David Conroy

Orcid: 0000-0002-1672-5941

According to our database1, David Conroy authored at least 10 papers between 2011 and 2025.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

On csauthors.net:

Bibliography

2025
The Impact of Gender and Level of Control over Agents' Aesthetics on User Experiences in VR Training.
Int. J. Hum. Comput. Interact., 2025

2023
Mars Up Close: Unpacking University Students' Experiences with a VR Module in Geology Education.
Proceedings of the 35th Australian Computer-Human Interaction Conference, 2023

From Micro to Macro Challenges: Advancing Geological Field Mapping Skills through VR Immersion and Scale.
Proceedings of the 35th Australian Computer-Human Interaction Conference, 2023

2022
An Agile New Research Framework for Hybrid Human-AI Teaming: Trust, Transparency, and Transferability.
ACM Trans. Interact. Intell. Syst., 2022

Development of an Immersive Visualisation System for the 3D Learning of Complex Rock Structures.
Proceedings of the 34th Australian Conference on Human-Computer Interaction, OzCHI 2022, Canberra, ACT, Australia, 29 November 2022, 2022

An Immersive Fold Instruction Module for Training Undergraduate Geologists.
Proceedings of the 34th Australian Conference on Human-Computer Interaction, OzCHI 2022, Canberra, ACT, Australia, 29 November 2022, 2022

2013
Understanding player threat responses in FPS games.
Proceedings of the 9th Australasian Conference on Interactive Entertainment, 2013

2012
A Method for Measuring the Creative Potential of Computer Games.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012

Spotting the Difference: Identifying Player Opponent Preferences in FPS Games.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012

2011
Modeling player-like behavior for game AI design.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011


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