Jauvane Cavalcante de Oliveira

According to our database1, Jauvane Cavalcante de Oliveira authored at least 49 papers between 1999 and 2018.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

Homepage:

On csauthors.net:

Bibliography

2018
A 3D-printable instrument to improve force vector measurement in CPR training.
IEEE Instrum. Meas. Mag., 2018

Virtual Environments for the Treatment of Acrophobia Ambientes Virtuais para Tratamento de Acrofobia.
Proceedings of the 20th Symposium on Virtual and Augmented Reality, 2018

2017
Hand gesture recognition from depth and infrared Kinect data for CAVE applications interaction.
Multimedia Tools Appl., 2017

Architectures of Collaborative Virtual Environments for Teamwork Training.
Proceedings of the 19th Symposium on Virtual and Augmented Reality, 2017

Virtual Reality System for the Treatment of Acrophobia.
Proceedings of the 19th Symposium on Virtual and Augmented Reality, 2017

Navigation and Interaction in a CAVE through Microsoft Kinect Device Integration.
Proceedings of the 19th Symposium on Virtual and Augmented Reality, 2017

An instrument for measuring force vector and frequency of CPR compressions.
Proceedings of the IEEE International Instrumentation and Measurement Technology Conference, 2017

2016
Simulator for Minimally Invasive Vascular Interventions: Hardware and Software.
Presence, 2016

A Haptic Rehabilitation System.
Proceedings of the XVIII Symposium on Virtual and Augmented Reality, 2016

A Low-Cost Immersive Virtual Environment for Ptesiophobia Treatment.
Proceedings of the XVIII Symposium on Virtual and Augmented Reality, 2016

A CAVE/Desktop Collaborative Virtual Environment for Offshore Oil Platform Training.
Proceedings of the XVIII Symposium on Virtual and Augmented Reality, 2016

2015
Right Hand Rehabilitation with CyberForce, CyberGrasp, and CyberGlove.
Proceedings of the XVII Symposium on Virtual and Augmented Reality, 2015

2014
A Kinect-based Oil Platform Training Application.
Proceedings of the 16th Symposium on Virtual and Augmented Reality, 2014

A System to Interact with CAVE Applications Using Hand Gesture Recognition from Depth Data.
Proceedings of the 16th Symposium on Virtual and Augmented Reality, 2014

AICoH 3D: Interactive Atlas of Human Body.
Proceedings of the 16th Symposium on Virtual and Augmented Reality, 2014

2013
Virtual Walking in a Synthetic World through an Low-Cost Interaction Device.
Proceedings of the 15th Symposium on Virtual and Augmented Reality, 2013

Performance Analysis of the xSight 3120 HMD in a Pleural Puncture Medical Simulation.
Proceedings of the 15th Symposium on Virtual and Augmented Reality, 2013

2012
3D Object Handling Support System in a CAVE Setup.
Proceedings of the 14th Symposium on Virtual and Augmented Reality, 2012

A Peer-to-Peer Multicast Architecture for Supporting Collaborative Virtual Environments (CVEs) in Medicine.
Proceedings of the 14th Symposium on Virtual and Augmented Reality, 2012

PraCiMA: A Training System for Cardiopulmonary Resuscitation Procedure.
Proceedings of the 14th Symposium on Virtual and Augmented Reality, 2012

An Experimental Study on CHVE's Performance Evaluation.
Proceedings of the Medicine Meets Virtual Reality 19 - NextMed, 2012

2009
The H-N2N framework: towards providing interperception in massive applications.
Multimedia Tools Appl., 2009

A hybrid P2P communications architecture for zonal MMOGs.
Multimedia Tools Appl., 2009

Camera control based on rigid body dynamics for virtual environments.
Proceedings of the IEEE International Conference on Virtual Environments, 2009

2008
Motion Estimation.
Proceedings of the Encyclopedia of Multimedia, 2nd Ed., 2008

A Visibility-Driven Approach for Zone Management in Simulations.
Simulation, 2008

The Design of a Graphics Engine for the Development of Virtual Reality Applications.
RITA, 2008

Using a rendering engine to support the development of immersive virtual reality applications.
Proceedings of the IEEE International Conference on Virtual Environments, 2008

2007
Supporting Large-Scale Networked Virtual Environments.
Proceedings of the IEEE International Conference on Virtual Environments, 2007

Improving gaming experience in zonal MMOGs.
Proceedings of the 15th International Conference on Multimedia 2007, 2007

Performance Enhancement in MMOGs Using Entity Types.
Proceedings of the 11th IEEE International Symposium on Distributed Simulation and Real-Time Applications, 2007

2006
Teleconferencing.
Proceedings of the Encyclopedia of Multimedia, 2006

Audio Streaming.
Proceedings of the Encyclopedia of Multimedia, 2006

Audio Compression and Coding Techniques.
Proceedings of the Encyclopedia of Multimedia, 2006

Fourier Analysis and Holographic Representations of 1D and 2D Signals
CoRR, 2006

An adaptive parallel query processing middleware for the Grid.
Concurrency and Computation: Practice and Experience, 2006

A Scalable Hierarchical Architecture for Large Scale Multi-User Virtual Environments.
Proceedings of the IEEE International Conference on Virtual Environments, 2006

Internet-Based Collaborative Virtual Simulations with Area of Interest Management.
Proceedings of the 2006 International Symposium on Collaborative Technologies and Systems, 2006

2005
A Framework for Collaborative Interaction of People and Robots in the Web.
Proceedings of the Third Latin American Web Congress (LA-Web 2005), 1 October, 2005

2004
CoDIMS: an adaptable middleware system for scientific visualization in Grids.
Concurrency - Practice and Experience, 2004

Synchronized World Embedding in Virtual Environments.
IEEE Computer Graphics and Applications, 2004

2003
VELVET: An Adaptive Hybrid Architecture for VEry Large Virtual EnvironmenTs.
Presence, 2003

Java Multimedia Telecollaboration.
IEEE MultiMedia, 2003

Functionalities in Grid Computing with Active Services.
Proceedings of the International Middleware Conference, 2003

Distributed Visualization in Grid Environment.
Proceedings of the International Middleware Conference, 2003

2002
VELVET: an adaptive hybrid architecture for very large virtual environments.
Proceedings of the IEEE International Conference on Communications, 2002

2001
Java multimedia telecollaboration.
Proceedings of the 9th ACM International Conference on Multimedia 2001, Ottawa, Ontario, Canada, September 30, 2001

2000
A Collaborative Virtual Environment for Industrial Training.
Proceedings of the Virtual Reality 2000 Conference, 2000

1999
Collaborative Virtual Environment Standards: A Performance Evaluation.
Proceedings of the 3rd International Workshop on Distributed Interactive Simulation and Real-Time Applications (DIS-RT '99), 1999


  Loading...