Shervin Shirmohammadi

According to our database1, Shervin Shirmohammadi
  • authored at least 250 papers between 1997 and 2017.
  • has a "Dijkstra number"2 of four.

Awards

IEEE Fellow

IEEE Fellow 2017, "For contributions to multimedia systems and network measurements".

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2017
A Video Bitrate Adaptation and Prediction Mechanism for HTTP Adaptive Streaming.
TOMCCAP, 2017

Mobile Multi-Food Recognition Using Deep Learning.
TOMCCAP, 2017

Redundancy Allocation Based on the Weighted Mismatch-Rate Slope for Multiple Description Video Coding.
IEEE Trans. Multimedia, 2017

Editor-in-Chief's Year-End Message.
IEEE Trans. Instrumentation and Measurement, 2017

Metrological Characterization of a Method for Blood Pressure Estimation Based on Arterial Lumen Area Model.
IEEE Trans. Instrumentation and Measurement, 2017

In Memoriam.
IEEE Trans. Instrumentation and Measurement, 2017

A receiver aware H.264/AVC encoder for decoder complexity control in mobile applications.
Signal, Image and Video Processing, 2017

The Latest Multimedia Research from ISM 2016.
IEEE MultiMedia, 2017

QoE-Aware Bandwidth Allocation for Video Traffic Using Sigmoidal Programming.
IEEE MultiMedia, 2017

An intelligent cloud-based data processing broker for mobile e-health multimedia applications.
Future Generation Comp. Syst., 2017

SDN-Enabled Game-Aware Routing for Cloud Gaming Datacenter Network.
IEEE Access, 2017

A serious game for children with speech disorders and hearing problems.
Proceedings of the 5th IEEE International Conference on Serious Games and Applications for Health, 2017

Memori: A Serious Game for diagnosing and treating Visual Sequential Memory Deficit.
Proceedings of the 5th IEEE International Conference on Serious Games and Applications for Health, 2017

A Serious Game for children with Autism Spectrum Disorder as a tool for play therapy.
Proceedings of the 5th IEEE International Conference on Serious Games and Applications for Health, 2017

More attention, less deficit: Wearable EEG-based serious game for focus improvement.
Proceedings of the 5th IEEE International Conference on Serious Games and Applications for Health, 2017

A state-based game attention model for cloud gaming.
Proceedings of the 15th Annual Workshop on Network and Systems Support for Games, 2017

Game-aware bandwidth allocation for home gateways.
Proceedings of the 15th Annual Workshop on Network and Systems Support for Games, 2017

Sports VR Content Generation from Regular Camera Feeds.
Proceedings of the 2017 ACM on Multimedia Conference, 2017

Measuring performance of children with speech and language disorders using a serious game.
Proceedings of the 2017 IEEE International Symposium on Medical Measurements and Applications, 2017

A synthetic instrument for diagnosis and performance measurement of Individuals with Visual Sequential Memory Deficit.
Proceedings of the 2017 IEEE International Symposium on Medical Measurements and Applications, 2017

Feasibility of detecting ADHD patients' attention levels by classifying their EEG signals.
Proceedings of the 2017 IEEE International Symposium on Medical Measurements and Applications, 2017

A Cloud-Based Multi-threaded Implementation of View Synthesis System.
Proceedings of the 19th IEEE International Symposium on Multimedia, 2017

A Bitrate-Conservative Fast-Adjusting Rate Controller for Video Conferencing.
Proceedings of the 19th IEEE International Symposium on Multimedia, 2017

Priced-Based Fair Bandwidth Allocation for Networked Multimedia.
Proceedings of the 19th IEEE International Symposium on Multimedia, 2017

SDN-enabled Game-Aware Network Management for Residential Gateways.
Proceedings of the 19th IEEE International Symposium on Multimedia, 2017

2016
Toward Delay-Efficient Game-Aware Data Centers for Cloud Gaming.
TOMCCAP, 2016

A View-Level Rate Distortion Model for Multi-View/3D Video.
IEEE Trans. Multimedia, 2016

Guest Editorial Special Issue on the 2015 IEEE International Instrumentation and Measurement Technology Conference Pisa, Italy, May 11-14, 2015.
IEEE Trans. Instrumentation and Measurement, 2016

Message From the Incoming Editor-in-Chief.
IEEE Trans. Instrumentation and Measurement, 2016

