Darina Dicheva

Affiliations:
  • Winston-Salem State University, USA


According to our database1, Darina Dicheva authored at least 86 papers between 1998 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2022
Estimating Engagement in Gamified Activities.
Proceedings of the IEEE International Conference on Teaching, 2022

Incorporating the Concepts of Fairness and Bias into an Undergraduate Computer Science Course to Promote Fair Automated Decision Systems.
Proceedings of the SIGCSE 2022: The 53rd ACM Technical Symposium on Computer Science Education, 2022

How to Gamify Computer Science Courses?
Proceedings of the SIGCSE 2022: The 53rd ACM Technical Symposium on Computer Science Education, 2022

Motivators Matter When Gamifying Learning Activities.
Proceedings of the Learning in the Age of Digital and Green Transition, 2022

Work-in-Progress: What Motivators Matter When Gamifying a Learning Activity.
Proceedings of the IEEE Global Engineering Education Conference, 2022

An Empirical Study of the Effects of Virtual Currency on Learners in Out of Class Practicing.
Proceedings of the Educating for a New Future: Making Sense of Technology-Enhanced Learning Adoption, 2022

2021
How to Gamify Your Computing Classes.
Proceedings of the SIGCSE '21: The 52nd ACM Technical Symposium on Computer Science Education, 2021

Exploring the Effect of Virtual Currency on Learners Engagement.
Proceedings of the 21st International Conference on Advanced Learning Technologies, 2021

Exploring the Impact of Non-conventional Gamification Elements on Student Motivation and Engagement.
Proceedings of the IEEE Frontiers in Education Conference, 2021

A Study of Using Virtual Currency in a Discrete Mathematics Course.
Proceedings of the IEEE Global Engineering Education Conference, 2021

2020
Do Badges Increase Student Engagement and Motivation?
Proceedings of the SIGITE '20: The 21st Annual Conference on Information Technology Education, 2020

Gamifying Computer Science Courses with OneUp Learning.
Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 2020

2019
Exploring Learners Experience of Gamified Practicing: For Learning or for Fun?
Int. J. Serious Games, 2019

Towards Activity-Centered Gamification Design.
Proceedings of the IEEE International Conference on Engineering, Technology and Education, 2019

Gamifying Computer Science Courses with OneUp.
Proceedings of the 50th ACM Technical Symposium on Computer Science Education, 2019

OneUp: Engaging Students in a Gamified Data Structures Course.
Proceedings of the 50th ACM Technical Symposium on Computer Science Education, 2019

Can Game Elements Make Computer Science Courses More Attractive?
Proceedings of the 50th ACM Technical Symposium on Computer Science Education, 2019

Student Motivation and Engagement in STEM Courses: Exploring the Potential Impact of Gamification.
Proceedings of the 2019 ACM Conference on Innovation and Technology in Computer Science Education, 2019

2018
OneUp: Supporting Practical and Experimental Gamification of Learning.
Int. J. Serious Games, 2018

1 Grant + 2 Institutions + 3 Course Variations = Data Science 4 All: (Abstract Only).
Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018

Active Learning through Game Play in a Data Structures Course.
Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018

Using Gamification Strategies to Motivate and Engage Students in Computer Science Courses: (Abstract Only).
Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018

Designing an Introductory Course in Data Science: Topics and Pedagogy (Abstract Only).
Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018

Lessons learned from developing advanced topics for broad use.
Proceedings of the 23rd Annual ACM Conference on Innovation and Technology in Computer Science Education, 2018

Motivational Factors in Educational Gamification.
Proceedings of the 18th IEEE International Conference on Advanced Learning Technologies, 2018

Gamifying with OneUp: For Learning, Grades or Fun?
Proceedings of the Games and Learning Alliance - 7th International Conference, 2018

2017
Open Extensible System for Dynamic Problem Creation for Computer Science (Abstract Only).
Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education, 2017

Advancing Data Science for Students of All Majors (Abstract Only).
Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education, 2017

