Martin Hachet

Orcid: 0000-0003-3889-2529

According to our database1, Martin Hachet authored at least 93 papers between 2002 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Handling Non-Visible Referents in Situated Visualizations.
IEEE Trans. Vis. Comput. Graph., January, 2024

2023
I'm Transforming! Effects of Visual Transitions to Change of Avatar on the Sense of Embodiment in AR.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023

Authoring Interactive and Immersive Experiences Using Programming by Demonstration.
Proceedings of the 34th Conference on l'Interaction Humain-Machine, 2023

User Onboarding in Virtual Reality: An Investigation of Current Practices.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Exploring Augmented Reality Waste Data Representations for Eco Feedback.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Being an Avatar "for Real": A Survey on Virtual Embodiment in Augmented Reality.
IEEE Trans. Vis. Comput. Graph., 2022

HoloCMDS: Investigating Around Field of View Glanceable Commands Selection in AR-HMDs.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Studying "Avatar Transitions" in Augmented Reality: Influence on Sense of Embodiment and Physiological Activity.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

What Can I Do There? Controlling AR Self-Avatars to Better Perceive Affordances of the Real World.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

Tangible interactions in control centres for railway traffic management.
Proceedings of the Short Paper Proceedings of the 5th European Tangible Interaction Studio, 2022

2021
Inclusive Adaptation of Existing Board Games for Gamers with and without Visual Impairments using a Spatial Augmented Reality Framework for Touch Detection and Audio Feedback.
Proc. ACM Hum. Comput. Interact., 2021

Virtual, Real or Mixed: How Surrounding Objects Influence the Sense of Embodiment in Optical See-Through Experiences?
Frontiers Virtual Real., 2021

Non-isomorphic Interaction Techniques for Controlling Avatar Facial Expressions in VR.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

Text Selection in AR-HMD Using a Smartphone as an Input Device.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

2020
Physio-Stacks: Supporting Communication with Ourselves and Others via Tangible, Modular Physiological Devices.
Proceedings of the MobileHCI '20: 22nd International Conference on Human-Computer Interaction with Mobile Devices and Services, 2020

2019
Creating Accessible Interactive Audio-Tactile Drawings using Spatial Augmented Reality.
Proceedings of the 2019 ACM International Conference on Interactive Surfaces and Spaces, 2019

CARDS: A Mixed-Reality System for Collaborative Learning at School.
Proceedings of the 2019 ACM International Conference on Interactive Surfaces and Spaces, 2019

DroneSAR: extending physical spaces in spatial augmented reality using projection on a drone.
Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia, 2019

2018
FlyMap: Interacting with Maps Projected from a Drone.
Proceedings of the 7th ACM International Symposium on Pervasive Displays, 2018

Understanding Users' Capability to Transfer Information between Mixed and Virtual Reality: Position Estimation across Modalities and Perspectives.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

"Teegi's so cute!": assessing the pedagogical potential of an interactive tangible interface for schoolchildren.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018

2017
Towards seamless interaction between physical and virtual locations for asymmetric collaboration.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

One Reality: Augmenting How the Physical World is Experienced by combining Multiple Mixed Reality Modalities.
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

Towards a Mixed-Reality Interface for Mind-Mapping.
Proceedings of the Interactive Surfaces and Spaces, 2017

Teegi, he's so cute: example of pedagogical potential testing of an interactive tangible interface for children at school.
Proceedings of the 29th Conference on l'Interaction Homme-Machine, 2017

Human-drones interaction for gravity-free juggling.
Proceedings of the 29th Conference on l'Interaction Homme-Machine, 2017

Inner Garden: Connecting Inner States to a Mixed Reality Sandbox for Mindfulness.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

HOBIT: Hybrid Optical Bench for Innovative Teaching.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Scientific Outreach with Teegi, a Tangible EEG Interface to Talk about Neurotechnologies.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Towards a hybrid space combining Spatial Augmented Reality and virtual reality.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

2016
Making Tangible the Intangible: Hybridization of the Real and the Virtual to Enhance Learning of Abstract Phenomena.
Frontiers ICT, 2016

Introspectibles: Tangible Interaction to Foster Introspection.
CoRR, 2016

Classifying EEG Signals during Stereoscopic Visualization to Estimate Visual Comfort.
Comput. Intell. Neurosci., 2016

Spatial Interfaces and Interactive 3D Environments for Immersive Musical Performances.
IEEE Computer Graphics and Applications, 2016

Inner Garden: an Augmented Sandbox Designed for Self-Reflection.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

Tangible Viewports: Getting Out of Flatland in Desktop Environments.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

TOBE: Tangible Out-of-Body Experience.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

Framework for Electroencephalography-based Evaluation of User Experience.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Advances in Interaction with 3D Environments.
Comput. Graph. Forum, 2015

Reflets: combining and revealing spaces for musical performances.
Proceedings of the 15th International Conference on New Interfaces for Musical Expression, 2015

Pointing in Spatial Augmented Reality from 2D Pointing Devices.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Estimating Visual Comfort in Stereoscopic Displays Using Electroencephalography: A Proof-of-Concept.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Exploring input modalities for interacting with augmented paper maps.
Proceedings of the 27th Conference on l'Interaction Homme-Machine, 2015

Marker-based augmented reality: instructional-design to improve children interactions with astronomical concepts.
Proceedings of the 14th International Conference on Interaction Design and Children, 2015