Yawning Detection Using Embedded Smart Cameras.
IEEE Trans. Instrumentation and Measurement, 2016

Introduction of New Associate Editors.
IEEE Trans. Circuits Syst. Video Techn., 2016

A DASH-based HEVC multi-view video streaming system.
J. Real-Time Image Processing, 2016

Instrumentation and measurement in medical, biomedical, and healthcare systems.
IEEE Instrum. Meas. Mag., 2016

You are what you eat: So measure what you eat!
IEEE Instrum. Meas. Mag., 2016

Dynamic threshold algorithm to evaluate trustworthiness of the estimated blood pressure in oscillometry.
IEEE Instrum. Meas. Mag., 2016

A Dynamic Approach to Estimate Receiving Bandwidth for WebRTC.
IJMDEM, 2016

Effects of serious games on perceived team cohesiveness in a multi-user virtual environment.
Computers in Human Behavior, 2016

Scalable multiview video coding for immersive video streaming systems.
Proceedings of the 2016 Visual Communications and Image Processing, 2016

GSET somi: a game-specific eye tracking dataset for somi.
Proceedings of the 7th International Conference on Multimedia Systems, 2016

QoE-Driven Optimization for DASH Service in Wireless Networks.
Proceedings of the IEEE International Symposium on Multimedia, 2016

A Selective Intra-Coding Approach for Multiple Description Video Coding.
Proceedings of the IEEE International Symposium on Multimedia, 2016

Fair and Efficient Bandwidth Allocation for Video Flows Using Sigmoidal Programming.
Proceedings of the IEEE International Symposium on Multimedia, 2016

Datacenter Traffic Shaping for Delay Reduction in Cloud Gaming.
Proceedings of the IEEE International Symposium on Multimedia, 2016

Game-Aware Resource Manager for Home Gateways.
Proceedings of the IEEE International Symposium on Multimedia, 2016

Cloud Assisted IOT Based Social Door to Boost Student-Professor Interaction.
Proceedings of the HCI International 2016 - Posters' Extended Abstracts, 2016

Mental Model Development Using Collaborative 3D Virtual Environments.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2016

2015
Decoder-Complexity-Aware Encoding of Motion Compensation for Multiple Heterogeneous Receivers.
TOMCCAP, 2015

Continuous One-Way Detection of Available Bandwidth Changes for Video Streaming Over Best-Effort Networks.
IEEE Trans. Instrumentation and Measurement, 2015

Guest Editorial: Special Section on the 2014 IEEE International Symposium on Medical Measurements and Applications.
IEEE Trans. Instrumentation and Measurement, 2015

A Dynamic Networking Substrate for Distributed MMOGs.
IEEE Trans. Emerging Topics Comput., 2015

Introduction to the Special Section on Visual Computing in the Cloud: Cloud Gaming and Virtualization.
IEEE Trans. Circuits Syst. Video Techn., 2015

Video Encoding Acceleration in Cloud Gaming.
IEEE Trans. Circuits Syst. Video Techn., 2015

Rate/distortion optimization in multiple description video coding.
Sig. Proc.: Image Comm., 2015

A high capacity data hiding algorithm for H.264/AVC video.
Security and Communication Networks, 2015

Erratum to: Cloud-based SVM for food categorization.
Multimedia Tools Appl., 2015

Cloud-based SVM for food categorization.
Multimedia Tools Appl., 2015

Software defined network traffic measurement: Current trends and challenges.
IEEE Instrum. Meas. Mag., 2015

Towards an "Internet of Food": Food Ontologies for the Internet of Things.
Future Internet, 2015

A virtualization mechanism for real-time multimedia-assisted mobile food recognition application in cloud computing.
Cluster Computing, 2015

IEEE CIVEMSA 2015-Computational Intelligence and Virtual Environments for Measurement Systems and Applications [Conference Reports].
IEEE Comp. Int. Mag., 2015

Smart Meters Big Data: Game Theoretic Model for Fair Data Sharing in Deregulated Smart Grids.
IEEE Access, 2015

A Dec-POMDP Model for Congestion Avoidance and Fair Allocation of Network Bandwidth in Rate-Adaptive Video Streaming.
Proceedings of the IEEE Symposium Series on Computational Intelligence, 2015

A fuzzy-based rate adaptation controller for DASH.
Proceedings of the 25th ACM Workshop on Network and Operating Systems Support for Digital Audio and Video, 2015

