Gauthier Lafruit

According to our database1, Gauthier Lafruit authored at least 106 papers between 1998 and 2019.

Collaborative distances:
  • Dijkstra number2 of two.
  • Erdős number3 of four.

Timeline

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Bibliography

2019
MPEG-I Depth Estimation Reference Software.
Proceedings of the 2019 International Conference on 3D Immersion, 2019

Consistent Long Sequences Deep Faces.
Proceedings of the 2019 International Conference on 3D Immersion, 2019

2018
Robust Multiview Synthesis for Wide-Baseline Camera Arrays.
IEEE Trans. Multimedia, 2018

Multispectral Compressive Imaging Strategies Using Fabry-Pérot Filtered Sensors.
IEEE Trans. Computational Imaging, 2018

Natural Scenes Datasets for Exploration In 6DOF Navigation.
Proceedings of the International Conference on 3D Immersion, 2018

Free Navigation in Natural Scenery With DIBR: RVS and VSRS in MPEG-I Standardization.
Proceedings of the International Conference on 3D Immersion, 2018

Depth Image Based View Synthesis with Multiple Reference Views for Virtual Reality.
Proceedings of the 3DTV Conference: The True Vision, 2018

2017
Erratum to: A model for adapting 3D graphics based on scalable coding, real-time simplification and remote rendering.
The Visual Computer, 2017

Low-cost plenoptic camera with off-the-shelf components.
Proceedings of the International Conference on 3D Immersion, 2017

Robust disparity estimation on sparse sampled light field images.
Proceedings of the 3DTV Conference: The True Vision, 2017

2016
Nonuniform depth distribution selection with discrete Fourier transform.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Modular Parallelization Framework for Multi-Stream Video Processing.
Proceedings of the 2016 ACM Conference on Multimedia Conference, 2016

Efficient MRF-based disocclusion inpainting in multiview video.
Proceedings of the IEEE International Conference on Multimedia and Expo, 2016

Convergent multi-view geometric error correction with pseudo-inverse projection homography.
Proceedings of the International Conference on 3D Imaging, 2016

Explorations for real-time point cloud rendering of natural scenes in virtual reality.
Proceedings of the International Conference on 3D Imaging, 2016

Multi-view wide baseline depth estimation robust to sparse input sampling.
Proceedings of the True Vision - Capture, Transmission and Display of 3D Video, 2016

2015
Color retargeting: Interactive time-varying color image composition from time-lapse sequences.
Computational Visual Media, 2015

Generalized inpainting method for hyperspectral image acquisition.
Proceedings of the 2015 IEEE International Conference on Image Processing, 2015

Multi-camera epipolar plane image feature detection for robust view synthesis.
Proceedings of the 2015 3DTV-Conference: The True Vision, 2015

2014
Derivative-Based Scale Invariant Image Feature Detector With Error Resilience.
IEEE Trans. Image Processing, 2014

Proceedings of the second "international Traveling Workshop on Interactions between Sparse models and Technology" (iTWIST'14).
CoRR, 2014

Self-calibration of Large Scale Camera Networks.
Proceedings of the SIGMAP 2014, 2014

Real-time Local Stereo Matching Using Edge Sensitive Adaptive Windows.
Proceedings of the SIGMAP 2014, 2014

Automatic Calibration of Soccer Scenes Using Feature Detection.
Proceedings of the E-Business and Telecommunications - 11th International Joint Conference, 2014

Real-Time Edge-Sensitive Local Stereo Matching with Iterative Disparity Refinement.
Proceedings of the E-Business and Telecommunications - 11th International Joint Conference, 2014

Iterative refinement for real-time local stereo matching.
Proceedings of the 2014 International Conference on 3D Imaging, 2014

A qualitative comparison of MPEG view synthesis and light field rendering.
Proceedings of the 3DTV-Conference 2014: The True Vision, 2014

