Emma Pretty

Orcid: 0000-0002-5108-5740

According to our database1, Emma Pretty authored at least 14 papers between 2023 and 2026.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

Online presence:

On csauthors.net:

Bibliography

2026
Situated visualization towards manufacturing maintenance training: Scoping review, design and user study.
Comput. Graph., 2026

Low-Fidelity Motion-Captured Hand Visualization for Piano Teaching through Asynchronous Augmented Reality Collaboration.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2026

Can We Touch the Real in Virtual Reality? An Empirical Study of Multisensory Interaction.
Proceedings of the 10th Annual International GamiFIN Conference 2026, 2026

Virtual Playing, Real Touch: The Haptics of Musical Instruments.
Proceedings of the Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems, 2026

2025
Effects of task difficulty and music expertise in virtual reality: Observations of cognitive load and task accuracy in a rhythm exergame.
CoRR, July, 2025

Mental Workload Wars: Audio-based XR Awakens.
Proceedings of the Companion of the 2025 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2025

TactfulToM: Do LLMs have the Theory of Mind ability to understand White Lies?
Proceedings of the 2025 Conference on Empirical Methods in Natural Language Processing, 2025

2024
Multimodal Measurement of Cognitive Load in a Video Game Context: A Comparative Study Between Subjective and Objective Metrics.
IEEE Trans. Games, December, 2024

A Case for Personalized Non-Player Character Companion Design.
Int. J. Hum. Comput. Interact., June, 2024

Exploring Audio Interfaces for Vertical Guidance in Augmented Reality via Hand-Based Feedback.
IEEE Trans. Vis. Comput. Graph., May, 2024

Comparing Subjective Measures of Workload in Video Game Play: Evaluating the Test-Retest Reliability of the VGDS and NASA-TLX.
Proceedings of the Companion Proceedings of the 26th International Conference on Multimodal Interaction, 2024

2023
Replicability and Transparency for the Creation of Public Human User Video Game Datasets.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

XR towards tele-guidance: mixing realities in assistive technologies for blind and visually impaired people.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Evoking empathy with visually impaired people through an augmented reality embodiment experience.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023


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