SDN-based game-aware network management for cloud gaming.
Proceedings of the 2015 International Workshop on Network and Systems Support for Games, 2015

Complexity constrained layering of broadcast video for heterogeneous mobile receivers.
Proceedings of the 7th ACM International Workshop on Mobile Video, 2015

An SDN Controller for Delay and Jitter Reduction in Cloud Gaming.
Proceedings of the 23rd Annual ACM Conference on Multimedia Conference, MM '15, Brisbane, Australia, October 26, 2015

Method for evaluation of trustworthiness of oscillometric blood pressure measurements.
Proceedings of the 2015 IEEE International Symposium on Medical Measurements and Applications, 2015

A Dynamic Alpha Congestion Controller for WebRTC.
Proceedings of the 2015 IEEE International Symposium on Multimedia, 2015

Cloud based virtualization for a calorie measurement e-health mobile application.
Proceedings of the 2015 IEEE International Conference on Multimedia & Expo Workshops, 2015

FooDD: Food Detection Dataset for Calorie Measurement Using Food Images.
Proceedings of the New Trends in Image Analysis and Processing - ICIAP 2015 Workshops, 2015

The clutch: two-handed mobile multi-touch 3D object translation and manipulation.
Proceedings of the IEEE International Symposium on Haptic, 2015

A meta user interface for interaction with mixed reality environments.
Proceedings of the IEEE International Symposium on Haptic, 2015

An Open Source Cloud Gaming Testbed Using DirectShow.
Proceedings of the 7th IEEE International Conference on Cloud Computing Technology and Science, 2015

2014
ALP: Adaptive Loss Protection Scheme with Constant Overhead for Interactive Video Applications.
TOMCCAP, 2014

Impact of Skin-Electrode Interface on Electrocardiogram Measurements Using Conductive Textile Electrodes.
IEEE Trans. Instrumentation and Measurement, 2014

Measuring Calorie and Nutrition From Food Image.
IEEE Trans. Instrumentation and Measurement, 2014

Tampering Detection in Compressed Digital Video Using Watermarking.
IEEE Trans. Instrumentation and Measurement, 2014

Design and implementation of a system for body posture recognition.
Multimedia Tools Appl., 2014

Utility based decision support engine for camera view selection in multimedia surveillance systems.
Multimedia Tools Appl., 2014

A review of multiple description coding techniques for error-resilient video delivery.
Multimedia Syst., 2014

A game attention model for efficient bit rate allocation in cloud gaming.
Multimedia Syst., 2014

A generic, comprehensive and granular decoder complexity model for the H.264/AVC standard.
J. Visual Communication and Image Representation, 2014

Camera as the instrument: the rising trend of vision based measurement.
IEEE Instrum. Meas. Mag., 2014

IEEE CIVEMSA 2014 - Computational Intelligence and Virtual Environments for Measurement Systems and Applications [Conference Reports].
IEEE Comp. Int. Mag., 2014

Complexity Aware Encoding of the Motion Compensation Process of the H.264/AVC Video Coding Standard.
Proceedings of the 24th ACM Workshop on Network and Operating Systems Support for Digital Audio and Video, 2014

Energy-Efficient 3D Texture Streaming for Mobile Games.
Proceedings of the 6th ACM Mobile Video Workshop, MoVid 2014, Singapore, 2014

YawDD: a yawning detection dataset.
Proceedings of the Multimedia Systems Conference 2014, 2014

Using graph cut segmentation for food calorie measurement.
Proceedings of the 2014 IEEE International Symposium on Medical Measurements and Applications, 2014

Demo Paper: A Fast-Adjusting Rate Control Algorithm Using Network-Assisted Scheme for HD Video Streaming.
Proceedings of the 2014 IEEE International Symposium on Multimedia, 2014

A video encoding speed-up architecture for cloud gaming.
Proceedings of the 2013 IEEE International Conference on Multimedia and Expo Workshops, 2014

Rate-distortion optimization for scalable multi-view video coding.
Proceedings of the IEEE International Conference on Multimedia and Expo, 2014

Mobile cloud based food calorie measurement.
Proceedings of the 2013 IEEE International Conference on Multimedia and Expo Workshops, 2014

2013
A fine-grain distortion and complexity aware parameter tuning model for the H.264/AVC encoder.
Sig. Proc.: Image Comm., 2013

Group-based spatio-temporal video analysis and abstraction using wavelet parameters.
Signal, Image and Video Processing, 2013

