Diogo de Andrade

Orcid: 0000-0001-9180-0545

According to our database1, Diogo de Andrade authored at least 10 papers between 2016 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Generating 3D Terrain with 2D Cellular Automata.
CoRR, 2024

2023
Generating multidimensional clusters with support lines.
Knowl. Based Syst., October, 2023

Automated Generation of Map Pieces for Snappable Meshes.
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023

2022
Unity Snappable Meshes.
Softw. Impacts, 2022

Procedural Generation of 3D Maps With Snappable Meshes.
IEEE Access, 2022

Improving the CS Curriculum of a Top-Down Videogames BA.
Proceedings of the 11th Computer Science Education Research Conference, 2022

2021
PyXYZ: An Educational 3D Wireframe Engine in Python.
Proceedings of the ITiCSE '21: Proceedings of the 26th ACM Conference on Innovation and Technology in Computer Science Education V.1, Virtual Event, Germany, June 26, 2021

2020
Generative Art with Swarm Landscapes.
Entropy, 2020

Fun Maths for All Game Development Students.
Proceedings of the 2020 ACM Conference on Innovation and Technology in Computer Science Education, 2020

2016
Fully Distributed Public Key Management through Digital Signature Chains for Delay and Disrupt Tolerant Networks.
Proceedings of the 13th IEEE International Conference on Mobile Ad Hoc and Sensor Systems, 2016


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