtracking in interaktiven virtuellen Umgebungen auf Basis der Kinect.
Proceedings of the Virtuelle und Erweiterte Realität, 2012

A Mixed Reality Space for Tangible User Interaction.
Proceedings of the Virtuelle und Erweiterte Realität, 2012

smARTbox A Portable Setup for Intelligent Interactive Applications.
Proceedings of the Mensch & Computer 2012 - Workshopband: interaktiv informiert, 2012

Blending Real and Virtual Worlds Using Self-reflection and Fiducials.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012

2011
SiXton's curse - Simulator X demonstration.
Proceedings of the IEEE Virtual Reality Conference, 2011


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