Application of 3D-wavelet statistics to video analysis.
Multimedia Tools Appl., 2013

Guest editorial for special issue on network and systems support for games.
Multimedia Syst., 2013

Modeling and Evaluation of a Metadata-Based Adaptive P2P Video-Streaming System.
Comput. J., 2013

Continuous one-way available bandwidth change detection in high definition video conferencing.
Proceedings of the Proceeding of the 23rd ACM Workshop on Network and Operating Systems Support for Digital Audio and Video, 2013

Game as video: bit rate reduction through adaptive object encoding.
Proceedings of the Proceeding of the 23rd ACM Workshop on Network and Operating Systems Support for Digital Audio and Video, 2013

New scalable modalities in multi-view 3D video.
Proceedings of the 5th Workshop on Mobile Video, 2013

Energy-budget-compliant adaptive 3D texture streaming in mobile games.
Proceedings of the Multimedia Systems Conference 2013, 2013

An ECG monitoring system using conductive fabric.
Proceedings of the IEEE International Symposium on Medical Measurements and Applications, 2013

A new rate distortion model for multi-view/3D video coding.
Proceedings of the 2013 IEEE International Conference on Multimedia and Expo Workshops, 2013

Face identification using wavelet transform of SIFT features.
Proceedings of the 2013 IEEE International Conference on Multimedia and Expo Workshops, 2013

Demo paper: A fast-adjusting high-quality rate control algorithm for HD video streaming.
Proceedings of the 2013 IEEE International Conference on Multimedia and Expo Workshops, 2013

Efficient bitrate reduction using a Game Attention Model in cloud gaming.
Proceedings of the 2013 IEEE International Symposium on Haptic Audio Visual Environments and Games, 2013

2012
Introduction to special section on 3D mobile multimedia.
TOMCCAP, 2012

A new methodology to derive objective quality assessment metrics for scalable multiview 3D video coding.
TOMCCAP, 2012

Equipment Location in Hospitals Using RFID-Based Positioning System.
IEEE Trans. Information Technology in Biomedicine, 2012

An RFID-Based Position and Orientation Measurement System for Mobile Objects in Intelligent Environments.
IEEE Trans. Instrumentation and Measurement, 2012

A Mixed Layer Multiple Description Video Coding Scheme.
IEEE Trans. Circuits Syst. Video Techn., 2012

Multi User Virtual Environments and Serious Games for Team Building.
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012

Improving online gaming experience using location awareness and interaction details.
Multimedia Tools Appl., 2012

Knowledge-empowered agent information system for privacy payoff in eCommerce.
Knowl. Inf. Syst., 2012

Adaptive 3D texture streaming in M3G-based mobile games.
Proceedings of the Third Annual ACM SIGMM Conference on Multimedia Systems, 2012

Energy-aware adaptations in mobile 3d graphics.
Proceedings of the 20th ACM Multimedia Conference, MM '12, Nara, Japan, October 29, 2012

ROI-based protection scheme for high definition interactive video applications.
Proceedings of the 20th ACM Multimedia Conference, MM '12, Nara, Japan, October 29, 2012

An image procesing approach for calorie intake measurement.
Proceedings of the IEEE International Symposium on Medical Measurements and Applications, 2012

Complexity Modeling of the Motion Compensation Process of the H.264/AVC Video Coding Standard.
Proceedings of the 2012 IEEE International Conference on Multimedia and Expo, 2012

A Novel SVM Based Food Recognition Method for Calorie Measurement Applications.
Proceedings of the 2012 IEEE International Conference on Multimedia and Expo Workshops, 2012

A Robust Wavelet-based Approach to Fingerprint Indentification.
Proceedings of the 2012 IEEE International Conference on Multimedia and Expo Workshops, 2012

Tele-Medical Applications in Home-Based Health Care.
Proceedings of the 2012 IEEE International Conference on Multimedia and Expo Workshops, 2012

Mixing virtual and physical participation: The future of conference attendance?
Proceedings of the 2012 IEEE International Workshop on Haptic Audio Visual Environments and Games, 2012

2011
Introduction to ACM multimedia 2010 best paper candidates.
TOMCCAP, 2011

Video Keyframe Analysis Using a Segment-Based Statistical Metric in a Visually Sensitive Parametric Space.
IEEE Trans. Image Processing, 2011

Special Section on IEEE HAVE 2009.
IEEE Trans. Instrumentation and Measurement, 2011