2014
Introduction to Special Issue on Interacting with the Past.
ACM Journal on Computing and Cultural Heritage, 2014

Teegi: tangible EEG interface.
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014

Combining multi-touch input and device movement for 3D manipulations in mobile augmented reality environments.
Proceedings of the 2nd ACM Symposium on Spatial User Interaction, 2014

Review of the Use of Electroencephalography as an Evaluation Method for Human-Computer Interaction.
Proceedings of the PhyCS 2014, 2014

Evaluating controls for a point and shoot mobile game: Augmented Reality, Touch and Tilt.
Proceedings of the 2014 IEEE International Symposium on Mixed and Augmented Reality, 2014

Combining multi-touch and device movement in mobile augmented reality manipulations.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014

Assessing the zone of comfort in stereoscopic displays using EEG.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

A study of street-level navigation techniques in 3D digital cities on mobile touch devices.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014

2013
Touch-Based Interfaces for Interacting with 3D Content in Public Exhibitions.
IEEE Computer Graphics and Applications, 2013

Mockup Builder: 3D modeling on and above the surface.
Comput. Graph., 2013

Rouages: Revealing the Mechanisms of Digital Musical Instruments to the Audience.
Proceedings of the 13th International Conference on New Interfaces for Musical Expression, 2013

Assessing the Impact of Automatic vs. Controlled Rotations on Spatial Transfer with a Joystick and a Walking Interface in VR.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

A Survey of Interaction Techniques for Interactive 3D Environments.
Proceedings of the 34th Annual Conference of the European Association for Computer Graphics, 2013

2012
Beyond the mouse: Understanding user gestures for manipulating 3D objects from touchscreen inputs.
Comput. Graph., 2012

Brain computer interface vs walking interface in VR: the impact of motor activity on spatial transfer.
Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology, 2012

Spatial augmented reality to enhance physical artistic creation.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

Spatial augmented reality for physical drawing.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

Improvised interfaces for real-time musical applications.
Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012, 2012

Understanding user gestures for manipulating 3D objects from touchscreen inputs.
Proceedings of the Graphics Interface 2012 Conference, 2012

PapARt: Interactive 3D graphics and multi-touch augmented paper for artistic creation.
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012

2011
Toucheo: multitouch and stereo combined in a seamless workspace.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 2011

An immersive multitouch workspace.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

Tabletop games using real environment and physical simulation.
Proceedings of the Foundations of Digital Games, 2011

tBox: a 3d transformation widget designed for touch-screens.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Multi-touch RST in 2D and 3D spaces: Studying the impact of directness on user performance.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2011

A multimode immersive conceptual design system for architectural modeling and lighting.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2011

2010
Guest Editor's Introduction: Special Section on the ACM Symposium on Virtual Reality Software and Technology.
IEEE Trans. Vis. Comput. Graph., 2010

DRILE: An Immersive Environment for Hierarchical Live-Looping.
Proceedings of the 10th International Conference on New Interfaces for Musical Expression, 2010

Combining Audiovisual Mappings For 3D Musical Interaction.
Proceedings of the 2010 International Computer Music Conference, 2010

Piivert: Percussion-based interaction for immersive virtual environments.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2010

3D User Interfaces, from Mobile Devices to Immersive Virtual Environments. (Interfaces utilisateur 3D , des appareils mobiles pour les environnements virtuels immersifs).
, 2010

2009
Navidget for 3D interaction: Camera positioning and further uses.
Int. J. Hum. Comput. Stud., 2009

Interactive Generation and Modification of Cutaway Illustrations for Polygonal Models.
Proceedings of the Smart Graphics, 9th International Symposium, SG 2009, Salamanca, 2009

A study of direct versus planned 3D camera manipulation on touch-based mobile phones.
Proceedings of the 11th Conference on Human-Computer Interaction with Mobile Devices and Services, 2009

Opportunistic Music.
Proceedings of the Joint Virtual Reality Conference of EGVE, 2009

Tech-note: ScrutiCam: Camera manipulation technique for 3D objects inspection.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2009

2008
3D Elastic Control for Mobile Devices.
IEEE Computer Graphics and Applications, 2008

Navidget for immersive virtual environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2008

Elastic Control for Navigation Tasks on Pen-based Handheld Computers.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2008

Navidget for Easy 3D Camera Positioning from 2D Inputs.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2008

2007
"Jump and refine" for rapid pointing on mobile phones.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

2006
Z-Goto for efficient navigation in 3D environments from discrete inputs.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006

A Collaborative Interface for the IllusionHole using a Control-Ring and a Set of Mice.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2006

2005
A camera-based interface for interaction with mobile handheld computers.
Proceedings of the 2005 Symposium on Interactive 3D Graphics, 2005

TangiMap: a tangible interface for visualization of large documents on handheld computers.
Proceedings of the Graphics Interface 2005 Conference, 2005

2004
The CAT for efficient 2D and 3D interaction as an alternative to mouse adaptations.
ACM Trans. Graph., 2004

2003
The CAT for efficient 2D and 3D interaction as an alternative to mouse adaptations.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2003

Using Virtual Reality for "New Clowns".
Proceedings of the Virtual Storytelling; Using Virtual Reality Technologies for Storytelling, 2003

2002
The Interaction Table - a New Input Device Designed for Interaction in Immersive Large Display Environments.
Proceedings of the Eighth Eurographics Workshop on Virtual Environments, 2002


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