Damian Hills

According to our database1, Damian Hills authored at least 12 papers between 2008 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2020
H Space: Interactive Augmented Reality Art.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020

Case Study: Creating Embodied Interaction with Learning Intangible Cultural Heritage through WebAR.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

2017
Natural interfaces for collaborative narrative construction
PhD thesis, 2017

2016
assimilate: Holistic System Design for Collaborative Narrative Construction.
Proceedings of the Companion Publication of the 2014 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2014
Developing Emergent Play in Collaborative Online Experiences.
Proceedings of the Entertainment Computing - ICEC 2014 - 13th International Conference, 2014

2013
cc13.assimilate.net explorations in creativity.
Proceedings of the Creativity and Cognition 2013, 2013

Recall that moment an evaluation tool for collaborative narrative interface.
Proceedings of the Creativity and Cognition 2013, 2013

2011
assimilate: An Interface for Collaborative Narrative Construction.
Proceedings of the Interactive Storytelling, 2011

2010
A conversational framework for emergent collaborative storytelling.
Proceedings of the Intelligent Narrative Technologies III Workshop, 2010

2009
Our Content: Generative Montage Methods for Multimedia Data.
Proceedings of the Fourth International Conference on Internet and Web Applications and Services, 2009

Assimilate.net: creativity support for situated collaborative storytelling.
Proceedings of the 7th Conference on Creativity & Cognition, Berkeley, 2009

2008
Towards a generic framework for situated collaborative storytelling.
Proceedings of the 5th Australasian Conference on Interactive Entertainment, 2008


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