Ross Brown

Orcid: 0000-0003-0813-7741

Affiliations:
  • Queensland University of Technology, Brisbane, Australia


According to our database1, Ross Brown authored at least 80 papers between 1999 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2023
Self-Monitoring Diabetes-Related Foot Ulcers with the MyFootCare App: A Mixed Methods Study.
Sensors, March, 2023

2022
Development of an Immersive Visualisation System for the 3D Learning of Complex Rock Structures.
Proceedings of the 34th Australian Conference on Human-Computer Interaction, OzCHI 2022, Canberra, ACT, Australia, 29 November 2022, 2022

An Immersive Fold Instruction Module for Training Undergraduate Geologists.
Proceedings of the 34th Australian Conference on Human-Computer Interaction, OzCHI 2022, Canberra, ACT, Australia, 29 November 2022, 2022

2021
Enhancing Urban Conversation for Smarter Cities ? Augmented Reality as an enabler of digital civic participation.
IxD&A, 2021

Follow the Gradient: Crossing the Reality Gap using Differentiable Physics (RealityGrad).
CoRR, 2021

Process training for industrial organisations using 3D environments: An empirical analysis.
Comput. Ind., 2021

Towards Designing Immersive Geovisualisations: Literature Review and Recommendations for Future Research.
Proceedings of the OzCHI '21: 33rd Australian Conference on Human-Computer Interaction, Melbourne, VI, Australia, 30 November 2021, 2021

Virtual Reality Esports - Understanding Competitive Players' Perceptions of Location Based VR Esports.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Benchmarking Simulated Robotic Manipulation Through a Real World Dataset.
IEEE Robotics Autom. Lett., 2020

Monitoring through many eyes: Integrating disparate datasets to improve monitoring of the Great Barrier Reef.
Environ. Model. Softw., 2020

Augmented and Virtual Reality in Surgery.
Comput. Sci. Eng., 2020

Traversing the Reality Gap via Simulator Tuning.
CoRR, 2020

Designing Tangible Interactions with Children for Pre-school Music Education.
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020

Near and Dear: Designing Relatable VR Agents for Training Games.
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020

Tradies, Technology and Therapy: Towards Designing Gameful VR Environments for Burn Rehabilitation.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020

My Little Robot: User Preferences in Game Agent Customization.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020

Towards a Smart and Socialised Augmented Reality.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

2019
Vague Gesture Control: Implications for Burns Patients.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019

Shape Recognition and Selection in Medical Volume Visualisation with Haptic Gloves.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019

The Role of Visual Detail during Situated Memory Recall within a Virtual Reality Environment.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019

Virtual and Augmented Reality for Positive Social Impact.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019

The Effects of Customisation on Player Experiences and Motivation in a Virtual Reality Game.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019

Towards Designing Agent Based Virtual Reality Applications for Cybersecurity Training.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019

Exploring Uses of Augmented Reality in Participatory Marketing.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

3D Virtual World BPM Training Systems: Process Gateway Experimental Results.
Proceedings of the Advanced Information Systems Engineering, 2019

Turning Heads: Designing Engaging Immersive Video Experiences to Support People with Intellectual Disability when Learning Everyday Living Skills.
Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility, 2019

2018
Educational virtuality: cognitive benefits, design processes and new frontiers.
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018

2017
Design and evaluation of virtual environments mechanisms to support remote collaboration on complex process diagrams.
Inf. Syst., 2017

ProcessProfiler3D: A visualisation framework for log-based process performance comparison.
Decis. Support Syst., 2017

MyFootCare: a mobile self-tracking tool to promote self-care amongst people with diabetic foot ulcers.
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017

Improved Memory Elicitation in Virtual Reality: New Experimental Results and Insights.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017

ProcessProfiler3D: A Tool for Visualising Performance Differences Between Process Cohorts and Process Instances.
Proceedings of the BPM Demo Track and BPM Dissertation Award co-located with 15th International Conference on Business Process Modeling (BPM 2017), 2017

2016
Augmenting process elicitation with visual priming: An empirical exploration of user behaviour and modelling outcomes.
Inf. Syst., 2016

Virtual reality for conservation.
Proceedings of the 21st International Conference on Web3D Technology, 2016

The role of immersion during situated memory recall within virtual worlds.
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016

Design insights into embedding virtual reality content into life skills training for people with intellectual disability.
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016

A 3D Visualization Approach for Process Training in Office Environments.
Proceedings of the On the Move to Meaningful Internet Systems: OTM 2016 Conferences, 2016

Collaborative Business Process Modeling in Multi-surface Environments.
Proceedings of the Collaboration Meets Interactive Spaces, 2016

2015
Towards Collaborative Modelling of Business Processes on Large Interactive Touch Display Walls.
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015

Virtual Business Role-Play: Leveraging Familiar Environments to Prime Stakeholder Memory During Process Elicitation.
Proceedings of the Advanced Information Systems Engineering, 2015

Process Visualization Techniques for Multi-perspective Process Comparisons.
Proceedings of the Asia Pacific Business Process Management, 2015

Model as You Do: Engaging an S-BPM Vendor on Process Modelling in 3D Virtual Worlds.
Proceedings of the S-BPM in the Wild, Practical Value Creation, 2015

