José-Manuel Sáez-López

Orcid: 0000-0001-5938-1547

According to our database1, José-Manuel Sáez-López authored at least 11 papers between 2015 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Correction: Teaching the Use of Gamification in Elementary School: A Case in Spanish Formal Education.
Technol. Knowl. Learn., March, 2024

Teaching the Use of Gamification in Elementary School: A Case in Spanish Formal Education.
Technol. Knowl. Learn., March, 2024

2023
Scratch and unity design in elementary education: A study in initial teacher training.
J. Comput. Assist. Learn., October, 2023

2022
Gamification and gaming proposals, teachers? perceptions and practices in Primary Education.
IxD&A, 2022

2021

2020
Exploring the Effect of Training in Visual Block Programming for Preservice Teachers.
Multimodal Technol. Interact., 2020

Computational thinking and mathematics using Scratch: an experiment with sixth-grade students.
Interact. Learn. Environ., 2020

2019
An analysis of the orthographic errors found in university students' asynchronous digital writing.
J. Comput. High. Educ., 2019

2018
Interactive Videoconferencing in Educational Settings: A Case in Primary Education.
Int. J. Web Based Learn. Teach. Technol., 2018

2016
Visual programming languages integrated across the curriculum in elementary school: A two year case study using "Scratch" in five schools.
Comput. Educ., 2016

2015
Exploring Application, Attitudes and Integration of Video Games: MinecraftEdu in Middle School.
J. Educ. Technol. Soc., 2015


  Loading...