Jan Bender

Orcid: 0000-0002-1908-4027

Affiliations:
  • RWTH Aachen, Computer Animation Group, Germany
  • Darmstadt University of Technology, Graduate School CE, Germany


According to our database1, Jan Bender authored at least 71 papers between 2006 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Online presence:

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Bibliography

2024
Implicit Surface Tension for SPH Fluid Simulation.
ACM Trans. Graph., February, 2024

2023
A comparison of linear consistent correction methods for first-order SPH derivatives.
Proc. ACM Comput. Graph. Interact. Tech., August, 2023

Micropolar Elasticity in Physically-Based Animation.
Proc. ACM Comput. Graph. Interact. Tech., August, 2023

Pitfalls of Projection: A study of Newton-type solvers for incremental potentials.
CoRR, 2023

Zero-Level-Set Encoder for Neural Distance Fields.
CoRR, 2023

SymX: Energy-based Simulation from Symbolic Expressions.
CoRR, 2023

Weighted Laplacian Smoothing for Surface Reconstruction of Particle-based Fluids.
Proceedings of the VMV 2023, 2023

Consistent SPH Rigid-Fluid Coupling.
Proceedings of the VMV 2023, 2023

2022
Fast Octree Neighborhood Search for SPH Simulations.
ACM Trans. Graph., 2022

Fully implicit frictional dynamics with soft constraints.
CoRR, 2022

Wavelet-based Loss for High-frequency Interface Dynamics.
CoRR, 2022

A Survey on SPH Methods in Computer Graphics.
Comput. Graph. Forum, 2022

Gazebo Fluids: SPH-based simulation of fluid interaction with articulated rigid body dynamics.
Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, 2022

2021
Implicit Density Projection for Volume Conserving Liquids.
IEEE Trans. Vis. Comput. Graph., 2021

Fast Corotated Elastic SPH Solids with Implicit Zero-Energy Mode Control.
Proc. ACM Comput. Graph. Interact. Tech., 2021

Application and Benchmark of SPH for Modeling the Impact in Thermal Spraying.
CoRR, 2021

Quantitative Evaluation of SPH in TIG Spot Welding.
CoRR, 2021

Accurately Solving Rod Dynamics with Graph Learning.
Proceedings of the Advances in Neural Information Processing Systems 34: Annual Conference on Neural Information Processing Systems 2021, 2021

2020
Implicit Frictional Boundary Handling for SPH.
IEEE Trans. Vis. Comput. Graph., 2020

Higher-order finite elements for embedded simulation.
ACM Trans. Graph., 2020

Accurately Solving Physical Systems with Graph Learning.
CoRR, 2020

Higher-Order Time Integration for Deformable Solids.
Comput. Graph. Forum, 2020

2019
An optimized source term formulation for incompressible SPH.
Vis. Comput., 2019

Turbulent Micropolar SPH Fluids with Foam.
IEEE Trans. Vis. Comput. Graph., 2019

Interlinked SPH Pressure Solvers for Strong Fluid-Rigid Coupling.
ACM Trans. Graph., 2019

Volume Maps: An Implicit Boundary Representation for SPH.
Proceedings of the Motion, Interaction and Games, 2019

Smoothed Particle Hydrodynamics Techniques for the Physics Based Simulation of Fluids and Solids.
Proceedings of the 40th Annual Conference of the European Association for Computer Graphics, 2019

2018
A Physically Consistent Implicit Viscosity Solver for SPH Fluids.
Comput. Graph. Forum, 2018

Fast Corotated FEM using Operator Splitting.
Comput. Graph. Forum, 2018

Direct Position-Based Solver for Stiff Rods.
Comput. Graph. Forum, 2018

2017
An hp-Adaptive Discretization Algorithm for Signed Distance Field Generation.
IEEE Trans. Vis. Comput. Graph., 2017

Divergence-Free SPH for Incompressible and Viscous Fluids.
IEEE Trans. Vis. Comput. Graph., 2017

Robust eXtended finite elements for complex cutting of deformables.
ACM Trans. Graph., 2017

Deferred Warping.
IEEE Computer Graphics and Applications, 2017

Modeling Virtual Humans.
IEEE Computer Graphics and Applications, 2017

Density maps for improved SPH boundary handling.
Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2017

A micropolar material model for turbulent SPH fluids.
Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2017

A Survey on Position Based Dynamics.
Proceedings of the 38th Annual Conference of the European Association for Computer Graphics, 2017

