Ernst A. Heinz

According to our database1, Ernst A. Heinz authored at least 21 papers between 1993 and 2007.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2007
Waving Real Hand Gestures Recorded by Wearable Motion Sensors to a Virtual Car and Driver in a Mixed-Reality Parking Game.
Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games, 2007

2006
Using Wearable Sensors for Real-Time Recognition Tasks in Games of Martial Arts - An Initial Experiment.
Proceedings of the 2006 IEEE Symposium on Computational Intelligence and Games (CIG06), 2006

2003
Follow-up on "Self-play, Deep Search, and Diminishing Returns".
J. Int. Comput. Games Assoc., 2003

Experimental Evaluation of Variations in Primary Features Used for Accelerometric Context Recognition.
Proceedings of the Ambient Intelligence, First European Symposium, 2003

Static Recognition of Potential Wins in KNNKB and KNNKN.
Proceedings of the Advances in Computer Games, 2003

2001
Self-play, Deep Search and Diminishing Returns.
J. Int. Comput. Games Assoc., 2001

2000
Scalable search in computer chess: algorithmic enhancements and experiments at high search depths.
PhD thesis, 2000

Space-Efficient Indexing of Chess Endgame Tables.
J. Int. Comput. Games Assoc., 2000

Ael Pruning.
J. Int. Comput. Games Assoc., 2000

New Self-Play Results in Computer Chess.
Proceedings of the Computers and Games, Second International Conference, 2000

1999
Adaptive Null-Move Pruning.
J. Int. Comput. Games Assoc., 1999

Knowledgeable Encoding and Querying of Endgame Databases.
J. Int. Comput. Games Assoc., 1999

Endgame Databases and Efficient Index Schemes for Chess.
J. Int. Comput. Games Assoc., 1999

1998
Darkthought Goes Deep.
J. Int. Comput. Games Assoc., 1998

Efficient Interior-Node Recognition.
J. Int. Comput. Games Assoc., 1998

Extended Futility Pruning.
J. Int. Comput. Games Assoc., 1998

1997
How Darkthought Plays Chess.
J. Int. Comput. Games Assoc., 1997

ICCA Tournament Rules Revisited.
J. Int. Comput. Games Assoc., 1997

1996
Stay with Chess.
J. Int. Comput. Games Assoc., 1996

1995
Experimental evaluation in computer science: A quantitative study.
J. Syst. Softw., 1995

1993
Compiling Machine-Independent Parallel Programs.
ACM SIGPLAN Notices, 1993


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