Daniel J. Finnegan

Orcid: 0000-0003-1169-2842

According to our database1, Daniel J. Finnegan authored at least 12 papers between 2014 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2022
A Virtual Reality Application of the Rubber Hand Illusion Induced by Ultrasonic Mid-air Haptic Stimulation.
ACM Trans. Appl. Percept., 2022

2021
Unsettling Play: Perceptions of Agonistic Games.
ACM Journal on Computing and Cultural Heritage, 2021

Does Mixed Reality Have a Cassandra Complex?
Frontiers Virtual Real., 2021

'Did You See That!?' Enhancing the Experience of Sports Media Broadcast for Blind People.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

2020
Immersive virtual environments and embodied agents for e-learning applications.
PeerJ Comput. Sci., 2020

2018
HandMap: Robust Hand Pose Estimation via Intermediate Dense Guidance Map Supervision.
Proceedings of the Computer Vision - ECCV 2018, 2018

Agonistic Games: Multiperspective and Unsettling Games for a Social Change.
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018

Interactive Feedforward for Improving Performance and Maintaining Intrinsic Motivation in VR Exergaming.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Compensating for distance compression in virtual audiovisual environments.
PhD thesis, 2017

An approach to reducing distance compression in audiovisual virtual environments.
Proceedings of the 3rd IEEE VR Workshop on Sonic Interactions for Virtual Environments, 2017

2016
Compensating for Distance Compression in Audiovisual Virtual Environments Using Incongruence.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2014
Reindeer & wolves: exploring sensory deprivation in multiplayer digital bodily play.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014


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