Cynthia Putnam

Orcid: 0000-0002-9612-634X

According to our database1, Cynthia Putnam authored at least 37 papers between 2008 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Introduction to this special issue on intelligent systems for people with diverse cognitive abilities.
Hum. Comput. Interact., March, 2024

2023
<i>"It could be better. It could be much worse"</i>: Understanding Accessibility in User Experience Practice with Implications for Industry and Education.
ACM Trans. Access. Comput., March, 2023

Design Systems: A scalable model for teaching design systems for UX.
Proceedings of the 5th Annual Symposium on HCI Education, 2023

2022
An industry in flux: where does UX go from here?
Interactions, 2022

How, Why, and with Whom Do User Experience (UX) Practitioners Communicate? Implications for HCI Education.
Int. J. Hum. Comput. Interact., 2022

Teaching Design Systems: Towards a flexible and scalable model for the UX classroom.
Proceedings of the SIGDOC '22: The 40th ACM International Conference on Design of Communication, Boston, MA, USA, October 6, 2022

2020
Preparing Future UX Professionals: Human Skills, Technical Skills, and Dispositions.
Proceedings of the SIGDOC '20: The 38th ACM International Conference on Design of Communication, 2020

Adaptation of the System Usability Scale for User Testing with Children.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Children with Autism and Technology Use: A Case Study of the Diary Method.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

2019
Interactive Technologies Designed for Children with Autism: Reports of Use and Desires from Parents, Teachers, and Therapists.
ACM Trans. Access. Comput., 2019

Using the Z-bellSM Test to Remediate Spatial Deficiencies in Non-Image-Forming Retinal Processing.
Proceedings of the Advances in Computer Vision, 2019

Efficacy of Film for Raising Awareness of Diverse Users.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
How User Experience is Practiced: Two Case Studies from the Field.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Effects of Commercial Exergames on Motivation in Brian Injury Therapy.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017

Cognitive Rehabilitation Potential of a Driving Simulation Game for BrainInjury: A Pilot Study.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017

Leveraging Design Patterns to Support Designer-Therapist Collaboration When Ideating Brain Injury Therapy Games.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017

Towards a Prototype Tool Leveraging Design Patterns to Support Design of Games for Brain Injury Therapy.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Best Practices for Teaching Accessibility in University Classrooms: Cultivating Awareness, Understanding, and Appreciation for Diverse Users.
ACM Trans. Access. Comput., 2016

"Always a Tall Order": Values and Practices of Professional Game Designers of Serious Games for Health.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

'Choose a Game': Creation and Evaluation of a Prototype Tool to Support Therapists in Brain Injury Rehabilitation.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

'Choose a Game': A Prototype Tool to Support Therapists Use Games in Brain Injury Rehabilitation.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Therapeutic Gaming in Context: Observing Game Use for Brain Injury Rehabilitation.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Teaching Accessibility, Learning Empathy.
Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility, 2015

Towards Efficacy-Centered Game Design Patterns For Brain Injury Rehabilitation: A Data-Driven Approach.
Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility, 2015

2014
Therapist-centered requirements: A multi-method approach of requirement gathering to support rehabilitation gaming.
Proceedings of the IEEE 22nd International Requirements Engineering Conference, 2014

2013
Helping therapists make evidence-based decisions about commercial motion gaming.
ACM SIGACCESS Access. Comput., 2013

Supporting therapists in motion-based gaming for brain injury rehabilitation.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Motion-games in brain injury rehabilitation: an in-situ multi-method study of inpatient care.
Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility, 2013

2012
Communicating about users in ICTD: leveraging HCI personas.
Proceedings of the Fifth International Conference on Information and Communication Technologies and Development, 2012

HCI professions: differences & definitions.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

How do professionals who create computing technologies consider accessibility?
Proceedings of the 14th International ACM SIGACCESS Conference on Computers and Accessibility, 2012

2011
Reflection on research methodologies for ubicomp in developing contexts.
Pers. Ubiquitous Comput., 2011

2010
The social meaning of ICTs: patterns of technology adoption and usage in context.
Proceedings of the 4th ACM/IEEE International Conference on Information and Communication Technologies and Development, 2010

Experiences with a transportation information system that uses only GPS and SMS.
Proceedings of the 4th ACM/IEEE International Conference on Information and Communication Technologies and Development, 2010

2009
Computer games in the developing world: The value of non-instrumental engagement with ICTs, or taking play seriously.
Proceedings of the 2009 International Conference on Information and Communication Technologies and Development, 2009

Getting Online but Still Living Offline: The Complex Relationship of Technology Adoption and In-person Social Networks.
Proceedings of the 2009 International Conference on Advances in Social Network Analysis and Mining, 2009

2008
Software and technologies designed for people with autism: what do users want?
Proceedings of the 10th International ACM SIGACCESS Conference on Computers and Accessibility, 2008


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