2016
Position-based rigid-body dynamics.
Comput. Animat. Virtual Worlds, 2016

Hierarchical <i>hp</i>-adaptive signed distance fields.
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation, Zurich, 2016

Projective fluids.
Proceedings of the 9th International Conference on Motion in Games, 2016

A robust method to extract the rotational part of deformations.
Proceedings of the 9th International Conference on Motion in Games, 2016

2015
Real-Time Isosurface Extraction With View-Dependent Level of Detail and Applications.
Comput. Graph. Forum, 2015

Divergence-free smoothed particle hydrodynamics.
Proceedings of the 14th ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2015

Position-Based Simulation Methods in Computer Graphics.
Proceedings of the 36th Annual Conference of the European Association for Computer Graphics, 2015

2014
Dynamiksimulation in der Computergraphik
, 2014

A Survey on Position-Based Simulation Methods in Computer Graphics.
Comput. Graph. Forum, 2014

Interactive Simulation of Rigid Body Dynamics in Computer Graphics.
Comput. Graph. Forum, 2014

Position-based simulation of continuous materials.
Comput. Graph., 2014

Efficient Self-Shadowing Using Image-Based Lighting on Glossy Surfaces.
Proceedings of the 19th International Workshop on Vision, Modeling, and Visualization, 2014

Adaptive Tetrahedral Meshes for Brittle Fracture Simulation.
Proceedings of the Eurographics / ACM SIGGRAPH Symposium on Computer Animation, 2014

2013
Efficient GPU Data Structures and Methods to Solve Sparse Linear Systems in Dynamics Applications.
Comput. Graph. Forum, 2013

Fast and stable cloth simulation based on multi-resolution shape matching.
Comput. Graph., 2013

Adaptive cloth simulation using corotational finite elements.
Comput. Graph., 2013

Multilevel Cloth Simulation using GPU Surface Sampling.
Proceedings of the VRIPHYS 13: 10th Workshop on Virtual Reality Interactions and Physical Simulations, 2013

Physically-Based Character Skinning.
Proceedings of the VRIPHYS 13: 10th Workshop on Virtual Reality Interactions and Physical Simulations, 2013

Level of Detail for Real-Time Volumetric Terrain Rendering.
Proceedings of the 18th International Workshop on Vision, Modeling, and Visualization, 2013

Position-based Methods for the Simulation of Solid Objects in Computer Graphics.
Proceedings of the 34th Annual Conference of the European Association for Computer Graphics, 2013

Screen-Space Ambient Occlusion Using A-Buffer Techniques.
Proceedings of the 2013 International Conference on Computer-Aided Design and Computer Graphics, 2013

2012
Efficient Cloth Simulation Using an Adaptive Finite Element Method.
Proceedings of the VRIPHYS 12: 9th Workshop on Virtual Reality Interactions and Physical Simulations, 2012

Interactive Simulation of Rigid Body Dynamics in Computer Graphics.
Proceedings of the 33rd Annual Conference of the European Association for Computer Graphics, 2012

2011
Simulating Inextensible Cloth Using Locking-free Triangle Meshes.
Proceedings of the 8th Workshop on Virtual Reality Interactions and Physical Simulations, 2011

Robust Real-Time Deformation of Incompressible Surface Meshes.
Proceedings of the 2011 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2011

2009
Simulating Almost Incompressible Deformable Objects.
Proceedings of the Sixth Workshop on Virtual Reality Interactions and Physical Simulations, 2009

Optimized Impulse-Based Dynamic Simulation.
Proceedings of the Sixth Workshop on Virtual Reality Interactions and Physical Simulations, 2009

Volume Conserving Simulation of Deformable Bodies.
Proceedings of the 30th Annual Conference of the European Association for Computer Graphics, 2009

2008
Parallel Simulation of Inextensible Cloth.
Proceedings of the Fifth Workshop on Virtual Reality Interactions and Physical Simulations, 2008

2007
Impulsbasierte Dynamiksimulation von Mehrkörpersystemen in der virtuellen Realität.
PhD thesis, 2007

Impulse-based dynamic simulation in linear time.
Comput. Animat. Virtual Worlds, 2007

Impulsbasierte Dynamiksimulation von Mehrkörpersystemen in der virtuellen Realität.
Proceedings of the Ausgezeichnete Informatikdissertationen 2007, 2007

2006
Fast Dynamic Simulation of Multi-Body Systems Using Impulses.
Proceedings of the Third Workshop on Virtual Reality Interactions and Physical Simulations, 2006


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