Robb Mitchell

Orcid: 0000-0002-8721-8330

According to our database1, Robb Mitchell authored at least 43 papers between 2010 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
Progressivity in Hybrid Meetings: Daily Scrum as an Enabling Constraint for a Multi-Locational Software Development Team.
Comput. Support. Cooperative Work., September, 2023

Find Your Match - Collaboratively Carrying A Pair of Horizontal Screens Towards Convivial Interactions.
Proceedings of the 26th International Academic Mindtrek Conference, 2023

2022
Move It Like Picasso: A Flexible Platform to Combine Movement, Drawing, and Communicative Play.
Proceedings of the 21st International Conference on Mobile and Ubiquitous Multimedia, 2022

I Just Can't Believe These are not Fictitious: Vivifying design examples through narratives populated by existing artefacts.
Proceedings of the 25th International Academic Mindtrek conference, 2022

Near-Instant Prototyping of Multi-User Digital-Physical Interactions.
Proceedings of the Electronic Visualisation and the Arts, 2022

Touchy Tap: A Slow Technology for Shared Reflections on Water Consumption.
Proceedings of the ArtsIT, Interactivity and Game Creation, 2022

2021
Art Digital Jewellery: Practitioners' Perspectives.
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021

Prospettive di Connessioni Urbane∗: a case study about using Instagram to keep in touch with urban places in Naples (Italy) during COVID-19 pandemic.
Proceedings of the Mindtrek '21: Academic Mindtrek 2021, 2021

2020
Social Icebreakers Everywhere: A Day In The Life.
Proceedings of 18th European Conference on Computer-Supported Cooperative Work, 2020

Novel Collocated Social Interactions To Inspire Video Conferencing Design.
Proceedings of 18th European Conference on Computer-Supported Cooperative Work, 2020

Metaprobes, Metaphysical Workshops and Sketchy Philosophy.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
What is (un)acceptable?: thoughts on social acceptability in HCI research.
Interactions, 2019

Chasing the Buzz; Exploring Sense Deprivation in Bodily Play.
Proceedings of the Thirteenth International Conference on Tangible, 2019

#SociallyAcceptableHCI: Social Acceptability of Emerging Technologies and Novel Interaction Paradigms.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

Beyond Cooperation: Three-Way Body Transfer Illusions For Physical Play.
Proceedings of the 17th European Conference on Computer-Supported Cooperative Work, 2019

Levelling, Nudging, and Easing: Inspirational Design Patterns For Supporting New Encounters.
Proceedings of the Empowering Digital Transformation, 2019

Facilitating the First Move: Exploring Inspirational Design Patterns for Aiding Initiation of Social Encounters.
Proceedings of the 9th International Conference on Communities & Technologies, 2019

Design Framework for Social Wearables.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019

2018
Tracking Well-Being Design Explorations Through Object Theatre.
Proceedings of the Twelfth International Conference on Tangible, 2018

Multimedia Ubiquitous Technology for Opportunistic Social Interactions.
Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia, 2018

Towards Dynamic Perspective Exchange in Physical Games.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

(Un)Acceptable!?!: Re-thinking the Social Acceptability of Emerging Technologies.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
We-Coupling!: Designing New Forms of Embodied Interpersonal Connection.
Proceedings of the Tenth International Conference on Tangible, 2017

Beating the City: Three Inspirational Design Patterns to Promote Social Play Through Aligning Rhythms.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2017

Move Closer: Towards Design Patterns To Support Initiating Social Encounters.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Barriers for Bridging Interpersonal Gaps: Three Inspirational Design Patterns for Increasing Collocated Social Interaction: Full paper.
Proceedings of the 8th International Conference on Communities and Technologies, Troyes, France, June 26, 2017

2016
Bodily Sketching With Sensable Stretchables.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

HandyFeet: Social Bodily Play Via Split Control of a Human Puppet's Limbs.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

Digital Sound De-Localisation as a Game Mechanic for Novel Bodily Play.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

2015
Sensing mine, yours, theirs, and ours: interpersonal ubiquitous interactions.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

Blind Running: Perceptual Team Interdependency for Self-less Play.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

Embodied Technology: Unraveling Bodily Action with Normative Types.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Really eating together: a kinetic table to synchronise social dining experiences.
Proceedings of the 6th Augmented Human International Conference, 2015

Cyrafour: an experiential activity facilitating empathic distant communication among copresent individuals.
Proceedings of the 6th Augmented Human International Conference, 2015

The kraftwork and the knittstruments: augmenting knitting with sound.
Proceedings of the 6th Augmented Human International Conference, 2015

The toilet companion: a toilet brush that should be there for you and not for others.
Proceedings of the 6th Augmented Human International Conference, 2015

2014
Breaching barriers to collaboration in public spaces.
Proceedings of the Eighth International Conference on Tangible, 2014

Reindeer & wolves: exploring sensory deprivation in multiplayer digital bodily play.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014

2012
Social contraptions as breaching environments.
Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012, 2012

2011
Cyranic contraptions: using personality surrogates to explore ontologically and socially dynamic contexts.
Proceedings of the Procedings of the Second Conference on Creativity and Innovation in Design, 2011

Making sense of "things": developing new practices and methods for using tangible materials in collaborative processes.
Proceedings of the Procedings of the Second Conference on Creativity and Innovation in Design, 2011

2010
Social contraptions and embodied interaction.
Proceedings of the UbiComp 2010: Ubiquitous Computing, 12th International Conference, 2010

Tangible business model sketches to support participatory innovation.
Proceedings of the 1st DESIRE Network Conference on Creativity and Innovation in Design, 2010


  Loading...