Ergun Akleman

According to our database1, Ergun Akleman
  • authored at least 72 papers between 1996 and 2018.
  • has a "Dijkstra number"2 of four.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2018
Response to "On G1 stitched bi-cubic Bézier patches with arbitrary topology".
Computers & Graphics, 2018

2017
Interlocked archimedean spirals for conversion of planar rigid panels into locally flexible panels with stiffness control.
Computers & Graphics, 2017

Interactive modeling of smooth manifold meshes with arbitrary topology: G1 stitched bi-cubic Bézier patches.
Computers & Graphics, 2017

Designing look-and-feel using generalized crosshatching.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Cos Θ shadows: an integrated model for direct illumination, subsurface scattering and shadow computation.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Shading with painterly filtered layers: a technique to obtain painterly portrait animations.
Proceedings of the Symposium on Non-Photorealistic Animation and Rendering, 2017

Shading with painterly filtered layers: a technique to obtain painterly portrait animations.
Proceedings of the symposium on Computational Aesthetics, CAE '17, Los Angeles, 2017

2016
Construction with physical version of quad-edge data structures.
Computers & Graphics, 2016

Modeling and analysis of origami structures with smooth folds.
Computer-Aided Design, 2016

Charcoal rendering and shading with reflections.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Physical mesh data structures.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Effects of Simple Personalized Goals on the Usage of a Physical Activity App.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Extended graph rotation systems as a model for cyclic weaving on orientable surfaces.
Discrete Applied Mathematics, 2015

Block meshes: Topologically robust shape modeling with graphs embedded on 3-manifolds.
Computers & Graphics, 2015

Chinese ink and brush painting with reflections.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

Chinese ink and brush painting with reflections.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

Critical points with discrete Morse theory.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

Art directed rendering & shading using control images.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

Art directed rendering & shading using control images.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

2014
Global illumination for 2D artworks with vector field rendering.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

2013
Towards building smart self-folding structures.
Computers & Graphics, 2013

Hamiltonian cycle art: Surface covering wire sculptures and duotone surfaces.
Computers & Graphics, 2013

2012
Pattern mapping with quad-pattern-coverable quad-meshes.
Computers & Graphics, 2012

Sketch based 3D modeling with curvature classification.
Computers & Graphics, 2012

Calligraphic cutting: extreme image resizing with cuts in continuous domain.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

Turning photographs into abstract expressionist paintings.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

Calligraphic cutting: extreme image resizing with cuts in continuous domain.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

Sketching knots.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

Surface Covering Curves.
Proceedings of the Computational Aesthetics 2012: Eurographics Workshop on Computational Aesthetics, 2012

Duotone Surfaces.
Proceedings of the Computational Aesthetics 2012: Eurographics Workshop on Computational Aesthetics, 2012

2011
Cyclic twill-woven objects.
Computers & Graphics, 2011

Band decomposition of 2-manifold meshes for physical construction of large structures.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

Band decomposition of 2-manifold meshes for physical construction of large structures.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

Pattern mapping with quad-pattern-coverable quad-meshes.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

2010
Single-Cycle Plain-Woven Objects.
Proceedings of the SMI 2010, 2010

Paper-Strip Sculptures.
Proceedings of the SMI 2010, 2010

Cyclic twill-woven objects.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

Cyclic twill-woven objects.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

A novel way to conduct human studies and do some good.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
Cyclic plain-weaving on polygonal mesh surfaces with graph rotation systems.
ACM Trans. Graph., 2009

2007
Practical Global Illumination for Hair Rendering.
Proceedings of the Pacific Conference on Computer Graphics and Applications, 2007

2006
Regular Mesh Construction Algorithms using Regular Handles.
Proceedings of the 2006 International Conference on Shape Modeling and Applications (SMI 2006), 2006

Rendering hair with global illumination.
Proceedings of the 33. International Conference on Computer Graphics and Interactive Techniques, 2006

