Simon Green

According to our database1, Simon Green authored at least 22 papers between 2005 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
EgoLifter: Open-world 3D Segmentation for Egocentric Perception.
CoRR, 2024

2022
Recurrent Video Restoration Transformer with Guided Deformable Attention.
Proceedings of the Advances in Neural Information Processing Systems 35: Annual Conference on Neural Information Processing Systems 2022, 2022

Neural 3D Video Synthesis from Multi-view Video.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2022

2021
UV Hyperspectral Imaging as Process Analytical Tool for the Characterization of Oxide Layers and Copper States on Direct Bonded Copper.
Sensors, 2021

Use of Hyperspectral Imaging for the Quantification of Organic Contaminants on Copper Surfaces for Electronic Applications.
Sensors, 2021

Neural 3D Video Synthesis.
CoRR, 2021

Recovering Real-World Reflectance Properties and Shading From HDR Imagery.
Proceedings of the International Conference on 3D Vision, 2021

2019
The Replica Dataset: A Digital Replica of Indoor Spaces.
CoRR, 2019

2018
Reconstructing scenes with mirror and glass surfaces.
ACM Trans. Graph., 2018

Psychlab: A Psychology Laboratory for Deep Reinforcement Learning Agents.
CoRR, 2018

Left Ventricle Volume Measuring using Echocardiography Sequences.
Proceedings of the 2018 Digital Image Computing: Techniques and Applications, 2018

2017
Grounded Language Learning in a Simulated 3D World.
CoRR, 2017

2016
DeepMind Lab.
CoRR, 2016

2014
NVIDIA FlameWorks: real-time fire simulation.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

2011
Interactive Indirect Illumination Using Voxel Cone Tracing.
Comput. Graph. Forum, 2011

Interactive indirect illumination using voxel-based cone tracing: an insight.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

Interactive indirect illumination using voxel cone tracing: a preview.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2011

2010
Real-Time Particle-Based Liquid Simulation on the GPU.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

Interactive fluid-particle simulation using translating Eulerian grids.
Proceedings of the 2010 Symposium on Interactive 3D Graphics, 2010

2009
Screen space fluid rendering with curvature flow.
Proceedings of the 2009 Symposium on Interactive 3D Graphics, 2009

2008
GPU Computing.
Proc. IEEE, 2008

2005
GPU-accelerated iterated function systems.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005


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