Nicoletta Adamo-Villani

According to our database1, Nicoletta Adamo-Villani authored at least 59 papers between 2004 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2021
Interacting with virtual instructors: The effect of gender and years of study on the perception of in-game instructors.
Comput. Animat. Virtual Worlds, 2021

Recognizing the emotional state of human and virtual instructors.
Comput. Hum. Behav., 2021

Do Learners Recognize and Relate to the Emotions Displayed By Virtual Instructors?
Int. J. Artif. Intell. Educ., 2021

Effects of Virtual Instructor's Facial Expressions in a 3D Game on Japanese Language Learning.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Bodily Expression of Emotions in Animated Agents.
Proceedings of the Advances in Visual Computing - 16th International Symposium, 2021

Perceived Naturalness of Interpolation Methods for Character Upper Body Animation.
Proceedings of the Advances in Visual Computing - 16th International Symposium, 2021

2020
Automatic Deictic Gestures for Animated Pedagogical Agents.
IEEE Trans. Learn. Technol., 2020

The Contribution of Different Body Channels to the Expression of Emotion in Animated Pedagogical Agents.
Int. J. Technol. Hum. Interact., 2020

Deep Learning-Based Emotion Recognition from Real-Time Videos.
Proceedings of the Human-Computer Interaction. Multimodal and Natural Interaction, 2020

The Effects of Body Gestures and Gender on Viewer's Perception of Animated Pedagogical Agent's Emotions.
Proceedings of the Human-Computer Interaction. Multimodal and Natural Interaction, 2020

2019
Does a Character's Visual Style Affect Audience Empathy and Sympathy?
Proceedings of the Human Interface and the Management of Information. Visual Information and Knowledge Management, 2019

Animated Agents' Facial Emotions: Does the Agent Design Make a Difference?
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2019

Audience Perception of Exaggerated Motions on Realistic Animated Animal Characters.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2019

2018
The Impact of Visual Style on User Experience in Games.
EAI Endorsed Trans. Serious Games, 2018

Rendering style and viewer's perception of historic virtual architecture.
EAI Endorsed Trans. Creative Technol., 2018

The Effect of Gait Parameters on the Perception of Animated Agents' Personality.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2018

2017
Animation Stimuli System for Research on Instructor Gestures in Education.
IEEE Computer Graphics and Applications, 2017

2016
A Study of the Effects of Teaching Avatars on Students' Learning of Surveying Mathematics.
Int. J. Inf. Commun. Technol. Educ., 2016

Toward the Ideal Signing Avatar.
EAI Endorsed Trans. e Learn., 2016

Digital learning activities delivered by eloquent instructor avatars: scaling with problem instance.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Symposium on Education, 2016

Holographic Signing Avatars for Deaf Education.
Proceedings of the E-Learning, E-Education, and Online Training, 2016

2015
A Study of the Effects of First Person versus Third Person View in Educational Animation.
EAI Endorsed Trans. e Learn., 2015

Senescence: An Age-Based Character Simulation Framework.
Proceedings of the 19th International Conference on Information Visualisation, 2015

The Effect of Rendering Style on Perception of Sign Language Animations.
Proceedings of the Universal Access in Human-Computer Interaction. Access to Interaction, 2015

ASL-Pro: American Sign Language Animation with Prosodic Elements.
Proceedings of the Universal Access in Human-Computer Interaction. Access to Interaction, 2015

Does Character's Visual Style Affect Viewer's Perception of Signing Avatars?
Proceedings of the E-Learning, E-Education, and Online Training, 2015

2014
Sketching human character animations by composing sequences from large motion database.
Vis. Comput., 2014

Online Virtual Learning Environments: A Review of Two Projects.
Int. J. Syst. Serv. Oriented Eng., 2014

Realistic versus Schematic Interactive Visualizations for Learning Surveying Practices: A Comparative Study.
Int. J. Inf. Commun. Technol. Educ., 2014

An innovative software application for surveying education.
Comput. Appl. Eng. Educ., 2014

Charismatic and eloquent instructor avatars with scriptable gesture.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Computer Animation for Learning Building Construction Management: A Comparative Study of First Person Versus Third Person View.
Proceedings of the E-Learning, E-Education, and Online Training, 2014

Scripted Animation Towards Scalable Content Creation for eLearning - A Quality Analysis.
Proceedings of the E-Learning, E-Education, and Online Training, 2014

2013
A study of the effects of computer animation on college students' learning of Leadership in Energy and Environmental Design - LEED.
EAI Endorsed Trans. e Learn., 2013

An Interactive Virtual Environment for Teaching "Triangulations and Coordinates Calculations" to Surveying Students.
Proceedings of the 17th International Conference on Information Visualisation, 2013

Using a Serious Game Approach to Teach 'Operator Precedence' to Introductory Programming Students.
Proceedings of the 17th International Conference on Information Visualisation, 2013

2012
Building a Serious Game to Teach Secure Coding in Introductory Programming Courses.
Proceedings of the 33rd Annual Conference of the European Association for Computer Graphics, 2012

2011
An e-tool for undergraduate surveying education: design and evaluation.
EAI Endorsed Trans. e Learn., 2011

An E-tool for Assessing Undergraduate Students' Learning of Surveying Concepts and Practices.
Proceedings of the IT Revolutions, 2011

2010
Effective animation of sign language with prosodic elements for annotation of digital educational content.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

A Computer Animation System for Creating Deaf-Accessible Math and Science Curriculum Materials.
Proceedings of the 31st Annual Conference of the European Association for Computer Graphics, 2010

2009
Computer-Aided Design, Computer-Aided Engineering, and Visualization.
Proceedings of the Springer Handbook of Automation, 2009

The graph camera.
ACM Trans. Graph., 2009

Effects of culture on the pre-production design of the HIV Game.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

2008
Two Novel Technologies for Accessible Math and Science Education.
IEEE Multim., 2008

Effects of Platform (Immersive versus Non-immersive) on Usability and Enjoyment of a Virtual Learning Environment for Deaf and Hearing Children.
Proceedings of the 14th Eurographics Symposium on Virtual Environments, 2008

2007
SMILE: an immersive learning game for deaf and hearing children.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

An Immersive Game for K-5 Math and Science Education.
Proceedings of the 11th International Conference on Information Visualisation, 2007

Two gesture recognition systems for immersive math education of the deaf.
Proceedings of the 1st International ICST Conference on Immersive Telecommunications & Workshops, 2007

2006
A photorealistic 3d virtual laboratory for undergraduate instruction in microcontroller technology.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

An immersive virtual environment for learning sign language mathematics.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

A Natural Interface for Sign Language Mathematics.
Proceedings of the Advances in Visual Computing, Second International Symposium, 2006

2005
Sign language subtitling.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

ARpm: An Augmented Reality Interface for Polygonal Modeling.
Proceedings of the Fourth IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2005), 2005

2004
Automated finger spelling by highly realistic 3D animation.
Br. J. Educ. Technol., 2004

Production Interface for WEB-deliverable Realistic Interactive 3D Facial Animation.
Proceedings of the 12-th International Conference in Central Europe on Computer Graphics, 2004

The MathSigner: An Interactive Learning Tool for American Sign Language K-3 Mathematics.
Proceedings of the 8th International Conference on Information Visualisation, 2004

Keyboard Encoding of Facial Expressions.
Proceedings of the 8th International Conference on Information Visualisation, 2004

Keyboard-controlled signing semantroid.
Proceedings of the 8th International Conference on Control, 2004


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