Elena Novak

Orcid: 0000-0003-0873-2081

According to our database1, Elena Novak authored at least 15 papers between 2012 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
Cascade Mentoring Experience to Engage High School Learners in AI and Robotics Through Project-Based Learning.
Proceedings of the Intelligent Human Computer Interaction - 15th International Conference, 2023

2022
Frustration in technology-rich learning environments: A scale for assessing student frustration with e-textbooks.
Br. J. Educ. Technol., 2022

2021
Enhancing design thinking in instructional technology students.
J. Comput. Assist. Learn., 2021

A systematic review of empirical research on learning with 3D printing technology.
J. Comput. Assist. Learn., 2021

Effects of Computer-Based (Scratch) and Robotic (Cozmo) Coding Instruction on Seventh Grade Students' Computational Thinking, Competency Beliefs, and Engagement.
Proceedings of the Intelligent Human Computer Interaction, 2021

2019
Effects of game-based learning on students' mathematics achievement: A meta-analysis.
J. Comput. Assist. Learn., 2019

2018
Assessing Intrinsic and Extraneous Cognitive Complexity of E-textbook Learning.
Interact. Comput., 2018

2017
Video Games that Improve 'Learning to Learn': Focus on Action Video Game Play Elements.
Proceedings of the 17th IEEE International Conference on Advanced Learning Technologies, 2017

2016
Effects of an instructional gaming characteristic on learning effectiveness, efficiency, and engagement: using a storyline for teaching basic statistical skills.
Interact. Learn. Environ., 2016

2015
Design and Development of a Simulation for Testing the Effects of Instructional Gaming Characteristics on Learning of Basic Statistical Skills.
Int. J. Gaming Comput. Mediat. Simulations, 2015

Using video game play to improve education-majors' mathematical performance: An experimental study.
Comput. Hum. Behav., 2015

A dataset for education-related majors' performance measures with pre/post-video game practice.
Br. J. Educ. Technol., 2015

2014
Effects of simulation-based learning on students' statistical factual, conceptual and application knowledge.
J. Comput. Assist. Learn., 2014

Toward a mathematical model of motivation, volition, and performance.
Comput. Educ., 2014

2012
The educational use of social annotation tools in higher education: A literature review.
Internet High. Educ., 2012


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