Christian Sebastian Loh

Orcid: 0000-0002-6318-3890

According to our database1, Christian Sebastian Loh authored at least 13 papers between 2009 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
Serious Games Assessment: Analytics, Measurement, and Visualization of Nursing Competencies.
Proceedings of the 11th IEEE International Conference on Serious Games and Applications for Health, 2023

2022
Engagement and Players' Intended Behaviors in a Cybersecurity Serious Game.
Int. J. Gaming Comput. Mediat. Simulations, 2022

2020
The Effects of Fully and Partially In-Game Guidance on Players' Declarative and Procedural Knowledge With a Disaster Preparedness Serious Game.
Int. J. Gaming Comput. Mediat. Simulations, 2020

2018
Lost my way: an educational geometry game for young children.
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018

2016
Comparison of similarity measures to differentiate players' actions and decision-making profiles in serious games analytics.
Comput. Hum. Behav., 2016

Using Players' Gameplay Action-Decision Profiles to Prescribe Training: Reducing Training Costs with Serious Games Analytics.
Proceedings of the 2016 IEEE International Conference on Data Science and Advanced Analytics, 2016

2015
Measuring the (dis-)similarity between expert and novice behaviors as serious games analytics.
Educ. Inf. Technol., 2015

Predicting expert-novice performance as serious games analytics with objective-oriented and navigational action sequences.
Comput. Hum. Behav., 2015

Audial engagement: Effects of game sound on learner engagement in digital game-based learning environments.
Comput. Hum. Behav., 2015

2014
Maximum Similarity Index (MSI): A metric to differentiate the performance of novices vs. multiple-experts in serious games.
Comput. Hum. Behav., 2014

2013
Improving the Impact and Return of Investment of Game-Based Learning.
Int. J. Virtual Pers. Learn. Environ., 2013

Performance metrics for serious games: Will the (real) expert please step forward?
Proceedings of the 18th International Conference on Computer Games: AI, 2013

2009
Researching and Developing Serious Games as Interactive Learning Instructions.
Int. J. Gaming Comput. Mediat. Simulations, 2009


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