José-Manuel Sáez-López
Orcid: 0000-0001-5938-1547
According to our database1,
José-Manuel Sáez-López
authored at least 11 papers
between 2015 and 2024.
Collaborative distances:
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Bibliography
2024
Correction: Teaching the Use of Gamification in Elementary School: A Case in Spanish Formal Education.
Technol. Knowl. Learn., March, 2024
Teaching the Use of Gamification in Elementary School: A Case in Spanish Formal Education.
Technol. Knowl. Learn., March, 2024
2023
Scratch and unity design in elementary education: A study in initial teacher training.
J. Comput. Assist. Learn., October, 2023
2022
Gamification and gaming proposals, teachers? perceptions and practices in Primary Education.
IxD&A, 2022
2021
Proceedings of the IEEE Global Engineering Education Conference, 2021
2020
Exploring the Effect of Training in Visual Block Programming for Preservice Teachers.
Multimodal Technol. Interact., 2020
Computational thinking and mathematics using Scratch: an experiment with sixth-grade students.
Interact. Learn. Environ., 2020
2019
An analysis of the orthographic errors found in university students' asynchronous digital writing.
J. Comput. High. Educ., 2019
2018
Int. J. Web Based Learn. Teach. Technol., 2018
2016
Visual programming languages integrated across the curriculum in elementary school: A two year case study using "Scratch" in five schools.
Comput. Educ., 2016
2015
Exploring Application, Attitudes and Integration of Video Games: MinecraftEdu in Middle School.
J. Educ. Technol. Soc., 2015