Daniel Sundström

According to our database1, Daniel Sundström authored at least 2 papers between 2009 and 2014.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2014
[Demo abstract] using Haskell as DSL for controlling immersive media experiences: Ludic support and deep immersion in nordic technology-supported LARP.
Proceedings of the 2nd ACM SIGPLAN international workshop on Functional art, 2014

2009
An in-game reporting tool for pervasive games.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009


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