Cyril Crassin

According to our database1, Cyril Crassin authored at least 12 papers between 2008 and 2018.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2018
Correlation-aware semi-analytic visibility for antialiased rendering.
Proceedings of the Conference on High-Performance Graphics, 2018

2016
Aggregate G-Buffer Anti-Aliasing -Extended Version-.
IEEE Trans. Vis. Comput. Graph., 2016

2015
The SGGX microflake distribution.
ACM Trans. Graph., 2015

Aggregate G-buffer anti-aliasing.
Proceedings of the 19th Symposium on Interactive 3D Graphics and Games, San Francisco, CA, USA, February 27, 2015

2013
Interactive indirect lighting computed in the cloud.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013

2011
Interactive Indirect Illumination Using Voxel Cone Tracing.
Comput. Graph. Forum, 2011

Interactive indirect illumination using voxel-based cone tracing: an insight.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

Interactive indirect illumination using voxel cone tracing: a preview.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2011

2010
Efficient Rendering of Highly Detailed Volumetric Scenes with Giga Voxels.
Proceedings of the GPU Pro - Advanced Rendering Techniques., 2010

2009
Beyond triangles: gigavoxels effects in video games.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

GigaVoxels: ray-guided streaming for efficient and detailed voxel rendering.
Proceedings of the 2009 Symposium on Interactive 3D Graphics, 2009

2008
Interactive multiple anisotropic scattering in clouds.
Proceedings of the 2008 Symposium on Interactive 3D Graphics, 2008


  Loading...