Esteban Vázquez-Cano

Orcid: 0000-0002-6694-7948

According to our database1, Esteban Vázquez-Cano authored at least 11 papers between 2015 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2024
Correction: Teaching the Use of Gamification in Elementary School: A Case in Spanish Formal Education.
Technol. Knowl. Learn., March, 2024

Teaching the Use of Gamification in Elementary School: A Case in Spanish Formal Education.
Technol. Knowl. Learn., March, 2024

2023
Latent factors on the design and adoption of gamified apps in primary education.
Educ. Inf. Technol., November, 2023

Gamifying Machine Teaching: Human-in-the-Loop Approach for Diphthong and Hiatus Identification in Spanish Language.
Proceedings of the Knowledge-Based and Intelligent Information & Engineering Systems: Proceedings of the 27th International Conference KES-2023, 2023

2022
Gamification and gaming proposals, teachers? perceptions and practices in Primary Education.
IxD&A, 2022

2021
YouTube Videos in the Virtual Flipped Classroom Model Using Brain Signals and Facial Expressions.
Future Internet, 2021

2020
Augmented Reality: A New Way to Build Knowledge. Bibliometric Analysis and Apps Testing.
Rev. Iberoam. de Tecnol. del Aprendiz., 2020

2019
An analysis of the orthographic errors found in university students' asynchronous digital writing.
J. Comput. High. Educ., 2019

2016
Visual programming languages integrated across the curriculum in elementary school: A two year case study using "Scratch" in five schools.
Comput. Educ., 2016

2015
The Impact of Digital Mobile Devices in Higher Education.
J. Educ. Technol. Soc., 2015

Exploring Application, Attitudes and Integration of Video Games: MinecraftEdu in Middle School.
J. Educ. Technol. Soc., 2015


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