Elizabeth S. Veinott

Orcid: 0000-0002-1446-4792

According to our database1, Elizabeth S. Veinott authored at least 19 papers between 1997 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Improving Safety At Highway-Rail Grade Crossings Using In-Vehicle Auditory Alerts.
Proceedings of the Adjunct Proceedings of the 15th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2023

2022
Adaptive Instruction: A Case Study of Gamified Practice and Testing in a Large Introductory Psychology Course.
Proceedings of the HCI International 2022 - Late Breaking Papers. Interaction in New Media, Learning and Games, 2022

2021
Principles of Explanation in Human-AI Systems.
CoRR, 2021

Adaptive Collaborative Intelligence: Key Strategies for Sensemaking in the Wild.
Proceedings of the HCI International 2021 - Late Breaking Papers: Cognition, Inclusion, Learning, and Culture, 2021

HyWorM: An Experiment in Dynamic Improvement of Analytic Processes.
Proceedings of the Adaptive Instructional Systems. Design and Evaluation, 2021

Developing an Adaptive Framework to Support Intelligence Analysis.
Proceedings of the Adaptive Instructional Systems. Design and Evaluation, 2021

Understanding Game Roles and Strategy Using a Mixed Methods Approach.
Proceedings of the 2021 Symposium on Eye Tracking Research and Applications, 2021

2019
Intelligent Tutoring Design Alternatives in a Serious Game.
Proceedings of the Adaptive Instructional Systems, 2019

Leaving Hints: Using Player In-Game Hints to Measure and Improve Learning.
Proceedings of the HCI International 2019 - Late Breaking Posters, 2019

2018
Testing the effectiveness of crossword games on immediate and delayed memory for scientific vocabulary and concepts.
Proceedings of the 40th Annual Meeting of the Cognitive Science Society, 2018

The Tracer Method: The Dynamic Duo Combining Cognitive Task Analysis and Eye Tracking.
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018

2017
Roller Coaster Park Manager by Day Problem Solver by Night: Effect of Video Game Play on Problem Solving.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017

2014
Is more information better? Examining the effects of visual and cognitive fidelity on learning in a serious video game.
Proceedings of the 2014 IEEE Games Media Entertainment, 2014

2013
The effectiveness of intelligent tutoring on training in a video game.
Proceedings of the 2013 IEEE International Games Innovation Conference, 2013

The effect of camera perspective and session duration on training decision making in a serious video game.
Proceedings of the 2013 IEEE International Games Innovation Conference, 2013


2002
Trust without touch: jumpstarting long-distance trust with initial social activities.
Proceedings of the CHI 2002 Conference on Human Factors in Computing Systems: Changing our World, 2002

1999
Video Helps Remote Work: Speakers Who Need to Negotiate Common Ground Benefit from Seeing Each Other.
Proceedings of the Proceeding of the CHI '99 Conference on Human Factors in Computing Systems: The CHI is the Limit, 1999

1997
Video Matters! When Communication Ability is Stressed, Video Helps.
Proceedings of the Human Factors in Computing Systems, 1997


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