Erandi Lakshika

Orcid: 0000-0002-1132-3492

According to our database1, Erandi Lakshika authored at least 36 papers between 2008 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
Toward Stress Detection During Gameplay: A Survey.
IEEE Trans. Games, December, 2023

Automatic Recognition of Collective Emergent Behaviors Using Behavioral Metrics.
IEEE Access, 2023

Reinforcement Learning Agents Playing Ticket to Ride-A Complex Imperfect Information Board Game With Delayed Rewards.
IEEE Access, 2023

Artificial Agents Inspired by Human Motivation Psychology for Teamwork in Hazardous Environments.
Proceedings of the Thirty-Second International Joint Conference on Artificial Intelligence, 2023

Competitive Collaboration for Complex Task Learning in Agent Systems.
Proceedings of the AI 2023: Advances in Artificial Intelligence, 2023

Context-aware Agents based on Psychological Archetypes for Teamwork.
Proceedings of the 2023 International Conference on Autonomous Agents and Multiagent Systems, 2023

2022
Grammar-based autonomous discovery of abstractions for evolution of complex multi-agent behaviours.
Swarm Evol. Comput., 2022

Grammar-based cooperative learning for evolving collective behaviours in multi-agent systems.
Swarm Evol. Comput., 2022

Flow-Based Reinforcement Learning.
IEEE Access, 2022

2021
A novel trust architecture integrating differentiated trust and response strategies for a team of agents.
Int. J. Intell. Syst., 2021

Exploiting abstractions for grammar-based learning of complex multi-agent behaviours.
Int. J. Intell. Syst., 2021

A Data Driven Review of Board Game Design and Interactions of Their Mechanics.
IEEE Access, 2021

Interaction-Based Trust Evaluation in a Team of Agents Using a Determination of Trust Model.
Proceedings of the IEEE Symposium Series on Computational Intelligence, 2021

Subject and Activity-wise Performance for Activity Independent Person Recognition.
Proceedings of the IEEE Symposium Series on Computational Intelligence, 2021

Task Allocation in Multi-Agent Systems with Grammar-Based Evolution.
Proceedings of the IVA '21: ACM International Conference on Intelligent Virtual Agents, 2021

2020
Impact of Using Active Locomotion Interfaces for Gameplay: A Study on Exertion Levels and Presence.
IEEE Trans. Games, 2020

Towards Potential of N-back Task as Protocol and EEGNet for the EEG-based Biometric.
Proceedings of the 2020 IEEE Symposium Series on Computational Intelligence, 2020

Analysis and Prediction of Player Population Changes in Digital Games During the COVID-19 Pandemic.
Proceedings of the AI 2020: Advances in Artificial Intelligence, 2020

Activity-Independent Person Identification Based on Daily Activities Using Wearable Sensors.
Proceedings of the AI 2020: Advances in Artificial Intelligence, 2020

2019
Mental Workload Classification Using Short Duration EEG Data: an Ensemble Approach Based on Individual Channels.
Proceedings of the IEEE Symposium Series on Computational Intelligence, 2019

Prosthetic Rehabilitation Training in Virtual Reality.
Proceedings of the 7th IEEE International Conference on Serious Games and Applications for Health, 2019

Heart Rate and Breathing Variability for Virtual Reality Game Play.
Proceedings of the 7th IEEE International Conference on Serious Games and Applications for Health, 2019

Weekly Seasonal Player Population Patterns in Online Games: A Time Series Clustering Approach.
Proceedings of the IEEE Conference on Games, 2019

2018
Wearable sensors for recognizing individuals undertaking daily activities.
Proceedings of the 2018 ACM International Symposium on Wearable Computers, 2018

Automatic synthesis of swarm behavioural rules from their atomic components.
Proceedings of the Genetic and Evolutionary Computation Conference, 2018

2017
Understanding the Interplay of Model Complexity and Fidelity in Multiagent Systems via an Evolutionary Framework.
IEEE Trans. Comput. Intell. AI Games, 2017

Precision of control as a function of control scheme: Implications for serious exertion games from a Flow perspective.
Proceedings of the 5th IEEE International Conference on Serious Games and Applications for Health, 2017

2016
Evolving lane merge traffic behaviour simulations via a macroscopic objective function and a machine learning system trained through bootstrapped human judgement.
Appl. Intell., 2016

A natural locomotion interface: Its impact on presence and usage in a social-media charity event for mental health.
Proceedings of the 2016 IEEE International Conference on Serious Games and Applications for Health, 2016

Proceedings in Adaptation, Learning and Optimization.
Proceedings of the Intelligent and Evolutionary Systems - The 20th Asia Pacific Symposium, 2016

What cost teamwork: Quantifying situational awareness and computational requirements in a proto-team via multi-objective evolution.
Proceedings of the IEEE Congress on Evolutionary Computation, 2016

2015
Evolving High Fidelity Low Complexity Sheepdog Herding Simulations Using a Machine Learner Fitness Function Surrogate for Human Judgement.
Proceedings of the AI 2015: Advances in Artificial Intelligence, 2015

2014
An exploration of the complexity-fidelity trade-off in multi-agent systems via an evolutionary framework.
PhD thesis, 2014

2013
Co-evolving semi-competitive interactions of sheepdog herding behaviors utilizing a simple rule-based multi agent framework.
Proceedings of the IEEE Symposium on Artificial Life, 2013

2012
Fidelity and complexity of standing group conversation simulations: A framework for the evolution of Multi Agent Systems through bootstrapping human aesthetic judgments.
Proceedings of the IEEE Congress on Evolutionary Computation, 2012

2008
AOnesC: An Aspect-Oriented Extension to nesC.
Proceedings of the NTMS 2008, 2008


  Loading...