Filippo G. Pratticò

Orcid: 0000-0001-7606-8552

Affiliations:
  • Politecnico di Torino, Department of Control and Computer Engineering (DAUIN), Turin, Italy


According to our database1, Filippo G. Pratticò authored at least 43 papers between 2018 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Online presence:

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Bibliography

2024
Immersive movies: the effect of point of view on narrative engagement.
AI Soc., August, 2024

eXtended meta-uni-omni-Verse (XV): Introduction, Taxonomy, and State-of-the-Art.
IEEE Consumer Electron. Mag., May, 2024

Metaverse and Extended Universe (XV): Opportunities and Challenges for Consumer Technologies.
IEEE Consumer Electron. Mag., May, 2024

Virtual Reality Body Swapping to Improve Self-Assessment in Job Interview Training.
IEEE Trans. Learn. Technol., 2024

Digital twin- and extended reality-based telepresence for collaborative robot programming in the 6G perspective.
Digit. Commun. Networks, 2024

Towards Adaptive AR Interfaces for Passengers of Autonomous Urban Air Mobility Vehicles: Analyzing the Impact of Flight Phases and Visibility Conditions on User Experience Through Simulation.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

Effectiveness of Computer-based e-Learning and Virtual Reality Training System for the Preparatory Phase of a Training on Maintenance Procedure.
Proceedings of the IEEE International Conference on Consumer Electronics, 2024

Executive Control in a Mixed Reality Exergame for Motor-Cognitive Rehabilitation in Multiple Sclerosis.
Proceedings of the IEEE International Conference on Consumer Electronics, 2024

Integrating the Time Travel Mechanic in VR Serious Games to Enhance Causal Reasoning.
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2024

Rehabilitative Exergaming in Multiple Sclerosis: Bimanual Tasks in Mixed Reality.
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2024

2023
A Breakdown Study of a Mockup-Based Consumer Haptic Setup for Virtual Reality.
IEEE Consumer Electron. Mag., September, 2023

Immersive Virtual Reality for procedural training: Comparing traditional and learning by teaching approaches.
Comput. Ind., 2023

Blockchain and NFTs-Based Trades of Second-Hand Vehicles.
IEEE Access, 2023

Bent & Broken Bicycles: Leveraging synthetic data for damaged object re-identification.
Proceedings of the IEEE/CVF Winter Conference on Applications of Computer Vision, 2023

AR-MoCap: Using Augmented Reality to Support Motion Capture Acting.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023

IEEE VR 2023 Workshops: Workshop: 3D Reconstruction, Digital Twinning, and Simulation for Virtual Experiences (ReDigiTS 2023).
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Designing Hand-held Controller-based Handshake Interaction in Social VR and Metaverse.
Proceedings of the 16th ACM SIGGRAPH Conference on Motion, Interaction and Games, 2023

The WalkingSeat: A Leaning Interface for Locomotion in Virtual Environments.
Proceedings of the Virtual Reality and Mixed Reality, 2023

Exploring the suitability of a Digital twin- and eXtended Reality-based telepresence platform for a collaborative robotics training scenario over next-generation mobile networks.
Proceedings of the 20th IEEE International Conference on Smart Technologies, 2023

2022
Digital Twins for Industry 4.0 in the 6G Era.
CoRR, 2022

Bot Undercover: On the Use of Conversational Agents to Stimulate Teacher-Students Interaction in Remote Learning.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

SPE Selection Technique: A Projection-based Approach for Precise Object Interaction in Immersive Virtual Environments.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Work-in-Progress - Blower VR: A Virtual Reality Experience To Support the Training of Forest Firefighters.
Proceedings of the 8th International Conference of the Immersive Learning Research Network, 2022

HCP-VR: Training First Responders through a Virtual Reality Application for Hydrogeological Risk Management.
Proceedings of the 17th International Joint Conference on Computer Vision, 2022

2021
Comparing State-of-the-Art and Emerging Augmented Reality Interfaces for Autonomous Vehicle-to-Pedestrian Communication.
IEEE Trans. Veh. Technol., 2021

An Evaluation Testbed for Locomotion in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2021

Towards the adoption of virtual reality training systems for the self-tuition of industrial robot operators: A case study at KUKA.
Comput. Ind., 2021

Mixed-Reality Robotic Games: Design Guidelines for Effective Entertainment With Consumer Robots.
IEEE Consumer Electron. Mag., 2021

Look at It This Way: A Comparison of Metaphors for Directing the User's Gaze in eXtended Reality Training Systems.
Proceedings of the 7th International Conference of the Immersive Learning Research Network, 2021

Assessing the User Experience of Consumer Haptic Devices for Simulation-based Virtual Reality.
Proceedings of the 11th IEEE International Conference on Consumer Electronics, 2021

A Multi-role, Multi-user, Multi-technology Virtual Reality-based Road Tunnel Fire Simulator for Training Purposes.
Proceedings of the 16th International Joint Conference on Computer Vision, 2021

Impact of Avatar Representation in a Virtual Reality-Based Multi-user Tunnel Fire Simulator for Training Purposes.
Proceedings of the Computer Vision, Imaging and Computer Graphics Theory and Applications, 2021

An Immersive Virtual Reality Platform for Training CBRN Operators.
Proceedings of the IEEE 45th Annual Computers, Software, and Applications Conference, 2021

2020
Is Learning by Teaching an Effective Approach in Mixed-Reality Robotic Training Systems?
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2020

2019
Building Trust in Autonomous Vehicles: Role of Virtual Reality Driving Simulators in HMI Design.
IEEE Trans. Veh. Technol., 2019

Building Reconfigurable Passive Haptic Interfaces On Demand Using Off-the-shelf Construction Bricks.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

User Perception of Robot's Role in Floor Projection-based Mixed-Reality Robotic Games.
Proceedings of the IEEE 23rd International Symposium on Consumer Technologies, 2019

Investigating Tangible User Interaction in Mixed-Reality Robotic Games.
Proceedings of the 9th IEEE International Conference on Consumer Electronics, 2019

Asteroid Escape: A Serious Game to Foster Teamwork Abilities.
Proceedings of the 40th Annual Conference of the European Association for Computer Graphics, 2019

2018
HoloLens, Augmented Reality and Teamwork: Merging Virtual and Real Workplaces.
Int. J. Adv. Corp. Learn., 2018

Enabling autonomous navigation in a commercial off-the-shelf toy robot for robotic gaming.
Proceedings of the IEEE International Conference on Consumer Electronics, 2018

Robotic Gaming and User Interaction: Impact of Autonomous Behaviors and Emotional Features.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2018

RobotQuest: A Robotic Game Based on Projected Mixed Reality and Proximity Interaction.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2018


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