Christo Dichev

According to our database1, Christo Dichev authored at least 75 papers between 1984 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2022
Estimating Engagement in Gamified Activities.
Proceedings of the IEEE International Conference on Teaching, 2022

How to Gamify Computer Science Courses?
Proceedings of the SIGCSE 2022: The 53rd ACM Technical Symposium on Computer Science Education, 2022

Motivators Matter When Gamifying Learning Activities.
Proceedings of the Learning in the Age of Digital and Green Transition, 2022

Work-in-Progress: What Motivators Matter When Gamifying a Learning Activity.
Proceedings of the IEEE Global Engineering Education Conference, 2022

An Empirical Study of the Effects of Virtual Currency on Learners in Out of Class Practicing.
Proceedings of the Educating for a New Future: Making Sense of Technology-Enhanced Learning Adoption, 2022

2021
Exploring the Effect of Virtual Currency on Learners Engagement.
Proceedings of the 21st International Conference on Advanced Learning Technologies, 2021

Exploring the Impact of Non-conventional Gamification Elements on Student Motivation and Engagement.
Proceedings of the IEEE Frontiers in Education Conference, 2021

A Study of Using Virtual Currency in a Discrete Mathematics Course.
Proceedings of the IEEE Global Engineering Education Conference, 2021

2020
Gamifying Computer Science Courses with OneUp Learning.
Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 2020

2019
Exploring Learners Experience of Gamified Practicing: For Learning or for Fun?
Int. J. Serious Games, 2019

Towards Activity-Centered Gamification Design.
Proceedings of the IEEE International Conference on Engineering, Technology and Education, 2019

OneUp: Engaging Students in a Gamified Data Structures Course.
Proceedings of the 50th ACM Technical Symposium on Computer Science Education, 2019

Can Game Elements Make Computer Science Courses More Attractive?
Proceedings of the 50th ACM Technical Symposium on Computer Science Education, 2019

Student Motivation and Engagement in STEM Courses: Exploring the Potential Impact of Gamification.
Proceedings of the 2019 ACM Conference on Innovation and Technology in Computer Science Education, 2019

2018
OneUp: Supporting Practical and Experimental Gamification of Learning.
Int. J. Serious Games, 2018

1 Grant + 2 Institutions + 3 Course Variations = Data Science 4 All: (Abstract Only).
Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018

Using Gamification Strategies to Motivate and Engage Students in Computer Science Courses: (Abstract Only).
Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018

Designing an Introductory Course in Data Science: Topics and Pedagogy (Abstract Only).
Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018

Lessons learned from developing advanced topics for broad use.
Proceedings of the 23rd Annual ACM Conference on Innovation and Technology in Computer Science Education, 2018

Motivational Factors in Educational Gamification.
Proceedings of the 18th IEEE International Conference on Advanced Learning Technologies, 2018

Gamifying with OneUp: For Learning, Grades or Fun?
Proceedings of the Games and Learning Alliance - 7th International Conference, 2018

2017
Open Extensible System for Dynamic Problem Creation for Computer Science (Abstract Only).
Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education, 2017

Advancing Data Science for Students of All Majors (Abstract Only).
Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education, 2017

Data Science for All: A Tale of Two Cities.
Proceedings of the 2017 ACM Conference on Innovation and Technology in Computer Science Education, 2017

Towards Data Science Literacy.
Proceedings of the International Conference on Computational Science, 2017

OneUp Learning: A Course Gamification Platform.
Proceedings of the Games and Learning Alliance - 6th International Conference, 2017

2016
On the design of an educational game for a Data Structures course.
Proceedings of the IEEE International Conference on Teaching, 2016

Data Science for All: An Introductory Course for Non-Majors; in Flipped Format (Abstract Only).
Proceedings of the 47th ACM Technical Symposium on Computing Science Education, 2016

Exploring the Use of Resources in the Educational Site Ucha.SE.
Proceedings of the Artificial Intelligence: Methodology, Systems, and Applications, 2016

Artificial Intelligence in Data Science.
Proceedings of the Artificial Intelligence: Methodology, Systems, and Applications, 2016

2015
Gamification in Education: A Systematic Mapping Study.
J. Educ. Technol. Soc., 2015

CS/IT OER: Availability, Discoverability and Use.
Proceedings of the 16th Annual Conference on Information Technology Education, 2015

2014
Finding Open Educational Resources in Computing.
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014

2013
Leveraging Domain Specificity to Improve Findability in OER Repositories.
Proceedings of the Research and Advanced Technology for Digital Libraries, 2013

2012
Open educational resources in computer science teaching.
Proceedings of the 43rd ACM technical symposium on Computer science education, 2012

Is it time to change the OER repositories role?
Proceedings of the 12th ACM/IEEE-CS Joint Conference on Digital Libraries, 2012

2011
Ontological Support for Creative Writing.
Proceedings of the Twenty-Fourth International Florida Artificial Intelligence Research Society Conference, 2011

