Dominic Kao

Orcid: 0000-0002-7732-6258

Affiliations:
  • Purdue University, West Lafayette, IN, USA
  • MIT, Cambridge, USA (former)


According to our database1, Dominic Kao authored at least 42 papers between 2013 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
Exploring how gender-anonymous voice avatars influence women's performance in online computing group work.
Int. J. Hum. Comput. Stud., January, 2024

2023
Synthesizing Game Levels for Collaborative Gameplay in a Shared Virtual Environment.
ACM Trans. Interact. Intell. Syst., March, 2023

Effect of Frame Rate on User Experience, Performance, and Simulator Sickness in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2023

Effects of Speed of a Collocated Virtual Walker and Proximity Toward a Static Virtual Character on Avoidance Movement Behavior.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

Exploring the Appearance and Voice Mismatch of Virtual Characters.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

2022
Emotional and cognitive effects of learning with computer simulations and computer videogames.
J. Comput. Assist. Learn., 2022

The effects of observation in video games: how remote observation influences player experience, motivation, and behaviour.
Behav. Inf. Technol., 2022

Zen Hanzi: A Game for Raising Hanzi Component Awareness.
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022

Exploring the Influence of Demographic Factors on Progression and Playtime in Educational Games.
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022

Procedural Game Level Design to Trigger Spatial Exploration.
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022

Towards an Educational Computing Career Exploration Game.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022

Audio Matters Too: How Audial Avatar Customization Enhances Visual Avatar Customization.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Evaluating virtual reality locomotion interfaces on collision avoidance task with a virtual character.
Vis. Comput., 2021

The Effects of a Self-Similar Avatar Voice in Educational Games.
Proc. ACM Hum. Comput. Interact., 2021

Evaluating Tutorial-Based Instructions for Controllers in Virtual Reality Games.
Proc. ACM Hum. Comput. Interact., 2021

Toward understanding embodied human-virtual character interaction through virtual and tactile hugging.
Comput. Animat. Virtual Worlds, 2021

Toward Understanding the Effects of Virtual Character Appearance on Avoidance Movement Behavior.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

A Systematic Review of Literature on the Effectiveness of Intelligent Tutoring Systems in STEM.
Proceedings of the IEEE Frontiers in Education Conference, 2021

Fighting COVID-19 at Purdue University: Design and Evaluation of a Game for Teaching COVID-19 Hygienic Best Practices.
Proceedings of the FDG'21: The 16th International Conference on the Foundations of Digital Games 2021, 2021

Not Very Effective: Validity Issues of the Effectance in Games Scale.
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021

2020
Infinite Loot Box: A Platform for Simulating Video Game Loot Boxes.
IEEE Trans. Games, 2020

The effects of juiciness in an action RPG.
Entertain. Comput., 2020

Hack.VR: A Programming Game in Virtual Reality.
CoRR, 2020

Real and Virtual Environment Mismatching Induces Arousal and Alters Movement Behavior.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

Virtual Reality Racket Sports: Virtual Drills for Exercise and Training.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020

Exploring Help Facilities in Game-Making Software.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020

2019
Exploring how preference and perceived performance vary in different game genres across time of day.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019

The effects of anthropomorphic avatars vs. non-anthropomorphic avatars in a jumping game.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019

JavaStrike: a Java programming engine embedded in virtual worlds.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019

2018
Researching and developing the impacts of virtual identity on computational learning environments.
PhD thesis, 2018

The Effects of Badges and Avatar Identification on Play and Making in Educational Games.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
<i>MazeStar</i>: a platform for studying virtual identity and computer science education.
Proceedings of the International Conference on the Foundations of Digital Games, 2017

2016
Exploring the Effects of Encouragement in Educational Games.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Exploring the Impact of Avatar Color on Game Experience in Educational Games.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Exploring the Construction, Play, Use of Virtual Identities in a STEM Learning Game.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

Mazzy: A STEM Learning Game.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

Exigent: An Automatic Avatar Generation System.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

Toward avatar models to enhance performance and engagement in educational games.
Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015

Exploring the Impact of Role Model Avatars on Game Experience in Educational Games.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

2014
Authoring conversational narratives in games with the Chimeria platform.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014

The Chimeria Platform: User Empowerment through Expressing Social Group Membership Phenomena.
Proceedings of the 9th Annual International Conference of the Alliance of Digital Humanities Organizations, 2014

2013
Computationally Modeling Narratives of Social Group Membership with the Chimeria System.
Proceedings of the 2013 Workshop on Computational Models of Narrative, 2013


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