2013
SIFER: Scale-Invariant Feature Detector with Error Resilience.
International Journal of Computer Vision, 2013

2012
Constant Time Joint Bilateral Filtering Using Joint Integral Histograms.
IEEE Trans. Image Processing, 2012

2011
Real-Time and Accurate Stereo: A Scalable Approach With Bitwise Fast Voting on CUDA.
IEEE Trans. Circuits Syst. Video Techn., 2011

Robust Low Complexity Corner Detector.
IEEE Trans. Circuits Syst. Video Techn., 2011

A cross-based filter for fast edge-preserving smoothing.
Proceedings of the Real-Time Image and Video Processing 2011, 2011

Demo: Real-time depth extraction and viewpoint interpolation on FPGA.
Proceedings of the 2011 Fifth ACM/IEEE International Conference on Distributed Smart Cameras, 2011

Real-time high-definition stereo matching on FPGA.
Proceedings of the ACM/SIGDA 19th International Symposium on Field Programmable Gate Arrays, 2011

2010
Modeling and exploiting spatial locality trade-offs in wavelet-based applications under varying resource requirements.
ACM Trans. Embedded Comput. Syst., 2010

Joint integral histograms and its application in stereo matching.
Proceedings of the International Conference on Image Processing, 2010

Robust low complexity feature tracking.
Proceedings of the International Conference on Image Processing, 2010

Lococo: low complexity corner detector.
Proceedings of the IEEE International Conference on Acoustics, 2010

An Efficient Run-Time Management Methodology for Stereo Matching Application.
Proceedings of the ARCS '10, 2010

2009
Exploiting Varying Resource Requirements in Wavelet-based Applications in Dynamic Execution Environments.
Signal Processing Systems, 2009

Spatial locality exploitation for runtime reordering of JPEG2000 wavelet data layouts.
ACM Trans. Design Autom. Electr. Syst., 2009

Cross-Based Local Stereo Matching Using Orthogonal Integral Images.
IEEE Trans. Circuits Syst. Video Techn., 2009

Stream-Centric Stereo Matching and View Synthesis: A High-Speed Approach on GPUs.
IEEE Trans. Circuits Syst. Video Techn., 2009

Scheduling and Resource Allocation for SVC Streaming Over OFDM Downlink Systems.
IEEE Trans. Circuits Syst. Video Techn., 2009

Real-time stereo-based view synthesis algorithms: A unified framework and evaluation on commodity GPUs.
Signal Process. Image Commun., 2009

Complexity Reduction of Real-time Depth Scanning on Graphics Hardware.
Proceedings of the VISAPP 2009 - Proceedings of the Fourth International Conference on Computer Vision Theory and Applications, Lisboa, Portugal, February 5-8, 2009, 2009

A High-level Kernel Transformation Rule Set for Efficient Caching on Graphics Hardware - Increasing Streaming Execution Performance with Minimal Design Effort.
Proceedings of the SIGMAP 2009, 2009

Accurate and efficient stereo matching with robust piecewise voting.
Proceedings of the 2009 IEEE International Conference on Multimedia and Expo, 2009

Robust stereo matching with fast Normalized Cross-Correlation over shape-adaptive regions.
Proceedings of the International Conference on Image Processing, 2009

Real-time accurate stereo with bitwise fast voting on CUDA.
Proceedings of the 12th IEEE International Conference on Computer Vision Workshops, 2009

Real-time stereo matching: A cross-based local approach.
Proceedings of the IEEE International Conference on Acoustics, 2009

Interpolation error as a quality metric for stereo: Robust, or not?
Proceedings of the IEEE International Conference on Acoustics, 2009

2008
A model for adapting 3D graphics based on scalable coding, real-time simplification and remote rendering.
The Visual Computer, 2008

Energy-Efficient Bandwidth Allocation for Multiuser Scalable Video Streaming over WLAN.
EURASIP J. Wireless Comm. and Networking, 2008

Anisotropic local high-confidence voting for accurate stereo correspondence.
Proceedings of the Image Processing: Algorithms and Systems VI, 2008