Data Science for All: A Tale of Two Cities.
Proceedings of the 2017 ACM Conference on Innovation and Technology in Computer Science Education, 2017

Towards Data Science Literacy.
Proceedings of the International Conference on Computational Science, 2017

OneUp Learning: A Course Gamification Platform.
Proceedings of the Games and Learning Alliance - 6th International Conference, 2017

Gamification in Education: A Passing Trend or a Genuine Potential?
Proceedings of the 18th International Conference on Computer Systems and Technologies, 2017

2016
On the design of an educational game for a Data Structures course.
Proceedings of the IEEE International Conference on Teaching, 2016

Combining Flipped Learning with Gamification to Improve Student Performance in a Data Structures Course (Abstract Only).
Proceedings of the 47th ACM Technical Symposium on Computing Science Education, 2016

Brainstorming Data Science as a Fluency Course for Non-Majors and as a New Specialization (Abstract Only).
Proceedings of the 47th ACM Technical Symposium on Computing Science Education, 2016

Data Science for All: An Introductory Course for Non-Majors; in Flipped Format (Abstract Only).
Proceedings of the 47th ACM Technical Symposium on Computing Science Education, 2016

Exploring the Use of Resources in the Educational Site Ucha.SE.
Proceedings of the Artificial Intelligence: Methodology, Systems, and Applications, 2016

Artificial Intelligence in Data Science.
Proceedings of the Artificial Intelligence: Methodology, Systems, and Applications, 2016

2015
Gamification in Education: A Systematic Mapping Study.
J. Educ. Technol. Soc., 2015

CS/IT OER: Availability, Discoverability and Use.
Proceedings of the 16th Annual Conference on Information Technology Education, 2015

Open Educational Resources: What Next? (Abstract Only).
Proceedings of the 46th ACM Technical Symposium on Computer Science Education, 2015

2014
Finding Open Educational Resources in Computing.
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014

2013
Leveraging Domain Specificity to Improve Findability in OER Repositories.
Proceedings of the Research and Advanced Technology for Digital Libraries, 2013

2012
Open educational resources in computer science teaching.
Proceedings of the 43rd ACM technical symposium on Computer science education, 2012

Is it time to change the OER repositories role?
Proceedings of the 12th ACM/IEEE-CS Joint Conference on Digital Libraries, 2012

2011
Special Track on Ontologies and Social Semantic Web for Intelligent Educational Systems.
Proceedings of the Twenty-Fourth International Florida Artificial Intelligence Research Society Conference, 2011

Ontological Support for Creative Writing.
Proceedings of the Twenty-Fourth International Florida Artificial Intelligence Research Society Conference, 2011

Can Collective Use Help for Searching?
Proceedings of the 2011 International Conference on Cyber-Enabled Distributed Computing and Knowledge Discovery, 2011

2010
Ontological technologies for user modelling.
Int. J. Metadata Semant. Ontologies, 2010

Finding Resources and Collaborators within Digital Collections.
Proceedings of the 2010 IEEE/WIC/ACM International Conference on Web Intelligence, 2010

Search and Exploration in LinkedCourse.
Proceedings of the Twenty-Third International Florida Artificial Intelligence Research Society Conference, 2010

2009
Measuring Similarity of Interests for Clustering Taggers and Resources.
Int. J. Virtual Communities Soc. Netw., 2009

On the Effectiveness of Collaborative Tagging Systems for Describing Resources.
Proceedings of the CSIE 2009, 2009 WRI World Congress on Computer Science and Information Engineering, March 31, 2009

SWEL'09 @ AIED'09: Ontologies and Social Semantic Web for Intelligent Educational Systems.
Proceedings of the Artificial Intelligence in Education: Building Learning Systems that Care: From Knowledge Representation to Affective Modelling, 2009

Authoring and Exploring Learning Content: Share Content by Sharing Concepts.
Proceedings of the Semantic Web Technologies for e-Learning, 2009

