David C. Moffat

According to our database1, David C. Moffat authored at least 17 papers between 2006 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2021
Introduction to the Special Issue On Computational Modelling of Emotion.
IEEE Trans. Affect. Comput., 2021

2019
Peer Assessment by Ranks.
Proceedings of the CSERC '19: The 8th Computer Science Education Research Conference, 2019

2017
Some Video Games Can Increase the Player's Creativity.
Int. J. Game Based Learn., 2017

2016
Assessing creativity of game design students.
Proceedings of the 7th International Conference on Information, 2016

2015
Adaptive Model of Multi-objective Agent Behavior in Real-Time Systems.
Proceedings of the Multi-disciplinary Trends in Artificial Intelligence, 2015

The need for creative skills in design engineering, and how education can develop them.
Proceedings of the 6th International Conference on Information, 2015

Serious games for interactive stories about emotionally challenging heritage.
Proceedings of the 2nd Digital Heritage International Congress, 2015

2014
Adapting Cognitive Walkthrough to Support Game Based Learning Design.
Int. J. Game Based Learn., 2014

Computer Creativity in Games - How Much Knowledge Is Needed?
Proceedings of the Knowledge, Information and Creativity Support Systems - Selected Papers from KICSS'2014, 2014

2013
Decentralized multi-agent service composition.
Multiagent Grid Syst., 2013

2012
Multi-agent Self-Organising Service Composition - Demonstrating the Restrictions of Centralised Approach.
Proceedings of the 35th Annual IEEE Software Engineering Workshop, 2012

2011
Capturing the response of players to a location-based game.
Pers. Ubiquitous Comput., 2011

2010
An investigation of user responses to specifically designed activities in a multimodal location based game.
J. Multimodal User Interfaces, 2010

Evaluating Scratch to Introduce Younger Schoolchildren to Programming.
Proceedings of the 22nd Annual Workshop of the Psychology of Programming Interest Group, 2010

Students' Early Attitudes and Possible Misconceptions about Programming.
Proceedings of the 22nd Annual Workshop of the Psychology of Programming Interest Group, 2010

2009
The use of MUVE technology in teaching AI algorithms.
Proceedings of the 14th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2009

2006
Emotions as a Bridge to the Environment: On the Role of Body in Organisms and Robots.
Proceedings of the From Animals to Animats 9, 2006


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