Guest Editorial for Special Section on IEEE Haptic Audio Visual Environments and Games 2010.
IEEE Trans. Instrumentation and Measurement, 2011

A Distributed Measurement Scheme for Internet Latency Estimation.
IEEE Trans. Instrumentation and Measurement, 2011

An enhanced Mean-Shift and LBP-based face tracking method.
Proceedings of the 2011 IEEE International Conference on Virtual Environments, 2011

Intelligent driver drowsiness detection through fusion of yawning and eye closure.
Proceedings of the 2011 IEEE International Conference on Virtual Environments, 2011

LBP-based driver fatigue monitoring system with the adoption of haptic warning scheme.
Proceedings of the 2011 IEEE International Conference on Virtual Environments, 2011

Online information privacy: Agent-mediated payoff.
Proceedings of the Ninth Annual Conference on Privacy, Security and Trust, 2011

Transparent non-intrusive multimodal biometric system for video conference using the fusion of face and ear recognition.
Proceedings of the Ninth Annual Conference on Privacy, Security and Trust, 2011

Context-aware 3D object streaming for mobile games.
Proceedings of the 10th Annual Workshop on Network and Systems Support for Games, 2011

Context-aware prioritized game streaming.
Proceedings of the 2011 IEEE International Conference on Multimedia and Expo, 2011

A new Scalable Multi-View Video Coding configuration for mobile applications.
Proceedings of the 2011 IEEE International Conference on Multimedia and Expo, 2011

A high video quality Multiple Description Coding scheme for lossy channels.
Proceedings of the 2011 IEEE International Conference on Multimedia and Expo, 2011

A rate control algorithm for ×264 high definition video conferencing.
Proceedings of the 2011 IEEE International Conference on Multimedia and Expo, 2011

A decision support engine for video surveillance systems.
Proceedings of the 2011 IEEE International Conference on Multimedia and Expo, 2011

Demo: Vision based smart in-car camera system for driver yawning detection.
Proceedings of the 2011 Fifth ACM/IEEE International Conference on Distributed Smart Cameras, 2011

A novel haptic jacket based alerting scheme in a driver fatigue monitoring system.
Proceedings of the IEEE International Workshop on Haptic Audio Visual Environments and Games, 2011

Activity-centric streaming of virtual environments and games to mobile devices.
Proceedings of the IEEE International Workshop on Haptic Audio Visual Environments and Games, 2011

2010
A New Hand-Measurement Method to Simplify Calibration in CyberGlove-Based Virtual Rehabilitation.
IEEE Trans. Instrumentation and Measurement, 2010

A Survey of First-Person Shooter Gaming Traffic on the Internet.
IEEE Internet Computing, 2010

On the necessity of using Delaunay Triangulation substrate in greedy routing based networks.
IEEE Communications Letters, 2010

Unsynchronized multiplayer networked games: Feasibility with time rewind.
Proceedings of the 9th Annual Workshop on Network and Systems Support for Games, 2010

Compressed-domain spatial adaptation resilient perceptual encryption of live H.264 video.
Proceedings of the 10th International Conference on Information Sciences, 2010

A fault tolerance procedure for P2P online games.
Proceedings of the 10th International Conference on Information Sciences, 2010

Autoregressive Video Modeling through 2D Wavelet Statistics.
Proceedings of the Sixth International Conference on Intelligent Information Hiding and Multimedia Signal Processing (IIH-MSP 2010), 2010

An Intelligent Agent-Based Model for Future Personal Information Markets.
Proceedings of the 2010 IEEE/WIC/ACM International Conference on Intelligent Agent Technology, 2010

2009
DAg-stream: Distributed video adaptation for overlay streaming to heterogeneous devices.
Peer-to-Peer Networking and Applications, 2009

Guest editorial for special issue on massively multiplayer online gaming systems and applications.
Multimedia Tools Appl., 2009

Using geometrical routing for overlay networking in MMOGs.
Multimedia Tools Appl., 2009

A hybrid P2P communications architecture for zonal MMOGs.
Multimedia Tools Appl., 2009

An adaptive latency mitigation scheme for massively multiuser virtual environments.
J. Network and Computer Applications, 2009

A business privacy model for virtual communities.
IJWBC, 2009

A benchmarked automated progress measurement system for haptic motor rehabilitation.
IJAMC, 2009