Can Collective Use Help for Searching?
Proceedings of the 2011 International Conference on Cyber-Enabled Distributed Computing and Knowledge Discovery, 2011

2010
Finding Resources and Collaborators within Digital Collections.
Proceedings of the 2010 IEEE/WIC/ACM International Conference on Web Intelligence, 2010

Search and Exploration in LinkedCourse.
Proceedings of the Twenty-Third International Florida Artificial Intelligence Research Society Conference, 2010

2009
Measuring Similarity of Interests for Clustering Taggers and Resources.
Int. J. Virtual Communities Soc. Netw., 2009

On the Effectiveness of Collaborative Tagging Systems for Describing Resources.
Proceedings of the CSIE 2009, 2009 WRI World Congress on Computer Science and Information Engineering, March 31, 2009

Authoring and Exploring Learning Content: Share Content by Sharing Concepts.
Proceedings of the Semantic Web Technologies for e-Learning, 2009

2008
Integrating Metadata Harvesting with Semantic Search.
Proceedings of the 2008 IEEE / WIC / ACM International Conference on Web Intelligence, 2008

A Study on Community Formation in Collaborative Tagging Systems.
Proceedings of the 2008 IEEE/WIC/ACM International Conference on Web Intelligence and International Conference on Intelligent Agent Technology, 2008

2007
Identity: How to name it, How to find it.
Proceedings of the WWW2007 Workshop I<sup>3</sup>: Identity, Identifiers, 2007

Helping Courseware Authors to Build Ontologies: The Case of TM4L.
Proceedings of the Artificial Intelligence in Education, 2007

Retrieving information in topic maps: the case of TM4L.
Proceedings of the 45th Annual Southeast Regional Conference, 2007

Creating ontology-driven repositories based on topic maps.
Proceedings of the 45th Annual Southeast Regional Conference, 2007

2006
TM4L: Creating and browsing educational topic maps.
Br. J. Educ. Technol., 2006

View-Based Semantic Search and Browsing.
Proceedings of the 2006 IEEE / WIC / ACM International Conference on Web Intelligence (WI 2006), 2006

A Development Tool for E-learning Applications.
Proceedings of the 2006 International Conference on E-Learning, 2006

Using Contexts to Personalize Educational Topic Maps.
Proceedings of the Adaptive Hypermedia and Adaptive Web-Based Systems, 2006

2005
Editing and Exploring Topic Map-based E-Learning Repositories.
Proceedings of the Ninth IASTED International Conference on Internet and Multimedia Systems and Applications (IMSA 2005), 2005

Visualizing Topic Maps for e-Learning.
Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies, 2005

Authoring Educational Topic Maps: Can We Make It Easier?.
Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies, 2005

Contexts in Educational Topic Maps.
Proceedings of the Artificial Intelligence in Education, 2005

2002
'Interesting' as a Category in Information Retrieval.
Proceedings of the International Conference on Artificial Intelligence, 2002

Do What We Do to Find What You Want.
Proceedings of the Artificial Intelligence: Methodology, 2002

2001
Deriving Context Specific Information on the Web.
Proceedings of WebNet 2001, 2001

A Framework for Context-Driven Web Resource Discovery.
Proceedings of the Modeling and Using Context, 2001

2000
Propositional Contexts.
Proceedings of the Artificial Intelligence: Methodology, 2000

1999
A cost-effective programmable environment for developing environmental decision support systems.
Environ. Model. Softw., 1999

1998
Multicontext Systems with Importing Contexts.
Proceedings of the Artificial Intelligence: Methodology, 1998

1997
Contexts as Communicating Theories.
AI Commun., 1997

1992
Logic Programming with Worlds.
Proceedings of the Artificial Intelligence V: Methodology, Systems, Applications, 1992

1991
Distributed Logic Programming.
Proceedings of the 3rd UK Conference on Logic Programming, Edinburgh, 10-12 April 1991, 1991

1990
The Net-Clause Language - A Tool for Data-Driven Inference.
Proceedings of the Logics in AI, European Workshop, 1990

Default Reasoning in a Network Environment.
Proceedings of the 9th European Conference on Artificial Intelligence, 1990

Logical Inference in a Network Environment.
Proceedings of the Artificial Intelligence IV: Methodology, Systems, Applications, 1990

1988
Problems of Diagnostic Knowledge Processing.
Proceedings of the Artificial Intelligence III: Methodology, Systems, Applications, 1988

A Data Tracing System for Prolog Novices.
Proceedings of the Artificial Intelligence III: Methodology, Systems, Applications, 1988

1986
Knowledge Acquisition and Man-Machine Interface in the Digs Expert System.
Proceedings of the Artificial Intelligence II: Methodology, Systems, Applications, 1986

An Approach to Compiling PROLOG Programs.
Proceedings of the Artificial Intelligence II: Methodology, Systems, Applications, 1986

1984
DIGS: A Domain Independent Expert System for Technical Diagnostics .
Proceedings of the Artificial Intelligence: Methodology, Systems, Applications, 1984


  Loading...