Designing symmetric high-genus sculptures.
Proceedings of the 33. International Conference on Computer Graphics and Interactive Techniques, 2006

Computer aided sculpting: a multidisciplinary course in shape modeling.
Proceedings of the 33. International Conference on Computer Graphics and Interactive Techniques, 2006

Interactive Face-Replacements for Modeling Detailed Shapes.
Proceedings of the Geometric Modeling and Processing, 2006

Insight for Practical Subdivision Modeling with Discrete Gauss-Bonnet Theorem.
Proceedings of the Geometric Modeling and Processing, 2006

2005
Local Mesh Operators: Extrusions Revisited.
Proceedings of the 2005 International Conference on Shape Modeling and Applications (SMI 2005), 2005

Remeshing Schemes for Semi-Regular Tilings.
Proceedings of the 2005 International Conference on Shape Modeling and Applications (SMI 2005), 2005

Regular meshes.
Proceedings of the Ninth ACM Symposium on Solid and Physical Modeling 2005, 2005

Rendering hair-like objects with indirect illumination.
Proceedings of the 32. International Conference on Computer Graphics and Interactive Techniques, 2005

2004
Semiregular Pentagonal Subdivisions.
Proceedings of the 2004 International Conference on Shape Modeling and Applications (SMI 2004), 2004

Column modeling.
Proceedings of the 31. International Conference on Computer Graphics and Interactive Techniques, 2004

Modeling expressive 3D caricatures.
Proceedings of the 31. International Conference on Computer Graphics and Interactive Techniques, 2004

2003
A minimal and complete set of operators for the development of robust manifold mesh modelers.
Graphical Models, 2003

Interactive Rind Modeling.
Proceedings of the 2003 International Conference on Shape Modeling and Applications (SMI 2003), 2003

Wire modeling.
Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003

2002
A Prototype System for Robust, Interactive and User-Friendly Modeling of Orientable 2-Manifold Meshes.
Proceedings of the 2002 International Conference on Shape Modeling and Applications (SMI 2002), 2002

Interactive Construction of Multi-Segment Curved Handles .
Proceedings of the 10th Pacific Conference on Computer Graphics and Applications (PG 2002), 2002

Two Methods for Creating Chinese Painting.
Proceedings of the 10th Pacific Conference on Computer Graphics and Applications (PG 2002), 2002

2001
Function-based flow modeling and animation.
Journal of Visualization and Computer Animation, 2001

A New Corner cutting Scheme with tension and Handle-Face Reconstruction.
International Journal of Shape Modeling, 2001

Modeling Subdivision Control Meshes for Creating Cartoon Faces.
Proceedings of the 2001 International Conference on Shape Modeling and Applications (SMI 2001), 2001

Handle and Hole Improvement by Using New Corner Cutting Subdivision Scheme with Tension.
Proceedings of the 2001 International Conference on Shape Modeling and Applications (SMI 2001), 2001

2000
A New Paradigm for Changing Topology during Subdivision Modeling.
Proceedings of the 8th Pacific Conference on Computer Graphics and Applications (PG 2000), 2000

Web-based intuitive and effective design of symmetric tiles.
Proceedings of the ACM Multimedia 2000 Workshops, Los Angeles, CA, USA, October 30, 2000

Creating Abstract Digital Paintings with Painting Camera Technique.
Proceedings of the International Conference on Information Visualisation, 2000

1999
Guaranteeing the 2-Manifold Property for Meshes with doubly Linked Face List.
International Journal of Shape Modeling, 1999

Generalized Distance Functions.
Proceedings of the 1999 Shape Modeling International (SMI '99), 1999

Guaranteeing 2-Manifold Property for Meshes.
Proceedings of the 1999 Shape Modeling International (SMI '99), 1999

1997
Making caricatures with morphing.
Proceedings of the ACM SIGGRAPH 97 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '97, 1997

1996
Interactive Construction of Smoothly Blended Star Solids.
Proceedings of the Graphics Interface 1996 Conference, 1996


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