Dewan Tanvir Ahmed

According to our database1, Dewan Tanvir Ahmed authored at least 43 papers between 2006 and 2016.

Collaborative distances:

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

Homepage:

On csauthors.net:

Bibliography

2016
Sensor-Web Systems, Applications, and Services.
Int. J. Distributed Sens. Networks, 2016

2015
A Dynamic Networking Substrate for Distributed MMOGs.
IEEE Trans. Emerg. Top. Comput., 2015

Introduction to the Special Section on Visual Computing in the Cloud: Cloud Gaming and Virtualization.
IEEE Trans. Circuits Syst. Video Technol., 2015

2014
Utility based decision support engine for camera view selection in multimedia surveillance systems.
Multim. Tools Appl., 2014

VeDi: A vehicular crowd-sourced video social network for VANETs.
Proceedings of the IEEE 39th Conference on Local Computer Networks, Edmonton, AB, Canada, 8-11 September, 2014, 2014

Cloud-based rehabilitation exergames system.
Proceedings of the 2013 IEEE International Conference on Multimedia and Expo Workshops, 2014

2013
A cloud-based pervasive serious game framework to support obesity treatment.
Comput. Sci. Inf. Syst., 2013

Web services for VANET: a service oriented architecturefor infotainment system based on mashup using open APIs.
Proceedings of the third ACM international symposium on Design and analysis of intelligent vehicular networks and applications, 2013

Health monitoring of obese people through a cloud-based serious game framework.
Proceedings of the 2013 IEEE International Conference on Multimedia and Expo Workshops, 2013

2012
Virtual Caregiver: An Ambient-Aware Elderly Monitoring System.
IEEE Trans. Inf. Technol. Biomed., 2012

Improving online gaming experience using location awareness and interaction details.
Multim. Tools Appl., 2012

Adaptive 3D texture streaming in M3G-based mobile games.
Proceedings of the Third Annual ACM SIGMM Conference on Multimedia Systems, 2012

A Human Caregiver Support System in Elderly Monitoring Facility.
Proceedings of the 2012 IEEE International Conference on Multimedia and Expo Workshops, 2012

Dynamic Resource Allocation for Event Processing in Surveillance Systems.
Proceedings of the 2012 IEEE International Conference on Multimedia and Expo Workshops, 2012

2011
A decision support engine for video surveillance systems.
Proceedings of the 2011 IEEE International Conference on Multimedia and Expo, 2011

2010
A fault tolerance procedure for P2P online games.
Proceedings of the 10th International Conference on Information Sciences, 2010

2009
A hybrid P2P communications architecture for zonal MMOGs.
Multim. Tools Appl., 2009

An algorithm for measurement and detection of path cheating in virtual environments.
Proceedings of the IEEE International Conference on Virtual Environments, 2009

Intelligent path finding for avatars in Massively Multiplayer Online Games.
Proceedings of the 2009 IEEE Workshop on Computational Intelligence in Virtual Environments, 2009

Zoning Issues and Area of Interest Management in Massively Multiplayer Online Games.
Proceedings of the Handbook of Multimedia for Digital Entertainment and Arts, 2009

2008
Mobile P2P: Computing.
Encyclopedia of Wireless and Mobile Communications, 2008

MANET: Multicasting.
Encyclopedia of Wireless and Mobile Communications, 2008

Networking for Massively Multiuser Online Gaming.
Proceedings of the Encyclopedia of Multimedia, 2nd Ed., 2008

A Visibility-Driven Approach for Zone Management in Simulations.
Simul., 2008

A microcell oriented load balancing model for collaborative virtual environments.
Proceedings of the IEEE International Conference on Virtual Environments, 2008

Distributed Video Adaptation and Streaming for Heterogeneous Devices.
Proceedings of the Sixth Annual IEEE International Conference on Pervasive Computing and Communications (PerCom 2008), 2008

An Expedite State Dissemination Mechanism for MMOGs.
Proceedings of the 9th International Symposium on Parallel Architectures, 2008

A Dynamic Area of Interest Management and Collaboration Model for P2P MMOGs.
Proceedings of the 12th IEEE/ACM International Symposium on Distributed Simulation and Real-Time Applications, 2008

2007
A survey of application-layer multicast protocols.
IEEE Commun. Surv. Tutorials, 2007

A Dominating Set Based Peer-to-Peer Protocol for Real-Time Multi-source Collaboration.
Proceedings of the 16th IEEE International Workshops on Enabling Technologies: Infrastructures for Collaborative Enterprises (WETICE 2007), 2007

The Roots and the Rationale behind the ALM Based Collaboration.
Proceedings of the 16th IEEE International Workshops on Enabling Technologies: Infrastructures for Collaborative Enterprises (WETICE 2007), 2007

Supporting Large-Scale Networked Virtual Environments.
Proceedings of the IEEE International Conference on Virtual Environments, 2007

A zone based architecture for massively multi-user simulations.
Proceedings of the 2007 Spring Simulation Multiconference, 2007

Multi-level Hashing for Peer-to-Peer System in Wireless Ad Hoc Environment.
Proceedings of the Fifth Annual IEEE International Conference on Pervasive Computing and Communications, 2007

Improving gaming experience in zonal MMOGs.
Proceedings of the 15th International Conference on Multimedia 2007, 2007

Design Issues of Peer-to-Peer Systems for Wireless Ad Hoc Networks.
Proceedings of the Sixth International Conference on Networking (ICN 2007), 2007

Architectural Analysis of Multicast Routing Protocols for Wireless Ad Hoc Networks.
Proceedings of the Sixth International Conference on Networking (ICN 2007), 2007

A Framework for Provisioning Overlay Network Based Multimedia Distribution Services.
Proceedings of the 2007 IEEE International Conference on Multimedia and Expo, 2007

A Visibility-Driven Approach to Managing Interest in Distributed Simulations with Dynamic Load Balancing.
Proceedings of the 11th IEEE International Symposium on Distributed Simulation and Real-Time Applications, 2007

Performance Enhancement in MMOGs Using Entity Types.
Proceedings of the 11th IEEE International Symposium on Distributed Simulation and Real-Time Applications, 2007

Hybrid Maximal Matching for Input Buffered Crossbar Switches.
Proceedings of the Fifth Annual Conference on Communication Networks and Services Research (CNSR 2007), 2007

2006
A Hybrid P2P Protocol for Real-Time Collaboration.
Proceedings of the 15th IEEE International Workshops on Enabling Technologies: Infrastructures for Collaborative Enterprises (WETICE 2006), 2006

BM-ALM: An Application Layer Multicasting with Behavior Monitoring Approach.
Proceedings of the Eigth IEEE International Symposium on Multimedia (ISM 2006), 2006


  Loading...