Dixuan Cui

Orcid: 0000-0003-0114-042X

According to our database1, Dixuan Cui authored at least 11 papers between 2021 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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Links

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Bibliography

2023
Exploring the effects of virtual hand appearance on midair typing efficiency.
Comput. Animat. Virtual Worlds, 2023

2022
Evaluating Virtual Hand Illusion through Realistic Appearance and Tactile Feedback.
Multimodal Technol. Interact., 2022

Evaluating the Sense of Embodiment through Out-of-Body Experience and Tactile Feedback.
Proceedings of the 18th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2022

A Cardboard-Based Virtual Reality Study on Self-Avatar Appearance and Breathing.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Estimating the Just Noticeable Difference of Tactile Feedback in Oculus Quest 2 Controllers.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

The Effect of Out-of-Body Experience and Tactile Feedback on the Sense of Embodiment in Virtual Reality.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

2021
Interacting with virtual instructors: The effect of gender and years of study on the perception of in-game instructors.
Comput. Animat. Virtual Worlds, 2021

Toward understanding embodied human-virtual character interaction through virtual and tactile hugging.
Comput. Animat. Virtual Worlds, 2021

An on-site and remote study during the COVID-19 pandemic on virtual hand appearance and tactile feedback.
Behav. Inf. Technol., 2021

Effects of Virtual Instructor's Facial Expressions in a 3D Game on Japanese Language Learning.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Evaluating Wearable Tactile Feedback Patterns During a Virtual Reality Fighting Game.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021


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