Cross-layer optimization for multi-user video streaming over IEEE 802.11E HCCA wireless networks.
Proceedings of the 2008 IEEE International Conference on Multimedia and Expo, 2008

Scalable stereo matching with Locally Adaptive Polygon Approximation.
Proceedings of the International Conference on Image Processing, 2008

Spatial locality trade-offs of wavelet-based applications in dynamic execution environments.
Proceedings of the IEEE International Conference on Acoustics, 2008

2007
3D Game Content Distributed Adaptation in Heterogeneous Environments.
EURASIP J. Adv. Sig. Proc., 2007

High-Speed Stream-Centric Dense Stereo and View Synthesis on Graphics Hardware.
Proceedings of the IEEE 9th Workshop on Multimedia Signal Processing, 2007

Real-Time Stereo Correspondence using a Truncated Separable Laplacian Kernel Approximation on Graphics Hardware.
Proceedings of the 2007 IEEE International Conference on Multimedia and Expo, 2007

Modelling Energy Consumption of an ASIC MPEG-4 Simple Profile Encoder.
Proceedings of the 2007 IEEE International Conference on Multimedia and Expo, 2007

Fast Variable Center-Biased Windowing for High-Speed Stereo on Programmable Graphics Hardware.
Proceedings of the International Conference on Image Processing, 2007

Fast Reliable Multi-Scale Motion Region Detection in Video Processing.
Proceedings of the IEEE International Conference on Acoustics, 2007

Energy-Efficient Bandwidth Allocation for Multi-User Video Streaming Over Wlan.
Proceedings of the IEEE International Conference on Acoustics, 2007

Channel-Aware Rate Adaptation for Energy Optimization and Congestion Avoidance.
Proceedings of the IEEE International Conference on Acoustics, 2007

Network-adaptive and energy-efficient multi-user video communication over QOS enabled WLAN.
Proceedings of the 15th European Signal Processing Conference, 2007

Adaptive mapping to resource availability for dynamic wavelet-based applications.
Proceedings of the 2007 5th Workshop on Embedded Systems for Real-Time Multimedia, 2007

Adaptive 3D Content for Multi-Platform On-Line Games.
Proceedings of the 2007 International Conference on Cyberworlds, 2007

Platform-scalable Task Partition and Multilevel Buffering in Multi-processor Plessey Corner Detector.
Proceedings of the Seventh International Conference on Application of Concurrency to System Design (ACSD 2007), 2007

2006
Platform independent optimisation of multi-resolution 3D content to enable universal media access.
The Visual Computer, 2006

Eliminating CPU overhead for on-the-fly content adaptation with MPEG-4 wavelet subdivision surfaces.
IEEE Trans. Consumer Electronics, 2006

Software-Controlled Scratchpad Mapping Strategies for Wavelet-Based Applications.
Proceedings of the IEEE Workshop on Signal Processing Systems, 2006

Streaming-Mode MB-Based Integral Image Techniques for Fast Multi-view Video Illumination Compensation.
Proceedings of the Advances in Multimedia Information Processing, 2006

Measurements and modeling of resource consumption in wireless video streaming: the decoder case.
Proceedings of the WMuNeP'06, 2006

2005
Memory Centric Design of an MPEG-4 Video Encoder.
IEEE Trans. Circuits Syst. Video Techn., 2005

Optimized memory requirements for wavelet-based scalable multimedia codecs.
J. Embedded Computing, 2005

Pareto based optimization of multi-resolution geometry for real time rendering.
Proceedings of the Proceeding of the Tenth International Conference on 3D Web Technology, 2005

Memory Hierarchy Energy Cost of a Direct Filtering Implementation of the Wavelet Transform.
Proceedings of the Integrated Circuit and System Design, 2005

2004
MESHGRID-a compact, multiscalable and animation-friendly surface representation.
IEEE Trans. Circuits Syst. Video Techn., 2004

