Eduardo Fernández

Affiliations:
  • Universidad de la Repüblica, Montevideo, Uruguay


According to our database1, Eduardo Fernández authored at least 13 papers between 2010 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2020
Physically Based Simulation and Rendering of Urban Thermography.
Comput. Graph. Forum, 2020

2017
Computing urban radiation: A sparse matrix approach.
Graph. Model., 2017

Calculation of Optimal Luminaires for Architectural Design.
Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2017) - Volume 1: GRAPP, Porto, Portugal, February 27, 2017

A VNS with Parallel Evaluation of Solutions for the Inverse Lighting Problem.
Proceedings of the Applications of Evolutionary Computation - 20th European Conference, 2017

2016
A hierarchical factorization method for efficient radiosity calculations.
Comput. Graph., 2016

Optimizing Window Shape for Daylighting: An Urban Context Approach.
Proceedings of the 4th Eurographics Workshop on Urban Data Modelling and Visualisation, 2016

2015
Erratum to 'A sample-based method for computing the radiosity inverse matrix' [Computers & Graphics 41 (2014) 1-12].
Comput. Graph., 2015

Inverse opening design with anisotropic lighting incidence.
Comput. Graph., 2015

2014
A sample-based method for computing the radiosity inverse matrix.
Comput. Graph., 2014

2013
Statistical Inverse Lighting.
Proceedings of the GRAPP & IVAPP 2013: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2013

2012
Inverse lighting design for interior buildings integrating natural and artificial sources.
Comput. Graph., 2012

Low-rank Radiosity using Sparse Matrices.
Proceedings of the GRAPP & IVAPP 2012: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2012

2010
Improving the Performance of a Ray Tracing Algorithm Using a GPU.
Proceedings of the SCCC 2010, 2010


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