Richard Catrambone

Orcid: 0000-0002-7334-7406

Affiliations:
  • Georgia Institute of Technology, Atlanta, USA


According to our database1, Richard Catrambone authored at least 59 papers between 1987 and 2021.

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Bibliography

2021
Scaffolding problem solving with learners' own self explanations of subgoals.
J. Comput. High. Educ., 2021

Individual Differences in Deepfake Detection: Mindblindness and Political Orientation.
Proceedings of the 43th Annual Meeting of the Cognitive Science Society, 2021

2019
Productive Failure and Subgoal Scaffolding in Novel Domains.
Proceedings of the Adaptive Instructional Systems, 2019

2017
Using Learners' Self-Explanations of Subgoals to Guide Initial Problem Solving in App Inventor.
Proceedings of the 2017 ACM Conference on International Computing Education Research, 2017

Emotional and Cognitive Interest: How Creating Situational Interest Affects Learning With Multimedia.
Proceedings of the 39th Annual Meeting of the Cognitive Science Society, 2017

2016
Employing subgoals in computer programming education.
Comput. Sci. Educ., 2016

Training Learners to Self-Explain: Designing Instructions and Examples to Improve Problem Solving.
Proceedings of the Transforming Learning, 2016

Interaction of Instructional Material Order and Subgoal Labels on Learning in Programming.
Proceedings of the 38th Annual Meeting of the Cognitive Science Society, 2016

Research at the Interface of Cognition, Education, and Disciplinary Science.
Proceedings of the 38th Annual Meeting of the Cognitive Science Society, 2016

Using Subgoal Learning and Self-Explanation to Improve Programming Education.
Proceedings of the 38th Annual Meeting of the Cognitive Science Society, 2016

Facilitating Spatial Task Learning in Interactive Multimedia Environments While Accounting for Individual Differences and Task Difficulty.
Proceedings of the 38th Annual Meeting of the Cognitive Science Society, 2016

2015
Mixing In-Class and Online Learning: Content Meta-Analysis of Outcomes for Hybrid, Blended, and Flipped Courses.
Proceedings of the 11th International Conference on Computer Supported Collaborative Learning, 2015

Varying Effects of Subgoal Labeled Procedural Instructions in STEM Learning.
Proceedings of the 37th Annual Meeting of the Cognitive Science Society, 2015

The Rhythm's Going to Get You: Music's Effects on Gameplay and Experience.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

2014
Improving problem solving performance in computer-based learning environments through subgoal labels.
Proceedings of the First (2014) ACM Conference on Learning @ Scale, 2014

Is more information better? Examining the effects of visual and cognitive fidelity on learning in a serious video game.
Proceedings of the 2014 IEEE Games Media Entertainment, 2014

Improving Programming Instruction with Subgoal Labeled Instructional Text.
Proceedings of the 36th Annual Meeting of the Cognitive Science Society, 2014

2013
Health Mashups: Presenting Statistical Patterns between Wellbeing Data and Context in Natural Language to Promote Behavior Change.
ACM Trans. Comput. Hum. Interact., 2013

A psychological perspective on augmented reality in the mathematics classroom.
Comput. Educ., 2013

Designing for spectators and coaches: Social support in pervasive health games for youth.
Proceedings of the 7th International Conference on Pervasive Computing Technologies for Healthcare and Workshops, 2013

The effectiveness of intelligent tutoring on training in a video game.
Proceedings of the 2013 IEEE International Games Innovation Conference, 2013

The effect of camera perspective and session duration on training decision making in a serious video game.
Proceedings of the 2013 IEEE International Games Innovation Conference, 2013

Subgoal Labeled Worked Examples Improve K-12 Teacher Performance in Computer Programming Training.
Proceedings of the 35th Annual Meeting of the Cognitive Science Society, 2013

2012
Subgoal-labeled instructional material improves performance and transfer in learning to develop mobile applications.
Proceedings of the International Computing Education Research Conference, 2012

Designing pervasive health games for sustainability, adaptability and sociability.
Proceedings of the International Conference on the Foundations of Digital Games, 2012

The work of play: supporting a pervasive health behavior change intervention for us middle school students.
Proceedings of the CSCW '12 Computer Supported Cooperative Work, 2012

This is not a one-horse race: understanding player types in multiplayer pervasive health games for youth.
Proceedings of the CSCW '12 Computer Supported Cooperative Work, 2012

Governing Board Symposium: Cognitive Science and the Learning Sciences.
Proceedings of the 34th Annual Meeting of the Cognitive Science Society, 2012