On the Necessary and Sufficient Condition of Greedy Routing Supporting Geographical Data Networks
CoRR, 2009

Multidimensional query based routing for virtual environments.
Proceedings of the IEEE International Conference on Virtual Environments, 2009

Preserving locality in MMVE applications based on ant clustering.
Proceedings of the IEEE International Conference on Virtual Environments, 2009

An algorithm for measurement and detection of path cheating in virtual environments.
Proceedings of the IEEE International Conference on Virtual Environments, 2009

A high precision sensor system for indoor object positioning and monitoring.
Proceedings of the 2009 IEEE International Workshop on Robotic and Sensors Environments, 2009

A delaunay triangulation architecture supporting churn and user mobility in MMVEs.
Proceedings of the Network and Operating System Support for Digital Audio and Video, 2009

FizzX: Multiplayer time manipulation in networked games.
Proceedings of the 8th Annual Workshop on Network and Systems Support for Games, 2009

Compressed domain spatial adaptation for H.264 video.
Proceedings of the 17th International Conference on Multimedia 2009, 2009

A compressed-domain spatio-temporal adaptation system for video delivery.
Proceedings of the 17th International Conference on Multimedia 2009, 2009

Compressed-domain temporal adaptation-resilient watermarking for H.264 video authentication.
Proceedings of the 2009 IEEE International Conference on Multimedia and Expo, 2009

MPEG-21 based temporal video adaptation for heterogeneous devices and mobile environments.
Proceedings of the 2009 IEEE International Conference on Multimedia and Expo, 2009

A Cooperative video adaptation and streaming scheme for mobile and heterogeneous devices in a community network.
Proceedings of the 2009 IEEE International Conference on Multimedia and Expo, 2009

A light-weight federated video adaptation system for P2P overlays.
Proceedings of the 2009 IEEE International Conference on Multimedia and Expo, 2009

A distributed camera network architecture supporting video adaptation.
Proceedings of the Third ACM/IEEE International Conference on Distributed Smart Cameras, 2009

DCS: A Distributed Coordinate System for Network Positioning.
Proceedings of the 13th IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications, 2009

An intelligent agent-based framework for privacy payoff negotiation in virtual environments.
Proceedings of the 2009 IEEE Workshop on Computational Intelligence in Virtual Environments, 2009

Intelligent path finding for avatars in Massively Multiplayer Online Games.
Proceedings of the 2009 IEEE Workshop on Computational Intelligence in Virtual Environments, 2009

2008
Mobile P2P: Computing.
Encyclopedia of Wireless and Mobile Communications, 2008

MANET: Multicasting.
Encyclopedia of Wireless and Mobile Communications, 2008

Teleconferencing.
Proceedings of the Encyclopedia of Multimedia, 2nd Ed., 2008

Audio Streaming.
Proceedings of the Encyclopedia of Multimedia, 2nd Ed., 2008

Virtual and Augmented Reality.
Proceedings of the Encyclopedia of Multimedia, 2nd Ed., 2008

Telepresence.
Proceedings of the Encyclopedia of Multimedia, 2nd Ed., 2008

Tele-Haptics.
Proceedings of the Encyclopedia of Multimedia, 2nd Ed., 2008

MPEG-21 Based Video Adaptation with Encryption and Authentication.
Proceedings of the Encyclopedia of Multimedia, 2nd Ed., 2008

Networking for Massively Multiuser Online Gaming.
Proceedings of the Encyclopedia of Multimedia, 2nd Ed., 2008

Haptic Virtual Rehabilitation Exercises for Poststroke Diagnosis.
IEEE Trans. Instrumentation and Measurement, 2008

A Visibility-Driven Approach for Zone Management in Simulations.
Simulation, 2008

Experiments in haptic-based authentication of humans.
Multimedia Tools Appl., 2008

Experiments in haptic-based authentication of humans.
Multimedia Tools Appl., 2008

Touching beyond audio and video.
Multimedia Tools Appl., 2008

Improving Educational Multimedia selection process using group decision support systems.
IJAMC, 2008

Compressed-Domain Video Processing for Adaptation, Encryption, and Authentication.
IEEE MultiMedia, 2008

A distributed interest management scheme for massively multi-user virtual environments.
Proceedings of the IEEE International Conference on Virtual Environments, 2008

LOADER: A Location-Aware Distributed Virtual Environment Architecture.
Proceedings of the IEEE International Conference on Virtual Environments, 2008

