Dan Koschier

Orcid: 0000-0002-2376-9475

According to our database1, Dan Koschier authored at least 17 papers between 2014 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Links

On csauthors.net:

Bibliography

2022
A Survey on SPH Methods in Computer Graphics.
Comput. Graph. Forum, 2022

2020
Implicit Frictional Boundary Handling for SPH.
IEEE Trans. Vis. Comput. Graph., 2020

2019
Turbulent Micropolar SPH Fluids with Foam.
IEEE Trans. Vis. Comput. Graph., 2019

Volume Maps: An Implicit Boundary Representation for SPH.
Proceedings of the Motion, Interaction and Games, 2019

Smoothed Particle Hydrodynamics Techniques for the Physics Based Simulation of Fluids and Solids.
Proceedings of the 40th Annual Conference of the European Association for Computer Graphics, 2019

2018
A Physically Consistent Implicit Viscosity Solver for SPH Fluids.
Comput. Graph. Forum, 2018

Fast Corotated FEM using Operator Splitting.
Comput. Graph. Forum, 2018

2017
An hp-Adaptive Discretization Algorithm for Signed Distance Field Generation.
IEEE Trans. Vis. Comput. Graph., 2017

Divergence-Free SPH for Incompressible and Viscous Fluids.
IEEE Trans. Vis. Comput. Graph., 2017

Robust eXtended finite elements for complex cutting of deformables.
ACM Trans. Graph., 2017

Density maps for improved SPH boundary handling.
Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2017

A micropolar material model for turbulent SPH fluids.
Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2017

2016
Hierarchical <i>hp</i>-adaptive signed distance fields.
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation, Zurich, 2016

Projective fluids.
Proceedings of the 9th International Conference on Motion in Games, 2016

2015
Divergence-free smoothed particle hydrodynamics.
Proceedings of the 14th ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2015

2014
Position-based simulation of continuous materials.
Comput. Graph., 2014

Adaptive Tetrahedral Meshes for Brittle Fracture Simulation.
Proceedings of the Eurographics / ACM SIGGRAPH Symposium on Computer Animation, 2014


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