2008
Integrating Metadata Harvesting with Semantic Search.
Proceedings of the 2008 IEEE / WIC / ACM International Conference on Web Intelligence, 2008

A Study on Community Formation in Collaborative Tagging Systems.
Proceedings of the 2008 IEEE/WIC/ACM International Conference on Web Intelligence and International Conference on Intelligent Agent Technology, 2008

2007
Identity: How to name it, How to find it.
Proceedings of the WWW2007 Workshop I<sup>3</sup>: Identity, Identifiers, 2007

Helping Courseware Authors to Build Ontologies: The Case of TM4L.
Proceedings of the Artificial Intelligence in Education, 2007

SWEL'07: International Workshop on Ontologies and Semantic Web Services for Intelligent Distributed Educational Systems.
Proceedings of the Artificial Intelligence in Education, 2007

Retrieving information in topic maps: the case of TM4L.
Proceedings of the 45th Annual Southeast Regional Conference, 2007

Semi-automatic ontology extraction to create <i>draft</i> topic maps.
Proceedings of the 45th Annual Southeast Regional Conference, 2007

2006
TM4L: Creating and browsing educational topic maps.
Br. J. Educ. Technol., 2006

View-Based Semantic Search and Browsing.
Proceedings of the 2006 IEEE / WIC / ACM International Conference on Web Intelligence (WI 2006), 2006

Visual Browsing and Editing of Topic Map-Based Learning Repositories.
Proceedings of the Leveraging the Semantics of Topic Maps, 2006

A Development Tool for E-learning Applications.
Proceedings of the 2006 International Conference on E-Learning, 2006

Using Contexts to Personalize Educational Topic Maps.
Proceedings of the Adaptive Hypermedia and Adaptive Web-Based Systems, 2006

2005
Editing and Exploring Topic Map-based E-Learning Repositories.
Proceedings of the Ninth IASTED International Conference on Internet and Multimedia Systems and Applications (IMSA 2005), 2005

Visualizing Topic Maps for e-Learning.
Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies, 2005

Authoring Educational Topic Maps: Can We Make It Easier?.
Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies, 2005

Contexts in Educational Topic Maps.
Proceedings of the Artificial Intelligence in Education, 2005

International Workshop on Applications of Semantic Web Technologies for E-Learning (SW-EL'05).
Proceedings of the Artificial Intelligence in Education, 2005

2004
The New Challenges for E-learning: The Educational Semantic Web.
J. Educ. Technol. Soc., 2004


2002
Ontological Support for Web Courseware Authoring.
Proceedings of the Intelligent Tutoring Systems, 6th International Conference, 2002

Concepts and Ontologies in Web-Based Educational Systems.
Proceedings of the International Conference on Computers in Education, 2002

Courseware Authoring Tasks Ontology.
Proceedings of the International Conference on Computers in Education, 2002

'Interesting' as a Category in Information Retrieval.
Proceedings of the International Conference on Artificial Intelligence, 2002

A Layered Approach towards Domain Authoring support.
Proceedings of the International Conference on Artificial Intelligence, 2002

2001
Deriving Context Specific Information on the Web.
Proceedings of WebNet 2001, 2001

1998
Guest Editorial: Meeting the challenge of new technologies.
J. Comput. Assist. Learn., 1998

User Interfaces for a Virtual Learning Environment: Two Study Cases.
Educ. Inf. Technol., 1998

"Who is who": the roles in an intelligent system for foreign language terminology learning.
Br. J. Educ. Technol., 1998

Editorial: Flexible education and the new technologies.
Br. J. Educ. Technol., 1998

Agents to Make Your Information Meaningful and Visible: An Agent-Based Visual Information Management System.
Proceedings of WebNet 98, 1998

Building and Using A Business English Virtual Classroom: Lessons Learned.
Proceedings of the Teleteaching '98 - Distance Learning, 1998


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