# Eric Heitz

According to our database

Collaborative distances:

^{1}, Eric Heitz authored at least 27 papers between 2010 and 2022.Collaborative distances:

## Timeline

#### Legend:

Book In proceedings Article PhD thesis Other## Links

#### On csauthors.net:

## Bibliography

2022

Proc. ACM Comput. Graph. Interact. Tech., 2022

2021

Proceedings of the SIGGRAPH 2021: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2021

Lessons Learned and Improvements when Building Screen-Space Samplers with Blue-Noise Error Distribution.

Proceedings of the SIGGRAPH 2021: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2021

Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2021

2020

Pitfalls of the Gram Loss for Neural Texture Synthesis in Light of Deep Feature Histograms.

CoRR, 2020

Can't Invert the CDF? The Triangle-Cut Parameterization of the Region under the Curve.

Comput. Graph. Forum, 2020

2019

Distributing Monte Carlo Errors as a Blue Noise in Screen Space by Permuting Pixel Seeds Between Frames.

Comput. Graph. Forum, 2019

A low-discrepancy sampler that distributes monte carlo errors as a blue noise in screen space.

Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

2018

Proc. ACM Comput. Graph. Interact. Tech., 2018

Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2018

2017

ACM Trans. Graph., 2017

ACM Trans. Graph., 2017

CoRR, 2017

Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

2016

ACM Trans. Graph., 2016

ACM Trans. Graph., 2016

Additional Progress Towards the Unification of Microfacet and Microflake Theories.

Proceedings of the 27th Eurographics Symposium on Rendering, Rendering, 2016

2015

ACM Trans. Graph., 2015

Extracting Microfacet-based BRDF Parameters from Arbitrary Materials with Power Iterations.

Comput. Graph. Forum, 2015

2014

Apparence multi-échelles pour le rendu réaliste et efficace des surfaces complexes. (Multi-scale appearance for realistic and efficient rendering of complex surfaces).

PhD thesis, 2014

IEEE Trans. Vis. Comput. Graph., 2014

Importance Sampling Microfacet-Based BSDFs using the Distribution of Visible Normals.

Comput. Graph. Forum, 2014

Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

2013

ACM Trans. Graph., 2013

Proceedings of the Symposium on Interactive 3D Graphics and Games, 2013

2012

Proceedings of the EUROGRAPHICS Conference on High Performance Graphics 2012, 2012

2010

Proceedings of the Medical Imaging and Augmented Reality - 5th International Workshop, 2010