View-dependent, scalable texture streaming in 3-D QoS with MPEG-4 visual texture coding.
IEEE Trans. Circuits Syst. Video Techn., 2004

Introduction to the Special Issue on MPEG-4's Animation Framework eXtension (AFX).
IEEE Trans. Circuits Syst. Video Techn., 2004

Performance and Complexity Co-evaluation of the Advanced Video Coding Standard for Cost-Effective Multimedia Communications.
EURASIP J. Adv. Sig. Proc., 2004

3D graphics rendering time modeling and control for mobile terminals.
Proceedings of the Proceeding of the Ninth International Conference on 3D Web Technology, 2004

QOS Aware HW/SW Partitioning on Run-time Reconfigurable Multimedia Platforms.
Proceedings of the International Conference on Engineering of Reconfigurable Systems and Algorithms, 2004

2003
High-Level Cache Modeling for 2-D Discrete Wavelet Transform Implementations.
VLSI Signal Processing, 2003

A scalable MPEG-4 wavelet-based visual texture compression system with optimized memory organization.
IEEE Trans. Circuits Syst. Video Techn., 2003

Terminal QoS for real-time 3-D visualization using scalable MPEG-4 coding.
IEEE Trans. Circuits Syst. Video Techn., 2003

Memory Compaction and Power Optimization for Wavelet-Based Coders.
Proceedings of the Integrated Circuit and System Design, 2003

A framework for mapping scalable networked applications on run-time reconfigurable platforms.
Proceedings of the 2003 IEEE International Conference on Multimedia and Expo, 2003

Visual and Complexity Analysis of the Extended Loop Subdivision Scheme.
Proceedings of the 2003 International Conference on Geometric Modeling and Graphics, 2003

2002
A QoS Framework for Interactive 3D Applications.
Proceedings of the 10-th International Conference in Central Europe on Computer Graphics, 2002

Enabling Multimedia QoS Control with Black-Box Modelling.
Proceedings of the Soft-Ware 2002: Computing in an Imperfect World, 2002

A Fast QoS Adaptation Algorithm for MPEG-4 Multimedia Applications.
Proceedings of the Protocols and Systems for Interactive Distributed Multimedia, 2002

Scalable 3D graphics processing in consumer terminals.
Proceedings of the 2002 IEEE International Conference on Multimedia and Expo, 2002

MESHGRID - a compact, multi-scalable and animation-friendly surface representation.
Proceedings of the 2002 International Conference on Image Processing, 2002

Bitstream Syntax Description Language for 3D MPEG-4 view-dependent texture streaming.
Proceedings of the 2002 International Conference on Image Processing, 2002

Streaming MPEG-4 textures: A 3D view-dependent approach.
Proceedings of the IEEE International Conference on Acoustics, 2002

2001
A local wavelet transform implementation versus an optimal row-column algorithm for the 2D multilevel decomposition.
Proceedings of the 2001 International Conference on Image Processing, 2001

2000
The Local Wavelet Transform: a memory-efficient, high-speed architecture optimized to a Region-Oriented Zero-Tree coder.
Integrated Computer-Aided Engineering, 2000

1999
A Scalable Architecture for MPEG-4 Wavelet Quantization.
VLSI Signal Processing, 1999

An efficient VLSI architecture for 2-D wavelet image coding with novel image scan.
IEEE Trans. VLSI Syst., 1999

Optimal memory organization for scalable texture codecs in MPEG-4.
IEEE Trans. Circuits Syst. Video Techn., 1999

Implementation of a Scalable MPEG-4 Wavelet-Based Visual Texture Compression System.
Proceedings of the 36th Conference on Design Automation, 1999

1998
Video coding based on motion estimation in the wavelet detail images.
Proceedings of the 1998 IEEE International Conference on Acoustics, 1998

A new technique for motion estimation and compensation of the wavelet detail images.
Proceedings of the 9th European Signal Processing Conference, 1998


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