2014
Augmenting and Assisting Model Elicitation Tasks with 3D Virtual World Context Metadata.
Proceedings of the On the Move to Meaningful Internet Systems: OTM 2014 Conferences, 2014

Workflow Patterns as a Means to Model Task Succession in Games: A Preliminary Case Study.
Proceedings of the Entertainment Computing - ICEC 2014 - 13th International Conference, 2014

Storyboard Augmentation of Process Model Grammars for Stakeholder Communication.
Proceedings of the 5th International Conference on Information Visualization Theory and Applications, 2014

2013
Neural network-based detection of virtual environment anomalies.
Neural Comput. Appl., 2013

Interactive Product Browsing and Configuration using Remote Augmented Reality Sales Services.
Proceedings of the Service-Oriented Computing - ICSOC 2012 Workshops, 2013

Using Natural User Interfaces for Collaborative Process Modelling in Virtual Environments.
Proceedings of the Workshop on Models and their Role in Collaboration, 2013

A Theoretical Basis for Using Virtual Worlds as a Personalised Process Visualisation Approach.
Proceedings of the Advanced Information Systems Engineering Workshops, 2013

Improving Remote Collaborative Process Modelling using Embodiment in 3D Virtual Environments.
Proceedings of the Ninth Asia-Pacific Conference on Conceptual Modelling, 2013

2012
A deductive system for proving workflow models from operational procedures.
Future Gener. Comput. Syst., 2012

Preliminary Evaluation of an Augmented Reality Collaborative Process Modelling System.
Proceedings of the 2012 International Conference on Cyberworlds, 2012

Virtual Worlds as a Model-View Approach to the Communication of Business Processes Models.
Proceedings of the CAiSE'12 Forum at the 24<sup>th</sup> International Conference on Advanced Information Systems Engineering (CAiSE), 2012

2011
Using virtual worlds for collaborative business process modeling.
Bus. Process. Manag. J., 2011

Towards a Service Framework for Remote Sales Support via Augmented Reality.
Proceedings of the Web Information Systems Engineering - WISE 2011 and 2012 Workshops, 2011

Human Resource Behaviour Simulation in Business Processes.
Proceedings of the Information Systems Development, Reflections, Challenges and New Directions [Proceedings of ISD 2011, Heriot-Watt University, Edinburgh, Scotland, UK, August 24, 2011

A Prototype Augmented Reality Collaborative Process Modelling Tool.
Proceedings of the Demo Track of the Nineth Conference on Business Process Management 2011, 2011

2010
Measuring visual consistency in 3d rendering systems.
Proceedings of the Computer Science 2010, 2010

2009
Multi-faceted Visualisation of Worklists.
J. Data Semant., 2009

The Second Life of urban planning? Using NeoGeography tools for community engagement.
J. Locat. Based Serv., 2009

2008
A Spreadsheet Approach to Facilitate Visualization of Uncertainty in Information.
IEEE Trans. Vis. Comput. Graph., 2008

A collaborative framework for simultaneous and seamless 3D graphics manipulation.
Proceedings of the MoMM'2008 - The 6th International Conference on Advances in Mobile Computing and Multimedia, 24, 2008

A Framework for the Semi-Automatic Testing of Video Games.
Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference, 2008

2007
The gameplay visualization manifesto: a framework for logging and visualization of online gameplay data.
Comput. Entertain., 2007

2006
Real-Time Tracking with Non-Rigid Geometric Templates Using the GPU.
Proceedings of the Third International Conference on Computer Graphics, 2006

2005
Visualisation of fuzzy systems: requirements, techniques and framework.
Future Gener. Comput. Syst., 2005

Resource-Centric Worklist Visualisation.
Proceedings of the On the Move to Meaningful Internet Systems 2005: CoopIS, 2005

Image Mining and Retrieval Using Hierarchical Support Vector Machines.
Proceedings of the 11th International Conference on Multi Media Modeling (MMM 2005), 2005

Design of a Digital Forensics Image Mining System.
Proceedings of the Knowledge-Based Intelligent Information and Engineering Systems, 2005

Using genetic algorithms to optimise triangle strips.
Proceedings of the 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2005, Dunedin, New Zealand, November 29, 2005

Implementation of Kernel Methods on the GPU.
Proceedings of the International Conference on Digital Image Computing: Techniques and Applications, 2005

Visualization Support for Managing Large Business Process Specifications.
Proceedings of the Business Process Management, 3rd International Conference, 2005

2004
Animated visual vibrations as an uncertainty visualisation technique.
Proceedings of the 2nd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2004, 2004

2003
Multi-agent Approach for Visualisation of Fuzzy Systems.
Proceedings of the Computational Science - ICCS 2003, 2003

Analysis of visualisation requirements for fuzzy systems.
Proceedings of the 1st International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2003, 2003

Visual importance-biased image synthesis animation.
Proceedings of the 1st International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2003, 2003

Visual attention-based polygon level of detail management.
Proceedings of the 1st International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2003, 2003

Visualisation of fuzzy decision support information: a case study.
Proceedings of the 12th IEEE International Conference on Fuzzy Systems, 2003

2001
A Fuzzy Logic Model of Visual Importance for Efficient Image Synthesis.
Proceedings of the 10th IEEE International Conference on Fuzzy Systems, 2001

1999
Fuzzy model for scene decomposition based on preattentive visual features.
Proceedings of the Human Vision and Electronic Imaging IV, 1999


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