Davide Calandra

Orcid: 0000-0003-0449-5752

Affiliations:
  • Polytechnic University of Turin, Italy


According to our database1, Davide Calandra authored at least 18 papers between 2018 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
A Breakdown Study of a Mockup-Based Consumer Haptic Setup for Virtual Reality.
IEEE Consumer Electron. Mag., September, 2023

Immersive virtual reality and passive haptic interfaces to improve procedural learning in a formal training course for first responders.
Virtual Real., June, 2023

Comparing technologies for conveying emotions through realistic avatars in virtual reality-based metaverse experiences.
Comput. Animat. Virtual Worlds, 2023

Artificial Reality: Immersive but Factually Dishonest AR Experience.
IEEE Consumer Electron. Mag., 2023

Exploring the suitability of a Digital twin- and eXtended Reality-based telepresence platform for a collaborative robotics training scenario over next-generation mobile networks.
Proceedings of the 20th IEEE International Conference on Smart Technologies, 2023

2021
An Evaluation Testbed for Locomotion in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2021

The role of artificial intelligence in healthcare: a structured literature review.
BMC Medical Informatics Decis. Mak., 2021

Assessing the User Experience of Consumer Haptic Devices for Simulation-based Virtual Reality.
Proceedings of the 11th IEEE International Conference on Consumer Electronics, 2021

A Multi-role, Multi-user, Multi-technology Virtual Reality-based Road Tunnel Fire Simulator for Training Purposes.
Proceedings of the 16th International Joint Conference on Computer Vision, 2021

Impact of Avatar Representation in a Virtual Reality-Based Multi-user Tunnel Fire Simulator for Training Purposes.
Proceedings of the Computer Vision, Imaging and Computer Graphics Theory and Applications, 2021

2020
Evaluating the Suitability of Several AR Devices and Tools for Industrial Applications.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2020

Evaluating Consumer Interaction Interfaces for 3D Sketching in Virtual Reality.
Proceedings of the Interactivity and Game Creation, 2020

2019
Building Reconfigurable Passive Haptic Interfaces On Demand Using Off-the-shelf Construction Bricks.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

On the Usability of Consumer Locomotion Techniques in Serious Games: Comparing Arm Swinging, Treadmills and Walk-in-Place.
Proceedings of the 9th IEEE International Conference on Consumer Electronics, 2019

Automatic Recognition of Sport Events from Spatio-temporal Data: An Application for Virtual Reality-based Training in Basketball.
Proceedings of the 14th International Joint Conference on Computer Vision, 2019

2018
Robotic Gaming and User Interaction: Impact of Autonomous Behaviors and Emotional Features.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2018

RobotQuest: A Robotic Game Based on Projected Mixed Reality and Proximity Interaction.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2018

Arm Swinging vs Treadmill: A Comparison Between Two Techniques for Locomotion in Virtual Reality.
Proceedings of the 39th Annual Conference of the European Association for Computer Graphics, 2018


  Loading...