Crystal S. Maraj

According to our database1, Crystal S. Maraj authored at least 18 papers between 2013 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2021
Commercial virtual reality displays: Issues of performance and simulator sickness from exocentric depth-perception tasks.
Displays, 2021

Using Head-Mounted Displays for Virtual Reality: Investigating Subjective Reactions to Eye-Tracking Scenarios.
Proceedings of the Virtual, Augmented and Mixed Reality, 2021

2020
Usability Dimensions of Simulated Detectors for Improvised Explosive Devices.
Proceedings of the Adaptive Instructional Systems, 2020

Performance, Simulator Sickness, and Immersion of a Ball-Sorting Task in Virtual and Augmented Realities.
Proceedings of the Virtual, Augmented and Mixed Reality. Design and Interaction, 2020

2019
Oculus Rift Versus HTC Vive: Usability Assessment from a Teleportation Task.
Proceedings of the Virtual, Augmented and Mixed Reality. Multimodal Interaction, 2019

A Usability and Workload Investigation: Using Video Games to Compare Two Virtual Reality Systems.
Proceedings of the Advances in Human Factors in Wearable Technologies and Game Design, 2019

2017
The Implementation of Instructional Strategies for Training in a Virtual Environment: An Exploratory Investigation of Workload and Performance.
Proceedings of the HCI International 2017 - Posters' Extended Abstracts, 2017

Contrasting Instructional Strategies Suited to a Detection Task: Examining Differences in Subjective Workload.
Proceedings of the Virtual, Augmented and Mixed Reality, 2017

2016
An analysis of questionnaires and performance measures for a simulation-based kinesic cue detection task.
Proceedings of the Winter Simulation Conference, 2016

Impact of Instructional Strategies on Workload, Stress, and Flow in Simulation-Based Training for Behavior Cue Analysis.
Proceedings of the Virtual, Augmented and Mixed Reality, 2016

Alternate Rubric for Performance Assessment of Infantry Soldier Skills Training.
Proceedings of the Foundations of Augmented Cognition: Neuroergonomics and Operational Neuroscience, 2016

Preliminary Review of a Virtual World Usability Questionnaire.
Proceedings of the Virtual, Augmented and Mixed Reality, 2016

Assessment of Kim's Game Strategy for Behavior Cue Detection: Engagement, Flow, & Performance Aspects.
Proceedings of the Virtual, Augmented and Mixed Reality, 2016

2015
Assessing personality traits of simulation-based training scenario developers.
Proceedings of the 48th Annual Simulation Symposium, 2015

Assessing Performance Using Kinesic Behavior Cues in a Game-Based Training Environment.
Proceedings of the Virtual, Augmented and Mixed Reality, 2015

2014
Immersion, presence, and flow in robot-aided isr simulation-based training.
Proceedings of the 2014 Winter Simulation Conference, 2014

2013
Effects of Visual Fidelity on Biometric Cue Detection in Virtual Combat Profiling Training.
Proceedings of the Virtual Augmented and Mixed Reality. Designing and Developing Augmented and Virtual Environments, 2013

Assessing Engagement in Simulation-Based Training Systems for Virtual Kinesic Cue Detection Training.
Proceedings of the Virtual Augmented and Mixed Reality. Designing and Developing Augmented and Virtual Environments, 2013


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