A microcell oriented load balancing model for collaborative virtual environments.
Proceedings of the IEEE International Conference on Virtual Environments, 2008

Distributed Video Adaptation and Streaming for Heterogeneous Devices.
Proceedings of the Sixth Annual IEEE International Conference on Pervasive Computing and Communications (PerCom 2008), 2008

Modeling and evaluation of overlay generation problem for peer-assisted video adaptation and streaming.
Proceedings of the Network and Operating System Support for Digital Audio and Video, 2008

Online adaptation for video sharing applications.
Proceedings of the 16th International Conference on Multimedia 2008, 2008

An Expedite State Dissemination Mechanism for MMOGs.
Proceedings of the 9th International Symposium on Parallel Architectures, 2008

NL-DHT: A Non-uniform Locality Sensitive DHT Architecture for Massively Multi-user Virtual Environment Applications.
Proceedings of the 14th International Conference on Parallel and Distributed Systems, 2008

A Dynamic Area of Interest Management and Collaboration Model for P2P MMOGs.
Proceedings of the 12th IEEE/ACM International Symposium on Distributed Simulation and Real-Time Applications, 2008

Privacy and the market for private data: A negotiation model to capitalize on private data.
Proceedings of the 6th ACS/IEEE International Conference on Computer Systems and Applications, 2008

2007
A Novel Biometric System for Identification and Verification of Haptic Users.
IEEE Trans. Instrumentation and Measurement, 2007

Prediction-based decorators for distributed collaborative haptic virtual environments.
IJCAT, 2007

Embedding watermark images in transcoded audio streams for content protection and Quality of Service monitoring.
IJAMC, 2007

A survey of application-layer multicast protocols.
IEEE Communications Surveys and Tutorials, 2007

A Dominating Set Based Peer-to-Peer Protocol for Real-Time Multi-source Collaboration.
Proceedings of the 16th IEEE International Workshops on Enabling Technologies: Infrastructures for Collaborative Enterprises (WETICE 2007), 2007

PLUTO - A Privacy Control Protocol for e-Commerce Communities.
Proceedings of the 9th IEEE International Conference on E-Commerce Technology (CEC 2007) / 4th IEEE International Conference on Enterprise Computing, 2007

Topology Control Modeling and Measurement for Networked Virtual Environments.
Proceedings of the IEEE International Conference on Virtual Environments, 2007

Supporting Large-Scale Networked Virtual Environments.
Proceedings of the IEEE International Conference on Virtual Environments, 2007

A zone based architecture for massively multi-user simulations.
Proceedings of the 2007 Spring Simulation Multiconference, 2007

Multi-level Hashing for Peer-to-Peer System in Wireless Ad Hoc Environment.
Proceedings of the Fifth Annual IEEE International Conference on Pervasive Computing and Communications, 2007

Improving gaming experience in zonal MMOGs.
Proceedings of the 15th International Conference on Multimedia 2007, 2007

A web-based group decision support system for the selection and evaluation of educational multimedia.
Proceedings of the International Workshop on Educational Multimedia and Multimedia Education 2007, 2007

Design Issues of Peer-to-Peer Systems for Wireless Ad Hoc Networks.
Proceedings of the Sixth International Conference on Networking (ICN 2007), 2007

Architectural Analysis of Multicast Routing Protocols for Wireless Ad Hoc Networks.
Proceedings of the Sixth International Conference on Networking (ICN 2007), 2007

Hard Authentication of H.264 Video Applying MPEG-21 Generic Bitstream Syntax Description (gBSD).
Proceedings of the 2007 IEEE International Conference on Multimedia and Expo, 2007

A Framework for Provisioning Overlay Network Based Multimedia Distribution Services.
Proceedings of the 2007 IEEE International Conference on Multimedia and Expo, 2007

Accessibility and scalability in collaborative eCommerce environments.
Proceedings of the Second IEEE International Conference on Digital Information Management (ICDIM), 2007

A Visibility-Driven Approach to Managing Interest in Distributed Simulations with Dynamic Load Balancing.
Proceedings of the 11th IEEE International Symposium on Distributed Simulation and Real-Time Applications, 2007

A Distributed Topology Control Algorithm for P2P Based Simulations.
Proceedings of the 11th IEEE International Symposium on Distributed Simulation and Real-Time Applications, 2007