2011
Procedural Instructions, Principles, and Examples: How to Structure Instructions for Procedural Tasks to Enhance Performance, Learning, and Transfer.
Hum. Factors, 2011

The place for ubiquitous computing in schools: lessons learned from a school-based intervention for youth physical activity.
Proceedings of the UbiComp 2011: Ubiquitous Computing, 13th International Conference, 2011

2010
Experiences with an AR evaluation test bed: Presence, performance, and physiological measurement.
Proceedings of the 9th IEEE International Symposium on Mixed and Augmented Reality, 2010

Learning to categorize word problems: effects of practice schedules.
Proceedings of the Learning in the Disciplines: Proceedings of the 9th International Conference of the Learning Sciences, 2010

2008
Social Responses to Virtual Humans: Automatic Over-Reliance on the "Human" Category.
Proceedings of the Intelligent Virtual Agents, 8th International Conference, 2008

2007
Social Facilitation Effects of Virtual Humans.
Hum. Factors, 2007

Understanding the Social Relationship Between Humans and Virtual Humans.
Proceedings of the Human-Computer Interaction. HCI Intelligent Multimodal Interaction Environments, 2007

The role of choice and customization on users' interaction with embodied conversational agents: effects on perception and performance.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

2006
Making the abstract concrete: Visualizing mathematical solution procedures.
Comput. Hum. Behav., 2006

Give Learners Questions to Answer While Watching Animated Examples.
Proceedings of the Making a Difference...: Proceedings of the 7th International Conference for the Learning Sciences, 2006

2004
Represented and Representing Dimensions in Relational Information Displays.
Proceedings of the 8th International Conference on Information Visualisation, 2004

Learning from Category-Avoiding Instructional Examples Reduces Cognitive Load and Fosters Cognitive Skill Acquisition.
Proceedings of the Embracing Diversity in the Learning Sciences: Proceedings of the 6th International Conference for the Learning Sciences, 2004

An Empirical Study of the Effect of Agent Competence on User Performance and Perception.
Proceedings of the 3rd International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2004), 2004

ECA as User Interface Paradigm.
Proceedings of the From Brows to Trust - Evaluating Embodied Conversational Agents, 2004

2003
Establishing tradeoffs that leverage attention for utility: empirically evaluating information display in notification systems.
Int. J. Hum. Comput. Stud., 2003

Presenting Movement in a Computer-Based Dance Tutor.
Int. J. Hum. Comput. Interact., 2003

Be Quiet? Evaluating Proactive and Reactive User Interface Assistants.
Proceedings of the Human-Computer Interaction INTERACT '03: IFIP TC13 International Conference on Human-Computer Interaction, 2003

2002
Using Animation to Help Students Learn Computer Algorithms.
Hum. Factors, 2002

2001
Evaluating Animation in the Periphery as a Mechanism for Maintaining Awarness.
Proceedings of the Human-Computer Interaction INTERACT '01: IFIP TC13 International Conference on Human-Computer Interaction, 2001

2000
An evaluation of space-filling information visualizations for depicting hierarchical structures.
Int. J. Hum. Comput. Stud., 2000

1999
PML: Adding Flexibility to Multimedia Presentations.
IEEE Multim., 1999

Evaluating animations as student aids in learning computer algorithms.
Comput. Educ., 1999

Beyond the Scrollbar: An Evolution and Evaluation of Alternative Navigation Techniques.
Proceedings of the 1999 IEEE Symposium on Visual Languages, 1999

OwnTime: a system for timespace management.
Proceedings of the CHI '99 Extended Abstracts on Human Factors in Computing Systems, 1999

1996
Unified vs. Tailored Analogies: Effects on Conceptual Knowledge Acquisition.
Proceedings of the Learning for the Real World: Proceedings of the Second International Conference on the Learning Sciences, 1996

Exploring Interface Options in Multimedia Educational Environments.
Proceedings of the Learning for the Real World: Proceedings of the Second International Conference on the Learning Sciences, 1996

The Role of Student Tasks in Accessing Cognitive Media Types.
Proceedings of the Learning for the Real World: Proceedings of the Second International Conference on the Learning Sciences, 1996

1992
Text and Graphics in Instructional Design.
Proceedings of the Computer Assisted Learning, 4th International Conference, 1992

1990
Specific Versus General Procedures in Instructions.
Hum. Comput. Interact., 1990

1987
Principles for the Design of Manuals: an Empirical Study and production Rule Analysis.
ACM SIGCHI Bull., 1987

Learning a word processing system with training wheels and guided exploration.
Proceedings of the SIGCHI/GI Conference on Human Factors in Computing Systems and Graphics Interface, 1987


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