Claudia Krogmeier
Orcid: 0000-0002-5004-9772
According to our database1,
Claudia Krogmeier
authored at least 12 papers
between 2019 and 2025.
Collaborative distances:
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Bibliography
2025
Observations on Virtual Reality Avatar Alignment with Research Participants' Skin Tone and Gender.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2025
2024
Leveraging Augmented Reality for Understanding Schizophrenia - Design and Evaluation of a Dedicated Educational Tool.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024
2023
Proc. ACM Comput. Graph. Interact. Tech., August, 2023
ICAT-EGVE 2023 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and Demos.
Proceedings of the Virtual Environments 2023, 2023
2022
Affective Image Sequence Viewing in Virtual Reality Theater Environment: Frontal Alpha Asymmetry Responses From Mobile EEG.
Frontiers Virtual Real., 2022
Exploring EEG-Annotated Affective Animations in Virtual Reality: Suggestions for Improvement.
Proceedings of the ICAT-EGVE 2022, International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Hiyoshi, Yokohama, Japan, November 30, 2022
2021
Photo Sequences of Varying Emotion: Optimization with a Valence-Arousal Annotated Dataset.
ACM Trans. Interact. Intell. Syst., 2021
Evidence for a Relationship Between Self-Avatar Fixations and Perceived Avatar Similarity within Low-Cost Virtual Reality Embodiment.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
2020
Eye fixations and electrodermal activity during low-budget virtual reality embodiment.
Comput. Animat. Virtual Worlds, 2020
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
2019
Human-virtual character interaction: Toward understanding the influence of haptic feedback.
Comput. Animat. Virtual Worlds, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019