Performance Enhancement in MMOGs Using Entity Types.
Proceedings of the 11th IEEE International Symposium on Distributed Simulation and Real-Time Applications, 2007

2006
Teleconferencing.
Proceedings of the Encyclopedia of Multimedia, 2006

Audio Streaming.
Proceedings of the Encyclopedia of Multimedia, 2006

Virtual and Augmented Reality.
Proceedings of the Encyclopedia of Multimedia, 2006

Telepresence.
Proceedings of the Encyclopedia of Multimedia, 2006

Tele-Haptics.
Proceedings of the Encyclopedia of Multimedia, 2006

A Hybrid P2P Protocol for Real-Time Collaboration.
Proceedings of the 15th IEEE International Workshops on Enabling Technologies: Infrastructures for Collaborative Enterprises (WETICE 2006), 2006

Enhancing e-Commerce with Intelligent Agents in Collaborative e-Communities.
Proceedings of the Eighth IEEE International Conference on E-Commerce Technology (CEC 2006) / Third IEEE International Conference on Enterprise Computing, 2006

Using Haptic Interfaces for User Verification in Virtual Environments.
Proceedings of the IEEE International Conference on Virtual Environments, 2006

MPEG-21 Based Temporal Adaptation of Live H.264 Video.
Proceedings of the Eigth IEEE International Symposium on Multimedia (ISM 2006), 2006

Compressed-Domain Encryption of Adapted H.264 Video.
Proceedings of the Eigth IEEE International Symposium on Multimedia (ISM 2006), 2006

BM-ALM: An Application Layer Multicasting with Behavior Monitoring Approach.
Proceedings of the Eigth IEEE International Symposium on Multimedia (ISM 2006), 2006

Secured MPEG-21 Digital Item Adaptation for H.264 Video.
Proceedings of the 2006 IEEE International Conference on Multimedia and Expo, 2006

Haptic-Based Biometrics: A Feasibility Study.
Proceedings of the 14th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (HAPTICS 2006), 2006

The Effect of Prediction on Collaborative Haptic Applications.
Proceedings of the 14th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (HAPTICS 2006), 2006

Internet-Based Collaborative Virtual Simulations with Area of Interest Management.
Proceedings of the 2006 International Symposium on Collaborative Technologies and Systems, 2006

Multi-agent System Architecture for Collaborative E-Commerce.
Proceedings of the Canadian Conference on Electrical and Computer Engineering, 2006

Moderating Simulation Lag in Haptic Virtual Environments.
Proceedings of the Proceedings 39th Annual Simulation Symposium (ANSS-39 2006), 2006

2005
Network lag mitigation methods in collaborative distributed simulations.
Proceedings of the 2005 International Symposium on Collaborative Technologies and Systems, 2005

2004
Shared Object Manipulation with Decorators in Virtual Environments.
Proceedings of the 8th IEEE International Symposium on Distributed Simulation and Real-Time Applications (DS-RT 2004), 2004

2003
JASMINE: A Java Tool for Multimedia Collaboration on the Internet.
Multimedia Tools Appl., 2003

An Approach for Recording Multimedia Collaborative Sessions: Design and Implementation.
Multimedia Tools Appl., 2003

Java Multimedia Telecollaboration.
IEEE MultiMedia, 2003

2001
Web-based multimedia tools for sharing educational resources.
ACM Journal of Educational Resources in Computing, 2001

An end-to-end communication architecture for collaborative virtual environments.
Computer Networks, 2001

2000
Collaborating in 3D Virtual Environments: A Synchronous Architecture.
Proceedings of the 9th IEEE International Workshops on Enabling Technologies: Infrastructure for Collaborative Enterprises (WETICE 2000), 2000

An Architecture for Collaboration in Virtual Environments.
Proceedings of the Virtual Reality 2000 Conference, 2000

A Collaborative Virtual Environment for Industrial Training.
Proceedings of the Virtual Reality 2000 Conference, 2000

JASMINE: Java Application Sharing in Multiuser INteractive Environments.
Proceedings of the Interactive Distributed Multimedia Systems and Telecommunication Services, 2000

1999
Collaborative Virtual Environment Standards: A Performance Evaluation.
Proceedings of the 3rd International Workshop on Distributed Interactive Simulation and Real-Time Applications (DIS-RT '99), 1999

1997
JETS: A Java-Enabled Telecollaboration System.
Proceedings of the International Conference on Multimedia Computing and Systems, 1997


  Loading...