Daniele Bonatto

Orcid: 0000-0001-6502-5354

According to our database1, Daniele Bonatto authored at least 21 papers between 2016 and 2023.

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Bibliography

2023
Study on Viewpoint-Dependent Time-Multiplexing for Weighted Optimization of 3D Layered Displays.
Proceedings of the 11th European Workshop on Visual Information Processing, 2023

2022
3D Tensor Display for Non-Lambertian Content.
Proceedings of the IEEE International Conference on Visual Communications and Image Processing, 2022

Pattern-free Plenoptic 2.0 Camera Calibration.
Proceedings of the 24th IEEE International Workshop on Multimedia Signal Processing, 2022

Novel view synthesis in embedded virtual reality devices.
Proceedings of the Engineering Reality of Virtual Reality 2022, 2022

2021
Deep Learning for Reaction-Diffusion Glioma Growth Modelling: Towards a Fully Personalised Model?
CoRR, 2021

Real-Time Depth Video-Based Rendering for 6-DoF HMD Navigation and Light Field Displays.
IEEE Access, 2021

Polynomial Image-Based Rendering for non-Lambertian Objects.
Proceedings of the International Conference on Visual Communications and Image Processing, 2021

MPEG Immersive Video tools for Light Field Head Mounted Displays.
Proceedings of the International Conference on Visual Communications and Image Processing, 2021

Performance analysis of DIBR-based view synthesis with kinect azure.
Proceedings of the International Conference on 3D Immersion, 2021

Depth Image-Based Rendering of Non-Lambertian Content in MPEG Immersive Video.
Proceedings of the International Conference on 3D Immersion, 2021

Multiview from micro-lens image of multi-focused plenoptic camera.
Proceedings of the International Conference on 3D Immersion, 2021

Light Field Rendering for non-Lambertian Objects.
Proceedings of the Stereoscopic Displays and Applications XXXII, 2021

2020
A Device for Capturing Inward-Looking Spherical Light Fields.
Proceedings of the International Conference on 3D Immersion, 2020

RaViS: Real-time accelerated View Synthesizer for immersive video 6DoF VR.
Proceedings of the Engineering Reality of Virtual Reality 2020, 2020

2019
MPEG-I Depth Estimation Reference Software.
Proceedings of the 2019 International Conference on 3D Immersion, 2019

Consistent Long Sequences Deep Faces.
Proceedings of the 2019 International Conference on 3D Immersion, 2019

2018
Natural Scenes Datasets for Exploration In 6DOF Navigation.
Proceedings of the International Conference on 3D Immersion, 2018

Free Navigation in Natural Scenery With DIBR: RVS and VSRS in MPEG-I Standardization.
Proceedings of the International Conference on 3D Immersion, 2018

Depth Image Based View Synthesis with Multiple Reference Views for Virtual Reality.
Proceedings of the 3DTV Conference: The True Vision, 2018

2017
Low-cost plenoptic camera with off-the-shelf components.
Proceedings of the International Conference on 3D Immersion, 2017

2016
Explorations for real-time point cloud rendering of natural scenes in virtual reality.
Proceedings of the International Conference on 3D Imaging, 2016


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