Michael G. Nelson

Orcid: 0009-0008-3120-8265

Affiliations:
  • Purdue University, West Lafayette, IN, USA


According to our database1, Michael G. Nelson authored at least 12 papers between 2019 and 2026.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

Online presence:

On csauthors.net:

Bibliography

2026
Balancing the Virtual Path: Influence of Amplitude, Frequency, and Input Method on VR Locomotion.
IEEE Trans. Vis. Comput. Graph., May, 2026

Demographic Influences on Balance-Based Locomotion in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2026

2025
Isometric and Elastic Balance Boards for Virtual Reality Locomotion.
Proceedings of the International Symposium on Mixed and Augmented Reality, 2025

2024
Avoiding Virtual Characters: The Effects of Proximity and Gesture.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024

Comparing Control Schemas in Isometric Balanced-based Controllers.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2024

2023
Effects of Speed of a Collocated Virtual Walker and Proximity Toward a Static Virtual Character on Avoidance Movement Behavior.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

2022
Effects of Rendering Styles of a Virtual Character on Avoidance Movement Behavior.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

2020
Immersive walking in a virtual crowd: The effects of the density, speed, and direction of a virtual crowd on human movement behavior.
Comput. Animat. Virtual Worlds, 2020

Blindness Visualizer: A Simulated Navigation Experience.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Walking in a Crowd Full of Virtual Characters: Effects of Virtual Character Appearance on Human Movement Behavior.
Proceedings of the Advances in Visual Computing - 15th International Symposium, 2020

A Virtual Reality Framework for Human-Virtual Crowd Interaction Studies.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2020

2019
Within a Virtual Crowd: Exploring Human Movement Behavior during Immersive Virtual Crowd Interaction.
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019


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