Robb Mitchell
Orcid: 0000-0002-8721-8330
According to our database1,
Robb Mitchell
authored at least 43 papers
between 2010 and 2023.
Collaborative distances:
Collaborative distances:
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Bibliography
2023
Progressivity in Hybrid Meetings: Daily Scrum as an Enabling Constraint for a Multi-Locational Software Development Team.
Comput. Support. Cooperative Work., September, 2023
Find Your Match - Collaboratively Carrying A Pair of Horizontal Screens Towards Convivial Interactions.
Proceedings of the 26th International Academic Mindtrek Conference, 2023
2022
Move It Like Picasso: A Flexible Platform to Combine Movement, Drawing, and Communicative Play.
Proceedings of the 21st International Conference on Mobile and Ubiquitous Multimedia, 2022
I Just Can't Believe These are not Fictitious: Vivifying design examples through narratives populated by existing artefacts.
Proceedings of the 25th International Academic Mindtrek conference, 2022
Proceedings of the Electronic Visualisation and the Arts, 2022
Proceedings of the ArtsIT, Interactivity and Game Creation, 2022
2021
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021
Prospettive di Connessioni Urbane∗: a case study about using Instagram to keep in touch with urban places in Naples (Italy) during COVID-19 pandemic.
Proceedings of the Mindtrek '21: Academic Mindtrek 2021, 2021
2020
Proceedings of 18th European Conference on Computer-Supported Cooperative Work, 2020
Proceedings of 18th European Conference on Computer-Supported Cooperative Work, 2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
2019
Interactions, 2019
Proceedings of the Thirteenth International Conference on Tangible, 2019
#SociallyAcceptableHCI: Social Acceptability of Emerging Technologies and Novel Interaction Paradigms.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019
Proceedings of the 17th European Conference on Computer-Supported Cooperative Work, 2019
Levelling, Nudging, and Easing: Inspirational Design Patterns For Supporting New Encounters.
Proceedings of the Empowering Digital Transformation, 2019
Facilitating the First Move: Exploring Inspirational Design Patterns for Aiding Initiation of Social Encounters.
Proceedings of the 9th International Conference on Communities & Technologies, 2019
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019
2018
Proceedings of the Twelfth International Conference on Tangible, 2018
Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2017
Proceedings of the Tenth International Conference on Tangible, 2017
Beating the City: Three Inspirational Design Patterns to Promote Social Play Through Aligning Rhythms.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Barriers for Bridging Interpersonal Gaps: Three Inspirational Design Patterns for Increasing Collocated Social Interaction: Full paper.
Proceedings of the 8th International Conference on Communities and Technologies, Troyes, France, June 26, 2017
2016
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016
2015
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
Proceedings of the 6th Augmented Human International Conference, 2015
Cyrafour: an experiential activity facilitating empathic distant communication among copresent individuals.
Proceedings of the 6th Augmented Human International Conference, 2015
Proceedings of the 6th Augmented Human International Conference, 2015
The toilet companion: a toilet brush that should be there for you and not for others.
Proceedings of the 6th Augmented Human International Conference, 2015
2014
Proceedings of the Eighth International Conference on Tangible, 2014
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014
2012
Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012, 2012
2011
Cyranic contraptions: using personality surrogates to explore ontologically and socially dynamic contexts.
Proceedings of the Procedings of the Second Conference on Creativity and Innovation in Design, 2011
Making sense of "things": developing new practices and methods for using tangible materials in collaborative processes.
Proceedings of the Procedings of the Second Conference on Creativity and Innovation in Design, 2011
2010
Proceedings of the UbiComp 2010: Ubiquitous Computing, 12th International Conference, 2010
Proceedings of the 1st DESIRE Network Conference on Creativity and Innovation in Design, 2010