Giovanni Piumatti

According to our database1, Giovanni Piumatti authored at least 10 papers between 2015 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2020
Robust Robot Tracking for Next-Generation Collaborative Robotics-Based Gaming Environments.
IEEE Trans. Emerg. Top. Comput., 2020

2018
Design and Evaluation of a Mixed-Reality Playground for Child‒Robot Games.
Multimodal Technol. Interact., 2018

Enabling autonomous navigation in a commercial off-the-shelf toy robot for robotic gaming.
Proceedings of the IEEE International Conference on Consumer Electronics, 2018

Robotic Gaming and User Interaction: Impact of Autonomous Behaviors and Emotional Features.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2018

2017
Using Semantics to Automatically Generate Speech Interfaces for Wearable Virtual and Augmented Reality Applications.
IEEE Trans. Hum. Mach. Syst., 2017

Spatial Augmented Reality meets robots: Human-machine interaction in cloud-based projected gaming environments.
Proceedings of the IEEE International Conference on Consumer Electronics, 2017

Tele-operation of Robot Teams: A Comparison of Gamepad-, Mobile Device and Hand Tracking-Based User Interfaces.
Proceedings of the 41st IEEE Annual Computer Software and Applications Conference, 2017

2015
A preliminary study of a hybrid user interface for augmented reality applications.
Proceedings of the 7th International Conference on Intelligent Technologies for Interactive Entertainment, 2015

Phygital play HRI in a new gaming scenario.
Proceedings of the 7th International Conference on Intelligent Technologies for Interactive Entertainment, 2015

A Flexible AR-based Training System for Industrial Maintenance.
Proceedings of the Augmented and Virtual Reality - Second International Conference, 2015


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