Stephanie J. Lackey

According to our database1, Stephanie J. Lackey authored at least 25 papers between 2004 and 2016.

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Bibliography

2016
A Performance-Based Training Evaluation for an Augmented Virtuality Call for Fire Training System.
Proceedings of the Virtual, Augmented and Mixed Reality, 2016

Impact of Instructional Strategies on Workload, Stress, and Flow in Simulation-Based Training for Behavior Cue Analysis.
Proceedings of the Virtual, Augmented and Mixed Reality, 2016

Theoretical Versus Mathematical Approach to Modeling Psychological and Physiological Data.
Proceedings of the Foundations of Augmented Cognition: Neuroergonomics and Operational Neuroscience, 2016

Assessment of Kim's Game Strategy for Behavior Cue Detection: Engagement, Flow, & Performance Aspects.
Proceedings of the Virtual, Augmented and Mixed Reality, 2016

Mixed Reality Training of Military Tasks: Comparison of Two Approaches Through Reactions from Subject Matter Experts.
Proceedings of the Virtual, Augmented and Mixed Reality, 2016

2015
Assessing personality traits of simulation-based training scenario developers.
Proceedings of the 48th Annual Simulation Symposium, 2015

Leveraging Stress and Intrinsic Motivation to Assess Scaffolding During Simulation-Based Training.
Proceedings of the Virtual, Augmented and Mixed Reality, 2015

Training Effectiveness Evaluation: Call for Fire Trainer - Augmented Virtuality (CFFT-AV).
Proceedings of the Virtual, Augmented and Mixed Reality, 2015

Augmented Reality Training of Military Tasks: Reactions from Subject Matter Experts.
Proceedings of the Virtual, Augmented and Mixed Reality, 2015

Comparing models for modeling subjective and objective measures for two task types.
Proceedings of the IEEE International Inter-Disciplinary Conference on Cognitive Methods in Situation Awareness and Decision Support, 2015

2014
Evolving Human-Robot Communication through VE-Based Research and Development.
Proceedings of the Handbook of Virtual Environments, 2014

Immersion, presence, and flow in robot-aided isr simulation-based training.
Proceedings of the 2014 Winter Simulation Conference, 2014

Assessing instructional strategies for training robot-aided ISR tasks in simulated environments.
Proceedings of the 47th Annual Simulation Symposium, 2014

Recommended Considerations for Human-Robot Interaction Communication Requirements.
Proceedings of the Human-Computer Interaction. Advanced Interaction Modalities and Techniques, 2014

Good Enough Yet? A Preliminary Evaluation of Human-Surrogate Interaction.
Proceedings of the Virtual, Augmented and Mixed Reality. Designing and Developing Virtual and Augmented Environments, 2014

2013
Effects of Visual Fidelity on Biometric Cue Detection in Virtual Combat Profiling Training.
Proceedings of the Virtual Augmented and Mixed Reality. Designing and Developing Augmented and Virtual Environments, 2013

Assessing Engagement in Simulation-Based Training Systems for Virtual Kinesic Cue Detection Training.
Proceedings of the Virtual Augmented and Mixed Reality. Designing and Developing Augmented and Virtual Environments, 2013

2011
Training system impact assessment: a review, reconceptualisation, and extension.
Int. J. Learn. Technol., 2011

Analysis of Multiple Physiological Sensor Data.
Proceedings of the Foundations of Augmented Cognition. Directing the Future of Adaptive Systems, 2011

Augmenting Robot Behaviors Using Physiological Measures.
Proceedings of the Foundations of Augmented Cognition. Directing the Future of Adaptive Systems, 2011

2010
The impact of unmanned weapon systems on individual and team performance.
Proceedings of the 2010 Spring Simulation Multiconference, 2010

Recommended roles for uninhabited team members within mixed-initiative combat teams.
Proceedings of the 2010 International Symposium on Collaborative Technologies and Systems, 2010

2007
Blending systems engineering principles and simulation-based design techniques to facilitate military prototype development.
Proceedings of the Winter Simulation Conference, 2007

2004
A Paradigm Shift in Interactive Computing: Deriving Multimodal Design Principles from Behavioral and Neurological Foundations.
Int. J. Hum. Comput. Interact., 2004

Simulated Training in the Military: Where Can We Go from Here?
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004


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