Stephen Uzor

Orcid: 0000-0001-9299-0344

According to our database1, Stephen Uzor authored at least 16 papers between 2010 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2022
Understanding user performance of acquiring targets with motion-in-depth in virtual reality.
Int. J. Hum. Comput. Stud., 2022

2021
An Exploration of Freehand Crossing Selection in Head-Mounted Augmented Reality.
ACM Trans. Comput. Hum. Interact., 2021

Investigating the Accessibility of Crowdwork Tasks on Mechanical Turk.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2019
Recov-R: Evaluation of a Home-Based Tailored Exergame System to Reduce Fall Risk in Seniors.
ACM Trans. Comput. Hum. Interact., 2019

2018
Inclusively designing IDA: effectively communicating falls risk to stakeholders.
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2018

2017
Exploring the Communication of Progress in Home-based Falls Rehabilitation using Exergame Technologies.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2017

2016
Time to exercise!: an aide-memoire stroke app for post-stroke arm rehabilitation.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2016

2014
Investigating the long-term use of exergames in the home with elderly fallers.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
The Development and Evaluation of an Interactive System for Age Related Musculoskeletal Rehabilitation in the Home.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

Exploring & designing tools to enhance falls rehabilitation in the home.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Developing visualisation software for rehabilitation: Investigating the requirements of patients, therapists and the rehabilitation process.
Health Informatics J., 2012

Senior designers: empowering seniors to design enjoyable falls rehabilitation tools.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Capturing the response of players to a location-based game.
Pers. Ubiquitous Comput., 2011

Designing enjoyable multimodal activities to reduce falls risk in the community.
Proceedings of the 5th International Conference on Pervasive Computing Technologies for Healthcare, 2011

Identifying Barriers to Effective User Interaction with Rehabilitation Tools in the Home.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

2010
An investigation of user responses to specifically designed activities in a multimodal location based game.
J. Multimodal User Interfaces, 2010


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