Yusuf Pisan

Orcid: 0000-0002-9043-5803

Affiliations:
  • University of Technology Sydney, Australia


According to our database1, Yusuf Pisan authored at least 32 papers between 1997 and 2017.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Online presence:

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Bibliography

2017
An initial understanding of how game users explore virtual environments.
Entertain. Comput., 2017

Editorial.
Entertain. Comput., 2017

2016
Understanding players' map exploration styles.
Proceedings of the Australasian Computer Science Week Multiconference, 2016

2015
Evaluating the effects of competition vs collaboration on user engagement in an immersive game using natural interaction.
Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology, 2015

2014
Assessing the Kinect's Capabilities to Perform a Time-Based Clinical Test for Fall Risk Assessment in Older People.
Proceedings of the Entertainment Computing - ICEC 2014 - 13th International Conference, 2014

Inferring Player Experiences Using Facial Expressions Analysis.
Proceedings of the 2014 Conference on Interactive Entertainment, 2014

A Scouting Strategy for Real-Time Strategy Games.
Proceedings of the 2014 Conference on Interactive Entertainment, 2014

Aussie women game developers.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014

A game to crowdsource data for affective computing.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014

Initial perceptions of a casual game to crowdsource facial expressions in the wild.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014

Automated terrain analysis in real-time strategy games.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014

Step kinnection: a hybrid clinical test for fall risk assessment in older adults.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Improving lives: using Microsoft Kinect to predict the loss of balance for elderly users under cognitive load.
Proceedings of the 9th Australasian Conference on Interactive Entertainment, 2013

2012
A feasibility study in using facial expressions analysis to evaluate player experiences.
Proceedings of the 8th Australasian Conference on Interactive Entertainment, 2012

Personalised gaming: a motivation and overview of literature.
Proceedings of the 8th Australasian Conference on Interactive Entertainment, 2012

Exergames for the elderly: Towards an embedded Kinect-based clinical test of falls risk.
Proceedings of the Health Informatics: Building a Healthcare Future Through Trusted Information, 2012

2008
The distributed studio: towards a theory of virtual place for creative collaboration.
Proceedings of the 20th Australasian Computer-Human Interaction Conference, 2008

Towards a generic framework for situated collaborative storytelling.
Proceedings of the 5th Australasian Conference on Interactive Entertainment, 2008

2007
Nick Montfort, Twisty Little Passages: An Approach to Interactive Fiction , MIT Press (2005) ISBN 0-262-13436-5.
Artif. Intell., 2007

My guild, my people: role of guilds in massively multiplayer online games.
Proceedings of the 4th Australasian Conference on Interactive Entertainment, 2007

2006
Programming in the world.
Digit. Creativity, 2006

A Survey of Major Challenges and Future Directions for Next Generation Pervasive Computing.
Proceedings of the Computer and Information Sciences, 2006

An interface test-bed for 'Kansei' filters using the touch designer visual programming environment.
Proceedings of the User Interfaces 2006, 2006

2005
Enhancing Information Acquisition in Game Agents.
Proceedings of the 2005 International Conference on Artificial Intelligence, 2005

2004
Tools for Creating Interactive Teaching Environments.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2004

Challenges for Network Computer Games.
Proceedings of the IADIS International Conference WWW/Internet 2004, 2004

2003
A Web-based System for Automatic Program Critiquing.
Proceedings of the Fifth Australasian Computing Education Conference (ACE 2003), 2003

2002
Helping Teachers Implement Experience Based Learning.
Proceedings of the International Conference on Computers in Education, 2002

Providing Timely Feedback to Large Classes.
Proceedings of the International Conference on Computers in Education, 2002

2001
Increasing Belivability: Agents That Justify Their Actions.
Proceedings of the 10th IEEE International Conference on Fuzzy Systems, 2001

2000
Extending requirement specifications using analogy.
Proceedings of the 22nd International Conference on on Software Engineering, 2000

1997
Controlling Engineering Problem Solving.
Proceedings of the Advanced Topics in Artificial Intelligence, 1997


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