Congcong Yang

Orcid: 0000-0001-5020-0535

According to our database1, Congcong Yang authored at least 16 papers between 2017 and 2025.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

On csauthors.net:

Bibliography

2025
Play to Participate: Effects of Gamification Affordances on Consumer Participation in Livestreaming Commerce.
J. Theor. Appl. Electron. Commer. Res., 2025

Effects of using internet slang versus standard language in ads on brand attitude.
Ind. Manag. Data Syst., 2025

Gamified Crowdfunding: A Study on the Impact of Gamification Elements on Value Co-creation in "MoDian" APP'S Designer Toy Crowdfunding Projects.
Proceedings of the E-Business. Generative Artificial Intelligence and Management Transformation, 2025

Optimization of IoUT Systems: A Hierarchical Federated Transfer Learning Approach Based on UAV Computation Offloading.
Proceedings of the Advanced Intelligent Computing Technology and Applications, 2025

2024
How social media promotes impulsive buying: examining the role of customer inspiration.
Ind. Manag. Data Syst., 2024

2022
A Word Embedding Model for Analyzing Patterns and Their Distributional Semantics.
J. Quant. Linguistics, 2022

Effect of achievement-related gamification on brand attachment.
Ind. Manag. Data Syst., 2022

2021
The effects of ad social and personal relevance on consumer ad engagement on social media: The moderating role of platform trust.
Comput. Hum. Behav., 2021

Using gamification elements for competitive crowdsourcing: exploring the underlying mechanism.
Behav. Inf. Technol., 2021

Research on the Influencing mechanisms of Backers' Impulsive Support in Reward-based Crowdfunding Based on Cognitive Appraisal Theory.
Proceedings of the 8th International Conference on Information Technology and Quantitative Management, 2021

A Corpus-Based Semantic Analysis of the Pattern 'bǎ+NP+VP' in Mandarin Chinese.
Proceedings of the Chinese Lexical Semantics - 22nd Workshop, 2021

2020
Heterogeneous graph neural networks for noisy few-shot relation classification.
Knowl. Based Syst., 2020

Multi-Channel Convolutional Neural Networks with Adversarial Training for Few-Shot Relation Classification (Student Abstract).
Proceedings of the Thirty-Fourth AAAI Conference on Artificial Intelligence, 2020

2019
The Influence of Gamification Mechanics on Online Group-buying Participation.
Proceedings of the 25th Americas Conference on Information Systems, 2019

2018
Gamification artifacts and crowdsourcing participation: Examining the mediating role of intrinsic motivations.
Comput. Hum. Behav., 2018

2017
Efficiency analysis of European Freight Villages: three peers for benchmarking.
Central Eur. J. Oper. Res., 2017


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